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  1. #1
    EcHoEs's Avatar lol why u mad
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    [Service]LUA Workshop

    Hey ^^
    I'm here again, offering my services.
    Just request a LUA boss or something, and I will make it for you.
    Include in request :
    Creature ID
    Name
    Phases if you want any
    Ability/Spell ID's
    Other info if you want ^^


    [Service]LUA Workshop
  2. #2
    VictoRo's Avatar Contributor
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    Hey EcHoEs, i have made a script, i think theres alot of bugs and such, minor/big things to be changed/added. Could you do that for me?

    Code:
    Unit:SendChatMessage(12, 0, "How dare you challenge Rick, The Mesmerizer!")
    Unit:RegisterEvent("Rick_AbsorbVitality", 50000, 0)
    Unit:RegisterEvent("Rick_BerserkerCharge", 1000, 1)
    Unit:RegisterEvent("Rick_AbsorbVitality", 50000, 5)
    Unit:RegisterEvent("Rick_AgonizingArmor", 70000, 6)
    Unit:RegisterEvent("Rick_AmplifyDamage", 100000, 5)
    Unit:RegisterEvent("Rick_ChainBurn", 40000, 5)
    Unit:RegisterEvent("Mesmerizer_AncientDread",1000,0)
    Unit:RegisterEvent("Mesmerizer_Rick",1000,0)
    Unit:RegisterEvent("Mesmerizer_Rick",1000,0)
    Unit:RegisterEvent("Rick_AncientHysteria", 80000, 5)
    Unit:RegisterEvent("Rick_CataclysmicBolt", 90000, 5)
    Unit:RegisterEvent("Rick_Anti-MagicShield", 100000, 5)
    Unit:RegisterEvent("Rick_BaneofTreachery", 100000, 5)
    Unit:RegisterEvent("Rick_DreamlessSleep", 120000, 5)
    Unit:RegisterEvent("Rick_BloodSiphon", 130000, 20)
    end
    
    function Rick_BerserkerCharge(pUnit, Event)
    if Unit:GetHealthPct() < 95 then
    pUnit:FullCastSpellOnTarget(26561, pUnit:GetMainTank())
    end
    
    function Rick_AbsorbVitality(pUnit, Event)
    if Unit:GetHealthPct() < 85 then
    pUnit:SendChatMessage(12, 0, "Woops, i just took some of your Vitality didn't I?")
    pUnit:CastSpell(32076, pUnit:GetRandomPlayer(0))
    end
    
    function Rick_AgonizingArmor(pUnit, Event)
    if Unit:GetHealthPct() < 80 then
    pUnit:SendChatMessage(12, 0, "How does it feel now, huh?!")
    pUnit:FullCastSpellOnTarget(36836, pUnit:GetMainTank())
    end
    
    function Rick_AmplifyDamage(pUnit, Event)
    if Unit:GetHealthPct() < 75 then
    pUnit:SendChatMessage(12, 0, "If this doesn't kill you, I will!")
    pUnit:CastSpell(39095, pUnit:GetMainTank())
    end
    
    function Rick_ChainBurn(pUnit, Event)
    if Unit:GetHealthPct() < 70 then
    pUnit:SendChatMessage(12, 0, "Hahah! Casters ain't so good nomore?!")
    pUnit:CastSpell(24684, pUnit:GetRandomPlayer(4))
    end
    
    function Rick_AncientHysteria(pUnit, Event)
    if Unit:GetHealthPct() < 60 then
    pUnit:CastSpell(19372, pUnit:GetRandomPlayer(4))
    end
    
    function Rick_CataclysmicBolt(pUnit, Event)
    if Unit:GetHealthPct() < 55 then
    pUnit:SendChatMessage(12, 0, "Oh .. did i hurt you?!")
    pUnit:CastSpell(38441, pUnit:GetRandomPlayer(0))
    end
    
    function Rick_BaneofTreachery(pUnit, Event)
    if Unit:GetHealthPct() < 45 then
    pUnit:SendChatMessage(12, 0, "Your begginning to annoy me!!")
    pUnit:CastSpell(37566, pUnit:GetRandomPlayer(0))
    end
    
