[HELP] with C++ menue editing menu

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  1. #1
    Algorithm's Avatar Member
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    [HELP] with C++ menue editing

    ok

    Code:
    #include "StdAfx.h"
    #include "Setup.h"
    
    class SCRIPT_DECL SkillNPC : public GossipScript{
    public:
        void GossipHello(Object *pObject, Player *Plr, bool AutoSend);
        void GossipSelectOption(Object *pObject, Player *Plr, uint32 Id, uint32 IntId, const char *Code);
        void GossipEnd(Object *pObject, Player *Plr);
    	void Destroy(){ delete this; }
    };
    void SkillNPC::GossipEnd(Object * pObject, Player* Plr){ GossipScript::GossipEnd(pObject, Plr); }
    void SkillNPC::GossipHello(Object *pObject, Player *Plr, bool AutoSend){
    	GossipMenu *Menu;
        objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    				if (Plr->getClass() == 1) 
     { 
    Menu->AddItem(0, "What spells can warriors learn?", 1);
     } 
    				if (Plr->getClass() == 2)
     { 
    Menu->AddItem(0, "What spells can paladins learn?", 2);
     }
    				if (Plr->getClass() == 3)
     { 
    Menu->AddItem(0, "What spells can hunters learn?", 3);
     }
    				if (Plr->getClass() == 9)
     { 
    Menu->AddItem(0, "What spells can warlocks learn?", 4);
     }
    				if (Plr->getClass() == 11)
     { 
    Menu->AddItem(0, "What spells can druids learn?", 5);
     }
    				if (Plr->getClass() == 4) 
     { 
    Menu->AddItem(0, "What spells can rogues learn?", 6);
     } 
    				if (Plr->getClass() == 5) 
     { 
    Menu->AddItem(0, "What spells can priests learn?", 7);
     } 
    				if (Plr->getClass() == 7) 
     { 
    Menu->AddItem(0, "What spells can shamans learn?", 8);
     } 
    				if (Plr->getClass() == 8) 
     { 
    Menu->AddItem(0, "What spells can mages learn?", 9);
     } 
    
    
    Menu->AddItem(5, "Reset Talent Points", 98);
    
        Menu->SendTo(Plr);
    }
    
    
    void SkillNPC::GossipSelectOption(Object *pObject, Player *Plr, uint32 Id, uint32 IntId, const char *Code){
    	Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT) ? ((Creature*)pObject) : NULL;
    	GossipMenu * Menu;
    	switch(IntId){
    	case 0:     // Return to start
    				GossipHello(pObject, Plr, true);
                break;
    
    case 1:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Taunt", 10);
    Menu->AddItem(5, "Intercept", 13);
    Menu->AddItem(5, "Mortal Strike", 14);
    Menu->AddItem(5, "Defensive Stance", 11);
    Menu->AddItem(5, "Beserker Stance", 12);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 2:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Redemption", 22);
    Menu->AddItem(5, "Summon Warhorse", 20);
    Menu->AddItem(5, "Summon Charger", 21);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 3:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Pet spells", 30);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 4:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Pet Spells", 40);
    Menu->AddItem(5, "Summon Felstead", 41);
    Menu->AddItem(5, "Summon Dreadstead", 42);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 5:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(5, "Growl", 50);
    Menu->AddItem(5, "Maul", 55);
    Menu->AddItem(5, "Bear Form", 54);
    Menu->AddItem(5, "Dire Bear Form", 51);
    Menu->AddItem(5, "Aquatic Form", 56);
    Menu->AddItem(5, "Normal Flight Form", 52);
    Menu->AddItem(5, "Epic Flight Form", 53); 
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 6:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 7:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 8:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
    case 9:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    
            case 10:     // Warrior-Taunt
    			if(Plr->getLevel() >= 10)
    			{
    				Plr->addSpell(355);
    				Plr->BroadcastMessage("You have learned Taunt.");
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Taunt.");
    				}
    			break;
    
