Boss Crash menu

Shout-Out

User Tag List

Thread: Boss Crash

Page 1 of 2 12 LastLast
Results 1 to 15 of 21
  1. #1
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Boss Crash



    This boss I made using ADE has been crashing me ever since I made him when

    I try to fight him and this error comes out after crash ad a error 132.


    Check it



    The boxed red is the error that comes up in world.exe

    Heres my LUA script for him
    Code:
    function Boss_Spell1(unit)
    unit:CastSpell(16785)
    unit:SendChatMessage(12, 0, "Feel the Flames!")
    end
    
    function Boss_Spell2(player, Event)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(41596, unit:GetClosestPlayer())
    unit:SendChatMessage(12, 0, "Curse you . . .")
    end
    end
    
    function Boss_Spell3(player, Event)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(37675, plr)
    end
    end
    
    function Boss_SunderArmor(unit)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:FullCastSpellOnTarget(30901, plr)
    end
    end
    
    function Boss_OnEnterCombat(unit)
    unit:SendChatMessage(12, 0, "You will Never see the Legend!")
    unit:RegisterEvent("Boss_Spell1",10000, 0)
    unit:RegisterEvent("Boss_SunderArmor",10000, 0)
    unit:RegisterEvent("Boss_Spell2",20000, 0)
    unit:RegisterEvent("Boss_Spell3",25000, 0)
    end
    
    function Boss_OnLeaveCombat(unit)
    unit:RemoveEvents()
    end
    
    function Boss_KilledTarget(unit)
    unit:SendChatMessage(12, 0, "No Fags can beat the Generals!")
    unit:RemoveEvents()
    end
    
    function Boss_OnDied(unit)
    unit:SendChatMessage(12, 0, "Uhh . . . Legend . . . Never . . . Defeat . . .")
    unit:RemoveEvents()
    end
    
    
    
    RegisterUnitEvent(1410001, 1, "Boss_OnEnterCombat")
    RegisterUnitEvent(1410001, 2, "Boss_OnLeaveCombat")
    RegisterUnitEvent(1410001, 3, "Boss_OnKilledTarget")
    RegisterUnitEvent(1410001, 4, "Boss_onDied")

    Boss Crash
  2. #2
    The Grim Reaper's Avatar Member
    Reputation
    18
    Join Date
    Jan 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sandwhale View Post


    This boss I made using ADE has been crashing me ever since I made him when

    I try to fight him and this error comes out after crash ad a error 132.


    Check it



    The boxed red is the error that comes up in world.exe

    Heres my LUA script for him
    Code:
    function Boss_Spell1(unit)
    unit:CastSpell(16785)
    unit:SendChatMessage(12, 0, "Feel the Flames!")
    end
    
    function Boss_Spell2(player, Event)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(41596, unit:GetClosestPlayer())
    unit:SendChatMessage(12, 0, "Curse you . . .")
    end
    end
    
    function Boss_Spell3(player, Event)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(37675, plr)
    end
    end
    
    function Boss_SunderArmor(unit)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:FullCastSpellOnTarget(30901, plr)
    end
    end
    
    function Boss_OnEnterCombat(unit)
    unit:SendChatMessage(12, 0, "You will Never see the Legend!")
    unit:RegisterEvent("Boss_Spell1",10000, 0)
    unit:RegisterEvent("Boss_SunderArmor",10000, 0)
    unit:RegisterEvent("Boss_Spell2",20000, 0)
    unit:RegisterEvent("Boss_Spell3",25000, 0)
    end
    
    function Boss_OnLeaveCombat(unit)
    unit:RemoveEvents()
    end
    
    function Boss_KilledTarget(unit)
    unit:SendChatMessage(12, 0, "No Fags can beat the Generals!")
    unit:RemoveEvents()
    end
    
    function Boss_OnDied(unit)
    unit:SendChatMessage(12, 0, "Uhh . . . Legend . . . Never . . . Defeat . . .")
    unit:RemoveEvents()
    end
    
    
    
    RegisterUnitEvent(1410001, 1, "Boss_OnEnterCombat")
    RegisterUnitEvent(1410001, 2, "Boss_OnLeaveCombat")
    RegisterUnitEvent(1410001, 3, "Boss_OnKilledTarget")
    RegisterUnitEvent(1410001, 4, "Boss_onDied")
    I Think Changing
    Code:
    function Boss_KilledTarget(unit)
    unit:SendChatMessage(12, 0, "No Fags can beat the Generals!")
    unit:RemoveEvents()
    end
    To
    Code:
    function Boss_OnTargetKilledunit)
    unit:SendChatMessage(12, 0, "No Fags can beat the Generals!")
    unit:RemoveEvents()
    end
    Might Fix It. Im Not Too Sure Because Im Not An Expert On LUA.