    function Rick_DreamlessSleep(pUnit, Event)
    if Unit:GetHealthPct() < 35 then
    pUnit:SendChatMessage(12, 0, "Hahah! Tired already?!")
    pUnit:CastSpell(15822, pUnit:GetRandomPlayer(0))
    end
    
    function Rick_BloodSiphon(pUnit, Event)
    if Unit:GetHealthPct() < 20 then
    pUnit:SendChatMessage(12, 0, "Mhm .. it feels good when your blood runs through my veins!")
    pUnit:CastSpell(41068, pUnit:GetRandomPlayer(0))
    end
    
    function Mesmerizer_Spawn(pUnit, Event)
    if Unit:GetHealthPct() < 15 then
    pUnit:SendChatMessage(12, 0, "Meet MY Minions!") 
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000)
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000)
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000)
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000)
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000)
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000)
    pUnit:SpawnCreature(99993, 2, 2, 2, 2, 0, 90000000) 
    end
    
    
    
    function _OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    pUnit:SetModel (16416)
    end
    
    function _OnDied(Unit, Event)
    Unit:RemoveEvents()
    Unit:SendChatMessage(12, 0, "I .. i .. i have failed ..")
    end
    
    function _OnKilledTarget(Unit, Event)
    Unit:SendChatMessage(12, 0, "Muahaha! You just got Mesmerized!")
    end
    
    RegisterUnitEvent(99992, 1, "_OnCombat")
    RegisterUnitEvent(99992, 2, "_OnLeaveCombat")
    RegisterUnitEvent(99992, 3, "_OnKilledTarget")
    RegisterUnitEvent(99992, 4, "_OnDied")

  3. #3
    EcHoEs's Avatar lol why u mad
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    If you want to register every function in the beginning, you are missing alot of them. I removed the registering for you, and also fixed it. There is no need to register the functions with those timers because you use pUnit:GetHealthPct() which wont function unless the hp is below that %. Also, you should learn to register the other phases in the earlier phase.
    E.g. Phase 1 registers phase 2, phase 2 registers phase 3 and so on.

    If you want to make it cast spell multiple times, you should leave the GetHealthPct() and do it with RegisterEvent like ("Rick_BerserkerCharge", 5000, 0) This would cast Berserker Charge every 5 seconds until you do RemoveEvents.

    The script below should work Please report back if it doesn't.
    Ofcourse, there is other ways to repair the script too, but that is propably the most clean way ^^

    Code:
    function Rick_EnterCombat(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "How dare you challenge Rick, The Mesmerizer!")
    pUnit:RegisterEvent("Rick_BerserkerCharge", 1000, 0)
    end
    
    function Rick_BerserkerCharge(pUnit, Event)
    if pUnit:GetHealthPct() < 95 then
    pUnit:FullCastSpellOnTarget(26561, pUnit:GetMainTank())
    pUnit:RegisterEvent("Rick_AbsorbVitality", 1000, 0)
    end
    end
    
    function Rick_AbsorbVitality(pUnit, Event)
    if pUnit:GetHealthPct() < 85 then
    pUnit:SendChatMessage(12, 0, "Woops, i just took some of your Vitality didn't I?")
    pUnit:CastSpell(32076, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Rick_AgonizingArmor", 1000, 0)
    end
    end
    
    function Rick_AgonizingArmor(pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:SendChatMessage(12, 0, "How does it feel now, huh?!")
    pUnit:FullCastSpellOnTarget(36836, pUnit:GetMainTank())
    pUnit:RegisterEvent("Rick_AmplifyDamage", 1000, 0)
    end
    end
    
    function Rick_AmplifyDamage(pUnit, Event)
    if pUnit:GetHealthPct() < 75 then
    pUnit:SendChatMessage(12, 0, "If this doesn't kill you, I will!")
    pUnit:CastSpell(39095, pUnit:GetMainTank())
    pUnit:RegisterEvent("Rick_ChainBurn", 1000, 0)
    end
    end
    