    	case 11:     // Warrior-Defensive Stance
    			if(Plr->getLevel() >= 10)
    			{
    				Plr->addSpell(71);
    				Plr->BroadcastMessage("You have learned Defensive Stance.");
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Defensive Stance.");
    				}
    			break;
    
    	case 12:     // Warrior-Beserker Stance
    			if(Plr->getLevel() >= 30)
    			{
    				Plr->addSpell(2458);
    				Plr->BroadcastMessage("You have learned Berseker Stance.");
    			}else{
    				Plr->BroadcastMessage("You must be level 30 to learn Berseker Stance.");
    				}
    			break;
    
    	case 13:     // Warrior-Intercept
    			if(Plr->getLevel() >= 10)
    			{
    				Plr->addSpell(25275);
    				Plr->BroadcastMessage("You have learned Intercept.");
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Intercept.");
    				}
    			break;
    
    	case 14:     // Warrior-Mortal Strike
    			if(Plr->getLevel() >= 40)
    			{
    				Plr->addSpell(30330);
    				Plr->BroadcastMessage("You have learned Mortal Strike.");
    			}else{
    				Plr->BroadcastMessage("You must be level 40 to learn Mortal Strike.");
    				}
    			break;
    
            case 20:     // Paladin-Warhorse
    			if(Plr->getLevel() >= 40)
    			{
                    		Plr->addSpell(13819);
                			Plr->BroadcastMessage("You have learned Summon Warhorse.");
    			}else{ 
    				Plr->BroadcastMessage("You must be level 40 to learn Summon Warhorse."); 
    				}
    			break;
    
    	case 21:     // Paladin-Charger
    			if(Plr->getLevel() >= 60)
    			{
                    		Plr->addSpell(34767);
                			Plr->BroadcastMessage("You have learned Summon Charger.");
    			}else{ 
    				Plr->BroadcastMessage("You must be level 60 to learn Summon Charger."); 
    				}			
    			break;
    
    	case 22:     // Paladin-Redemption
    			if(Plr->getLevel() >= 10)
    			{
                    		Plr->addSpell(20773);
                			Plr->BroadcastMessage("You have learned Redemption.");
    			}else{ 
    				Plr->BroadcastMessage("You must be level 10 to learn Redemption."); 
    				}			
    			break;
            
            case 30:     // Hunter-Pet Spells
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(1515);
    				Plr->addSpell(883);
    				Plr->addSpell(5149);
    				Plr->addSpell(982);
    				Plr->addSpell(6991);
    				Plr->BroadcastMessage("You have learned your Hunter Pet Spells.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You are below level 10.");
    				Plr->Gossip_Complete();
    				}
                		break;
    
    	case 40:     // Warlock-Pet Spells
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(688);
    				Plr->addSpell(697);
    				Plr->addSpell(712);
    				Plr->addSpell(691);
    				Plr->BroadcastMessage("You have learned your Warlock Pet Spells.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You are below level 10.");
    				Plr->Gossip_Complete();
    			}
    			break;
    
    	case 41:     // Warlock-Felsteed
    	        	if(Plr->getLevel() >= 40)
    	        	{
    				Plr->addSpell(5784);
    				Plr->BroadcastMessage("You have learned Summon Felsteed.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 40 to learn Summon Felsteed.");
    				Plr->Gossip_Complete();
    			}
    			break;
    
