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  1. #1
    Razzue's Avatar Elite User Avid Ailurophile

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    Wotlk 3.4.1.48632

    Has been a hot moment since I've posted any offsets, but figure I'll get back into the habit of it going forward possibly :shrugs:

    Offsets for 3.4.1.48632 (not including functions)
    Code:
    Chat: Start             -> 2D5B0D0
    Chat: Open              -> 2C713A4
    Chat: Offset            -> CB8
    Chat: Message           -> E6
    Guid: Pet               -> 2D8D5E8
    Guid: Focus             -> 2A6A2E0
    Guid: Player            -> 2CA3220
    Guid: Target            -> 2A6A2A0
    Guid: Mouseover         -> 2D59658
    Guid: Last Enemy        -> 2A6A2D0
    Guid: Last Target       -> 2A6A2B0
    Guid: Last Friend       -> 2A6A2C0
    Guid: Dialog Window     -> 2A6A2F0
    Runes: Start            -> 2DB2278
    Runes: Finish           -> 2DB2298
    Runes: Base Type        -> 2DB22C0
    Runes: Active Type      -> 2DB22D8
    Party: Address          -> 2D8D510
    CVars: Click To Move    -> 2D8CF08
    CVars: Auto Loot        -> 2D8CF48
    CVars: Offset           -> 14
    Camera: Address         -> 2C7F128
    Camera: Offset          -> 3930
    Spells: Address         -> 2D8C828
    Spells: Count           -> 2D8C820
    Spells: Pet Address     -> 2D8C850
    Spells: Pet Count       -> 2D8C848
    Globals: Status         -> 2D59650
    Globals: Corpse         -> 290A420
    Globals: Frames         -> 2A67780
    Globals: Window         -> 2D8D778
    Globals: Message        -> 2D58940
    Globals: Combat Log     -> 2905470
    Manager: Address        -> 2D58840
    Manager: Player Names   -> 2A0D870
    Manager: Cooldowns      -> 2CF3340
    Manager: Zone ID        -> 2D59548
    Bindings: Address       -> 2CA2528
    Have also archived the repo for my old offset dumper, as I have finally posted a new project with some updated patterns/scanner.
    This new project is my exploration into the internal world, while also checking out .Net7 and Native AOT to keep it a full C# experience.
    "May all your bacon burn"

    Wotlk 3.4.1.48632
  2. Thanks klumpen, Skulltoxin (2 members gave Thanks to Razzue for this useful post)
  3. #2
    klumpen's Avatar Active Member
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    Excited to see runes make it on there (nice!) & that the remaining addresses align with what I've been working with for this patch.
    Haven't checked out the repository yet - are you dumping from the running game or a (de)obfuscated binary?

  4. #3
    Razzue's Avatar Elite User Avid Ailurophile

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    Originally Posted by klumpen View Post
    Excited to see runes make it on there (nice!) & that the remaining addresses align with what I've been working with for this patch.
    Haven't checked out the repository yet - are you dumping from the running game or a (de)obfuscated binary?
    Injecting a c# .DLL (built with NativeAOT, so no bootstrapped required from me ) into the game process and just printing my scan results 🤣

    It's simplistic, and by no means "safe" by all standards but.. it works and is hella fun 😉

    Rune stuff for retail:
    Code:
    uint GetRuneCooldownStart(int index);
    48 63 C1 48 8D 0D ? ? ? ? 8B 04 81 C3 CC CC 40 53
    x48\x63\xC1\x48\x8D\x0D\x00\x00\x00\x00\x8B\x04\x81\xC3\xCC\xCC\x40\x53
    Last edited by Razzue; 04-24-2023 at 02:14 AM.
    "May all your bacon burn"

  5. Thanks Skulltoxin (1 members gave Thanks to Razzue for this useful post)
  6. #4
    klumpen's Avatar Active Member
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    Originally Posted by Razzue View Post
    ...it works and is hella fun 😉
    The most important bit.

    I had a ton of fun exploring 'pelite' and its pattern syntax (inspired by YARA hex strings), dumping addresses & field offsets from a deobfuscated binary (tyvm namreeb).
    The program outputs all found values in TOML format for portability and does so pretty quickly.
    Working on setting up CI & additional helpers for backtesting & a more automated way of handling patch days. Needs more spare time

    Best of luck with the retail runes!

  7. #5
    qop1832's Avatar Active Member

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    Code:
    "Rune":{
                "Base":0x2db2278,
                "start_time":0x0,
                "end_time":0x20,
                "default_type":0x48,
                "rune_type":0x60
            }
    "GetRuneCooldown": build_dump("48 8D 0D ?? ?? ?? ?? 8B 04 81 C3 CC CC 48 63 C1 48 8D 0D ?? ?? ?? ?? 0F B6 04 08 C3",3)
    叼毛

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