    function Rick_ChainBurn(pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:SendChatMessage(12, 0, "Hahah! Casters ain't so good nomore?!")
    pUnit:CastSpell(24684, pUnit:GetRandomPlayer(4))
    pUnit:RegisterEvent("Rick_AncientHysteria", 1000, 0)
    end
    end
    
    function Rick_AncientHysteria(pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:CastSpell(19372, pUnit:GetRandomPlayer(4))
    pUnit:RegisterEvent("Rick_CataclysmicBolt", 1000, 0)
    end
    end
    
    function Rick_CataclysmicBolt(pUnit, Event)
    if pUnit:GetHealthPct() < 55 then
    pUnit:SendChatMessage(12, 0, "Oh .. did i hurt you?!")
    pUnit:CastSpell(38441, pUnit:GetRandomPlayer(0))
    pUnit:RegisterUnitEvent("Rick_BaneofTreachery", 1000, 0)
    end
    end
    
    function Rick_BaneofTreachery(pUnit, Event)
    if pUnit:GetHealthPct() < 45 then
    pUnit:SendChatMessage(12, 0, "Your begginning to annoy me!!")
    pUnit:CastSpell(37566, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Rick_DreamlessSleep", 1000, 0)
    end
    end
    
    function Rick_DreamlessSleep(pUnit, Event)
    if pUnit:GetHealthPct() < 35 then
    pUnit:SendChatMessage(12, 0, "Hahah! Tired already?!")
    pUnit:CastSpell(15822, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Rick_BloodSiphon", 1000, 0)
    end
    end
    
    function Rick_BloodSiphon(pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:SendChatMessage(12, 0, "Mhm .. it feels good when your blood runs through my veins!")
    pUnit:CastSpell(41068, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Mesmerizer_Spawn", 1000, 0)
    end
    end
    
    function Mesmerizer_Spawn(pUnit, Event)
    if pUnit:GetHealthPct() < 15 then
    pUnit:SendChatMessage(12, 0, "Meet MY Minions!")
    X=pUnit:GetX()
    Y=pUnit:GetY()
    Z=pUnit:GetZ()
    O=pUnit:GetO()
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    end
    end
    
    function _OnLeaveCombat(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:SetModel (16416)
    end
    
    function _OnDied(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "I .. i .. i have failed ..")
    end
    
    function _OnKilledTarget(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "Muahaha! You just got Mesmerized!")
    end
    
    RegisterUnitEvent(99992, 1, "_OnCombat")
    RegisterUnitEvent(99992, 2, "_OnLeaveCombat")
    RegisterUnitEvent(99992, 3, "_OnKilledTarget")
    RegisterUnitEvent(99992, 4, "_OnDied")


  4. #4
    zozoka's Avatar Member
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    i`m sorry here is my script:
    Code:
     local npcid = 112112
    
    function On_Gossip(pUnit, event, player)
    	pUnit:GossipCreateMenu(100, player, 0)
    	pUnit:GossipMenuAddItem(0, "noJIy4uTe CBOu nPu3!", 7, 0)
    	pUnit:GossipSendMenu(player)
    end
    
    function Gossip_Submenus(pUnit, event, player, id, intid, code)
    if(intid == 7) then
    	pUnit:GossipCreateMenu(100, player, 0)
    	pUnit:GossipMenuAddItem(0, "Night Watch Coins", 5, 0)
    	pUnit:GossipSendMenu(player)
            pUnit:SendChatMessage(13, 0, "HawJIu CblHa XyJIuraHa!!")
    end
    
    if(intid == 5) then
    	player:AddItem(34822, 10)
    	pUnit:NoRespawn(1)
    	pUnit:GossipComplete(player)
    end
    end
    
    RegisterUnitGossipEvent(112112,1,"On_Gossip")
    RegisterUnitGossipEvent(112112,2,"Gossip_Submenus")
    Plz help me so i need 2 thing
    1) that the message "HaWJIu CblHa..." have been announced to ALL if it possible can you make it like a widescreenmessage?
    2) i need that NPC will randomly change his position

