[question] regarding LUA custom instance portal menu

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  1. #1
    arthars1's Avatar Member
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    [question] regarding LUA custom instance portal

    Is it possible to create a custom Instance portal in LUA?

    like for exemple: i would block the entrance of a cave with an Instance portal then when u enter it, it teleports you to the other side or some place else

    And if its possible, give me a lil tut on how to do it or simply tell me how to do it ^^

    il +Rep those who help me

    [question] regarding LUA custom instance portal
  2. #2
    The Grim Reaper's Avatar Member
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    Originally Posted by arthars1 View Post
    Is it possible to create a custom Instance portal in LUA?

    like for exemple: i would block the entrance of a cave with an Instance portal then when u enter it, it teleports you to the other side or some place else

    And if its possible, give me a lil tut on how to do it or simply tell me how to do it ^^

    il +Rep those who help me
    Something Like This Could Work For That

    Create A LUA File And Make It Look Like This
    Code:
    function Instanceportal_onUse (pUnit, Event, pMisc)
    pMisc:Teleport (COORDINATES GO HERE)
    end
    RegisterGameObjectEvent (ENTRYID, 2, "Instanceportal_onUse")

  3. #3
    Power of Illuminati's Avatar Contributor
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    That requires to click on the portal, he want it a a checkpoint. So when you run into it, without clicking, it will teleport you.

  4. #4
    Juicyz's Avatar Active Member
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    Okay to make the instance zoning thing. is possible to I dont think it would be worth the making it. It requires c++ im pretty sure, and is pretty hard. If Im thinking about the thing you are..

    DA Gift From Mr. Blain

  5. #5
    arthars1's Avatar Member
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    yeah but is it possible just asking

  6. #6
    arthars1's Avatar Member
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    i dont think it requiers C++ tho im just taking an existing cave and placing a walk in teleport instance portal (if its even possible

  7. #7
    The Grim Reaper's Avatar Member
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    Originally Posted by Power of Illuminati View Post
    That requires to click on the portal, he want it a a checkpoint. So when you run into it, without clicking, it will teleport you.
    Ok Modified It A Bit To Make It Be That Way.

    Code:
    function Instanceportal_onEnterRange (pUnit, Event, pMisc)
            pMisc:Teleport (COORDINATES GO HERE)
    end
    
    RegisterGameObjectEvent (ENTRYID, 10, "Instanceportal_onEnterRange")

  8. #8
    arthars1's Avatar Member
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    that might do it il try ^^ it ty

  9. #9
    The Grim Reaper's Avatar Member
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    Originally Posted by arthars1 View Post
    that might do it il try ^^ it ty
    No Problem, Tell Me If It Works If Not Ill Try Something Else.

  10. #10
    Power of Illuminati's Avatar Contributor
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    May I ask what 10 does?

  11. #11
    The Grim Reaper's Avatar Member
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    Originally Posted by Power of Illuminati View Post
    May I ask what 10 does?
    Performs The Described Action Upon Entering The Range Of The Said Game Object. In This Case When You Come Within Touching Distance of The Portal (Possibly On Contact) It Teleports You To The Coordinates Specified. ^_^; I Hope Thats Clear Enough

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