  3. #3
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You positive? lol I will try it right now brb =/

  4. #4
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    function Boss_Spell2(player, Event)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(41596, unit:GetClosestPlayer())
    unit:SendChatMessage(12, 0, "Curse you . . .")
    end
    end
    Code:
    function Boss_Spell3(player, Event)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(37675, plr)
    end
    end
    unit is not defined. You called the parameter "player".

  5. #5
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So what I am suppose to change it to spidey?

  6. #6
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Change the parameter to 'unit', or change all 'unit' references in those two functions to 'player'.
    It is NOT, however, a real player. It is the mob itself. You can call it Matilda as well if you want, a name is nothing but a name

  7. #7
    Power of Illuminati's Avatar Contributor
    Reputation
    179
    Join Date
    May 2008
    Posts
    1,410
    Thanks G/R
    6/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think Player would need to have a capital P

  8. #8
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Alright changed right when I am about to go in game restarting server I got this LUA problem lol



    its circled in blue

  9. #9
    The Grim Reaper's Avatar Member
    Reputation
    18
    Join Date
    Jan 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sandwhale View Post
    Alright changed right when I am about to go in game restarting server I got this LUA problem lol



    its circled in blue
    Looks Like You Need A New LUA Engine o_O Do You Know How To Compile? If Not Ill See If i Can Upload Mine.

  10. #10
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Power of Illuminati View Post
    I think Player would need to have a capital P
    Nope, 'Player' isn't defined in Lua

    sandwhale, make sure the lua scripting dll is compiled for the core you're using. "Error!" often shows up if you try to add 32bit dlls to x64 cores, and vice versa.

  11. #11
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Alright thanks

    So what do I replace unit with?

    Originally Posted by The Grim Reaper View Post
    Looks Like You Need A New LUA Engine o_O Do You Know How To Compile? If Not Ill See If i Can Upload Mine.
    Yes I would love that very much since I don't know how to compile sigh*

  12. #12
    The Grim Reaper's Avatar Member
    Reputation
    18
    Join Date
    Jan 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sandwhale View Post
    Alright thanks

    So what do I replace unit with?



    Yes I would love that very much since I don't know how to compile sigh*
    Gimme A Few Secs To Upload It ~_^

    EDIT - Here Ya Go Sandwhale LUA Scripting.dll Compiled By TGR
    Last edited by The Grim Reaper; 06-07-2008 at 01:21 PM.

  13. #13
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Damn, it didn't work gave me the same error, maybe its 32 bit or something? my computer is 64 bit

  14. #14
    The Grim Reaper's Avatar Member
    Reputation
    18
    Join Date
    Jan 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sandwhale View Post
    Damn, it didn't work gave me the same error, maybe its 32 bit or something? my computer is 64 bit
    Ah, You Have A 64 Bit. Ill See If I Can Compile A 64 Bit One For Ya.

    EDIT - Almost Done ^_^


    EDIT 2 - Done Compiling For Ya, Here's The Download Link Tell Me If It Works. 64bit LUA Scripting DLL - Compiled By TGR
    Last edited by The Grim Reaper; 06-07-2008 at 04:17 PM.

  15. #15
    Strupantwn's Avatar Contributor
    Reputation
    115
    Join Date
    Apr 2007
    Posts
    1,045
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nope, don't work, wtf, maybe something wrong?

Page 1 of 2 12 LastLast

Similar Threads

  1. Boss Crashes the server!
    By LadyAyA in forum WoW EMU Questions & Requests
    Replies: 0
    Last Post: 08-16-2008, 11:31 PM
  2. Blackwing Lair: Ultimate Boss Guide
    By Matt in forum World of Warcraft Guides
    Replies: 11
    Last Post: 11-02-2006, 05:18 AM
  3. Instant AV Boss for your faction
    By Matt in forum World of Warcraft Exploits
    Replies: 6
    Last Post: 08-29-2006, 08:27 AM
  4. Get to a boss without having to kill trash mobs
    By Matt in forum World of Warcraft Exploits
    Replies: 6
    Last Post: 06-14-2006, 11:11 AM
  5. Turn off drunk effect at Spider Boss in ZG
    By Kalen24 in forum World of Warcraft Exploits
    Replies: 1
    Last Post: 04-23-2006, 06:02 PM
All times are GMT -5. The time now is 07:47 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search