    Code:
    AllowSpawn = 1
    
    function MeHT_Quest_onAccept (pUnit, Event)
       if (AllowSpawn == 1) then
          spin = math.random (1, 4)
          
          if (spin == 1) then
             pUnit:SpawnCreature (112112, 16223.099, 16251.40, 12.529, 1.17511, 14, 50)
               AllowSpawn = 0
          elseif (spin == 2) then
             pUnit:SpawnCreature (112112, 939.0, -852.46, 114.644, 1.17511, 14, 50)
             AllowSpawn = 0
          elseif (spin == 3) then
             pUnit:SpawnCreature (112112, 1184.07, -553.43, 71.3346, 1.17511, 14, 50)
             AllowSpawn = 0
          elseif (spin == 4) then
             pUnit:SpawnCreature (112112, 1001.20, -793.93, 108.65, 1.17511, 14, 50)
             AllowSpawn = 0
     else
             print ("Error: QUEST - Ya - Wanted Baron Vardus.lua: function block Baron_Vardus_Quest_onAccept() - invalid number rolled")
          end
       end
    end
    
    function CblH_XyJIurAHa_onDespawn (pUnit, Event)
       AllowSpawn = 1
    end
    
    RegisterUnitEvent (115115, 6, "MeHT_Quest_onAccept") 
    RegisterUnitEvent (112112, 4, "CblH_XyJIurAHa_onDespawn")
    I want to make that when someone take quest ( id=100000) creature (id=112112) will randomly spawn, and when you will find him and take the claim, he will despawn, quest will be repeatable, so i need that creature will randomly spawn

    Hope you can help me

  5. #5
    VictoRo's Avatar Contributor
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    Originally Posted by EcHoEs View Post
    If you want to register every function in the beginning, you are missing alot of them. I removed the registering for you, and also fixed it. There is no need to register the functions with those timers because you use pUnit:GetHealthPct() which wont function unless the hp is below that %. Also, you should learn to register the other phases in the earlier phase.
    E.g. Phase 1 registers phase 2, phase 2 registers phase 3 and so on.

    If you want to make it cast spell multiple times, you should leave the GetHealthPct() and do it with RegisterEvent like ("Rick_BerserkerCharge", 5000, 0) This would cast Berserker Charge every 5 seconds until you do RemoveEvents.

    The script below should work Please report back if it doesn't.
    Ofcourse, there is other ways to repair the script too, but that is propably the most clean way ^^

    Code:
    function Rick_EnterCombat(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "How dare you challenge Rick, The Mesmerizer!")
    pUnit:RegisterEvent("Rick_BerserkerCharge", 1000, 0)
    end
    
    function Rick_BerserkerCharge(pUnit, Event)
    if pUnit:GetHealthPct() < 95 then
    pUnit:FullCastSpellOnTarget(26561, pUnit:GetMainTank())
    pUnit:RegisterEvent("Rick_AbsorbVitality", 1000, 0)
    end
    end
    
    function Rick_AbsorbVitality(pUnit, Event)
    if pUnit:GetHealthPct() < 85 then
    pUnit:SendChatMessage(12, 0, "Woops, i just took some of your Vitality didn't I?")
    pUnit:CastSpell(32076, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Rick_AgonizingArmor", 1000, 0)
    end
    end
    
    function Rick_AgonizingArmor(pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:SendChatMessage(12, 0, "How does it feel now, huh?!")
    pUnit:FullCastSpellOnTarget(36836, pUnit:GetMainTank())
    pUnit:RegisterEvent("Rick_AmplifyDamage", 1000, 0)
    end
    end
    
    function Rick_AmplifyDamage(pUnit, Event)
    if pUnit:GetHealthPct() < 75 then
    pUnit:SendChatMessage(12, 0, "If this doesn't kill you, I will!")
    pUnit:CastSpell(39095, pUnit:GetMainTank())
    pUnit:RegisterEvent("Rick_ChainBurn", 1000, 0)
    end
    end
    