    	case 42:     // Warlock-Dreadsteed
    	        	if(Plr->getLevel() >= 60)
    	        	{
    				Plr->addSpell(23161);
    				Plr->BroadcastMessage("You have learned Summon Dreadsteed.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 60 to learn Summon Dreadsteed.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 50:     // Druid-Growl
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(6795);
    				Plr->BroadcastMessage("You have learned Growl.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Growl.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 51:     // Druid-Dire Bear Form
    	        	if(Plr->getLevel() >= 30)
    	        	{
    				Plr->addSpell(9634);
    				Plr->BroadcastMessage("You have learned Dire Bear Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 30 to learn Dire Bear Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 52:     // Druid-Normal Flight Form
    	        	if(Plr->getLevel() >= 68)
    	        	{
    				Plr->addSpell(33943);
    				Plr->BroadcastMessage("You have learned Summon Normal Flight Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 68 to learn Normal Flight Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    
    	case 53:     // Druid-Epic Flight Form
    	        	if(Plr->getLevel() >= 70)
    	        	{
    				Plr->addSpell(40120);
    				Plr->BroadcastMessage("You have learned Summon Epic Flight Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 60 to learn Epic Flight Form.");
    				Plr->Gossip_Complete();
    			}
    	case 54:     // Druid-
    	        	if(Plr->getLevel() >= 10)
    	        	{
    				Plr->addSpell(5487);
    				Plr->BroadcastMessage("You have learned Bear Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 10 to learn Bear Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    	case 55:     // Druid-Maul
    	        	if(Plr->getLevel() >= 67)
    	        	{
    				Plr->addSpell(6795);
    				Plr->BroadcastMessage("You have learned Maul.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 67 to learn Maul.");
    				Plr->Gossip_Complete();
    			}
                		break;
    	case 56:     // Druid-Aquatic Form
    	        	if(Plr->getLevel() >= 20)
    	        	{
    				Plr->addSpell(6795);
    				Plr->BroadcastMessage("You have learned Aquatic Form.");
    				Plr->Gossip_Complete();
    			}else{
    				Plr->BroadcastMessage("You must be level 20 to learn Aquatic Form.");
    				Plr->Gossip_Complete();
    			}
                		break;
    	case 98:     // Reset Talents
    			{
                                    Plr->Reset_Talents();
    				Plr->BroadcastMessage("You have reset your talent points.");
    				Plr->Gossip_Complete();
    			}
                		break;
    	case 99:    //Main Menu
    			objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, Plr);
    				if (Plr->getClass() == 1) 
     { 
    Menu->AddItem(0, "What spells can warriors learn?", 1);
     } 
    				if (Plr->getClass() == 2)
     { 
    Menu->AddItem(0, "What spells can paladins learn?", 2);
     }
    				if (Plr->getClass() == 3)
     { 
    Menu->AddItem(0, "What spells can hunters learn?", 3);
     }
    				if (Plr->getClass() == 9)
     { 
    Menu->AddItem(0, "What spells can warlocks learn?", 4);
     }
    				if (Plr->getClass() == 11)
     { 
    Menu->AddItem(0, "What spells can druids learn?", 5);
     }
    				if (Plr->getClass() == 4) 
     { 
    Menu->AddItem(0, "What spells can rogues learn?", 6);
     } 
    				if (Plr->getClass() == 5) 
     { 
    Menu->AddItem(0, "What spells can priests learn?", 7);
     } 
    				if (Plr->getClass() == 7) 
     { 
    Menu->AddItem(0, "What spells can shamans learn?", 8);
     } 
    				if (Plr->getClass() == 8) 
     { 
    Menu->AddItem(0, "What spells can mages learn?", 9);
     } 
    Menu->AddItem(5, "Reset Talent Points", 98);
    Menu->SendTo(Plr);
    break;
    
    			
    		}
    	}
    
    void SetupSkillNPC(ScriptMgr * mgr)
    {
    	mgr->register_gossip_script(90001, (GossipScript*) new SkillNPC());
    }
    i am wondering if someone can show me how do i add a menue table lets say for MAges menue . Because its emty in the original code and i wish to add some spells to it. i am not very good with those things.

    Menu->AddItem(0, "What spells can mages learn?", 9);


    + rep for some asistance

    [HELP] with C++ menue editing
  2. #2
    TheSpidey's Avatar Elite User
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    Please man, indent your code and keep a well defined structure.

  3. #3
    thijsd's Avatar Member
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    The mage link u added, is redirecting to case 9,

    where is this code:

    Code:
     case 9:
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1, Plr);
    Menu->AddItem(0, "[Back]", 99);
    Menu->SendTo(Plr);
    break;
    so thats where u need to put your mage code, but theres alreay a code there.
    What u always can do, is looking where the script is used in the game, and just copy it

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