    function Rick_ChainBurn(pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:SendChatMessage(12, 0, "Hahah! Casters ain't so good nomore?!")
    pUnit:CastSpell(24684, pUnit:GetRandomPlayer(4))
    pUnit:RegisterEvent("Rick_AncientHysteria", 1000, 0)
    end
    end
    
    function Rick_AncientHysteria(pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:CastSpell(19372, pUnit:GetRandomPlayer(4))
    pUnit:RegisterEvent("Rick_CataclysmicBolt", 1000, 0)
    end
    end
    
    function Rick_CataclysmicBolt(pUnit, Event)
    if pUnit:GetHealthPct() < 55 then
    pUnit:SendChatMessage(12, 0, "Oh .. did i hurt you?!")
    pUnit:CastSpell(38441, pUnit:GetRandomPlayer(0))
    pUnit:RegisterUnitEvent("Rick_BaneofTreachery", 1000, 0)
    end
    end
    
    function Rick_BaneofTreachery(pUnit, Event)
    if pUnit:GetHealthPct() < 45 then
    pUnit:SendChatMessage(12, 0, "Your begginning to annoy me!!")
    pUnit:CastSpell(37566, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Rick_DreamlessSleep", 1000, 0)
    end
    end
    
    function Rick_DreamlessSleep(pUnit, Event)
    if pUnit:GetHealthPct() < 35 then
    pUnit:SendChatMessage(12, 0, "Hahah! Tired already?!")
    pUnit:CastSpell(15822, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Rick_BloodSiphon", 1000, 0)
    end
    end
    
    function Rick_BloodSiphon(pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:SendChatMessage(12, 0, "Mhm .. it feels good when your blood runs through my veins!")
    pUnit:CastSpell(41068, pUnit:GetRandomPlayer(0))
    pUnit:RegisterEvent("Mesmerizer_Spawn", 1000, 0)
    end
    end
    
    function Mesmerizer_Spawn(pUnit, Event)
    if pUnit:GetHealthPct() < 15 then
    pUnit:SendChatMessage(12, 0, "Meet MY Minions!")
    X=pUnit:GetX()
    Y=pUnit:GetY()
    Z=pUnit:GetZ()
    O=pUnit:GetO()
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    pUnit:SpawnCreature(99993, X + 2, Y + 2, Z, O, 0, 90000000)
    end
    end
    
    function _OnLeaveCombat(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:SetModel (16416)
    end
    
    function _OnDied(pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "I .. i .. i have failed ..")
    end
    
    function _OnKilledTarget(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "Muahaha! You just got Mesmerized!")
    end
    
    RegisterUnitEvent(99992, 1, "_OnCombat")
    RegisterUnitEvent(99992, 2, "_OnLeaveCombat")
    RegisterUnitEvent(99992, 3, "_OnKilledTarget")
    RegisterUnitEvent(99992, 4, "_OnDied")
    It doesn't work .. it says something about an invalid function "_OnCombat" ascent (unit)! ..
    it works well when it kills a target and dies .. but not on leave and combat ..
    Last edited by VictoRo; 10-07-2008 at 09:29 AM.

  6. #6
    Lukas 45's Avatar Active Member
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    Can you make the L70ETC's make random emote's?

    Singer:
    ID: 23625
    Emote's: 402, 403, 404, 405, 406, 407, 408

    Bass:
    ID: 23624
    Emote's: 402, 403, 404, 405

    Guitar BE:
    ID: 23626
    Emote's: 402, 403, 404, 405, 406

    Guitar UD:
    ID: 23619
    Emote's: 402, 403, 404, 405, 406

    Drummer:
    ID: 23623
    Emote's: 402, 403, 404, 405, 406

  7. #7
    Cern's Avatar Banned
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    Anyway, its great!

  8. #8
    Lukas 45's Avatar Active Member
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    Still doing the requestes???

  9. #9
    teddytechbearno's Avatar Member
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    Do you have aim or msn i have a spaciic one

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