WoW 1.12.1 Null Pointer Exception on Cthun, tracking down the issue menu

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  1. #1
    flawblure's Avatar Member
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    WoW 1.12.1 Null Pointer Exception on Cthun, tracking down the issue

    Hey guys, I've been playing on Lightshope and my guild keeps running into critical errors on Cthun. Right when the Giant Claw spawns it seems everyone in visual range gets a critical error after it uses trample.

    The crash occurs at 00671D43 with this stack trace:
    Code:
    00671D43 0019FAAC 0001:00270D43 E:\WoW_Classic\_WoW.exe
    006AACA8 0019FB6C 0001:002A9CA8 E:\WoW_Classic\_WoW.exe
    006AA911 0019FBBC 0001:002A9911 E:\WoW_Classic\_WoW.exe
    0067233E 0019FBDC 0001:0027133E E:\WoW_Classic\_WoW.exe
    00633B4B 0019FCD8 0001:00232B4B E:\WoW_Classic\_WoW.exe
    00634152 0019FD44 0001:00233152 E:\WoW_Classic\_WoW.exe
    00616D1B 0019FD70 0001:00215D1B E:\WoW_Classic\_WoW.exe
    00616F3E 0019FDCC 0001:00215F3E E:\WoW_Classic\_WoW.exe
    00616707 0019FDF8 0001:00215707 E:\WoW_Classic\_WoW.exe
    00615B6F 0019FE18 0001:00214B6F E:\WoW_Classic\_WoW.exe
    00616840 0019FE58 0001:00215840 E:\WoW_Classic\_WoW.exe
    00420FDA 0019FE7C 0001:0001FFDA E:\WoW_Classic\_WoW.exe
    00420D68 0019FED8 0001:0001FD68 E:\WoW_Classic\_WoW.exe
    00420BF1 0019FEF0 0001:0001FBF1 E:\WoW_Classic\_WoW.exe
    0040411E 0019FF80 0001:0000311E E:\WoW_Classic\_WoW.exe
    749A8744 0019FF94 0001:00008744 C:\WINDOWS\System32\KERNEL32.DLL
    77CA582D 0019FFDC 0001:0006482D C:\WINDOWS\SYSTEM32\ntdll.dll
    77CA57FD 0019FFEC 0001:000647FD C:\WINDOWS\SYSTEM32\ntdll.dll
    The cause of the crash seems to be a pointer from ebp+var_4
    Code:
    .text:00671D3D                 mov     eax, [ebp+var_4]
    .text:00671D40                 mov     edx, [ebx-16h]
    .text:00671D43                 movzx   eax, word ptr [eax] ; cthun critical
    Which I believe is coming from 00671CF3
    Code:
    .text:00671CF3                 mov     ebx, offset unk_C62566
    .text:00671CF8
    .text:00671CF8 loc_671CF8:                             ; CODE XREF: cthun_crash_root+204j
    .text:00671CF8                 cmp     [ebx], dx
    .text:00671CFB                 mov     ecx, [ebx-0Ah]
    .text:00671CFE                 mov     [ebp+var_4], ecx
    Which would put our null pointer at unk_C62566 - 0Ah?

    At this point I'm unsure where to continue - I need to get a live crash in IDA during Cthun but I'm not sure if I'll get a chance on a live server. Has anyone experienced this crash, or poked around in this area of WoWs memory and know what's going on? If I had to hazard a guess I'd say it has to do with the spell animations


    My snooping has lead me to this topic https://us.battle.net/forums/en/wow/topic/1648732450#1 about making WoW "large address aware" The error is a null pointer however there is a call on 00671D16 before the crash. The sub does not take unk_C62566-0Ah however so I'm not certain the relation.
    Code:
    .text:00671D01                 mov     [ebp+var_14], edx
    .text:00671D04                 jbe     loc_671EB2
    .text:00671D0A                 lea     ebx, [ebx+0]
    .text:00671D10
    .text:00671D10 loc_671D10:                             ; CODE XREF: cthun_crash_root+1EAj
    .text:00671D10                 push    1
    .text:00671D12                 push    1
    .text:00671D14                 mov     ecx, esi
    .text:00671D16                 call    fn_AUCFacetTempest
    And in this fn_AUCFacetTempest it references "AUCFacet@NTempest@@" that seems to be a keyword for addon memory exceptions
    Last edited by flawblure; 03-12-2018 at 07:15 AM.

    WoW 1.12.1 Null Pointer Exception on Cthun, tracking down the issue
  2. #2
    namreeb's Avatar Legendary

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    I can't explain the crash, but I can explain a bit what is going on here in this stack trace. This is a copy/paste of your stack trace with function names inserted:

    Code:
    00671D43 0019FAAC 0001:00270D43 E:\WoW_Classic\_WoW.exe
    006AACA8 0019FB6C 0001:002A9CA8 E:\WoW_Classic\_WoW.exe
    006AA911 0019FBBC 0001:002A9911 E:\WoW_Classic\_WoW.exe
    0067233E 0019FBDC 0001:0027133E E:\WoW_Classic\_WoW.exe
    00633B4B 0019FCD8 0001:00232B4B E:\WoW_Classic\_WoW.exe
    00634152 0019FD44 0001:00233152 E:\WoW_Classic\_WoW.exe 
    00616D1B 0019FD70 0001:00215D1B E:\WoW_Classic\_WoW.exe CMovement::SimpleRequestMove
    00616F3E 0019FDCC 0001:00215F3E E:\WoW_Classic\_WoW.exe CMovement::ApplyMovement
    00616707 0019FDF8 0001:00215707 E:\WoW_Classic\_WoW.exe CMovement::ExecuteMovement
    00615B6F 0019FE18 0001:00214B6F E:\WoW_Classic\_WoW.exe CMovement::MoveUnits
    00616840 0019FE58 0001:00215840 E:\WoW_Classic\_WoW.exe MovementIdleMoveUnits
    00420FDA 0019FE7C 0001:0001FFDA E:\WoW_Classic\_WoW.exe SynthesizeIdle
    00420D68 0019FED8 0001:0001FD68 E:\WoW_Classic\_WoW.exe SchedulerThreadProc
    00420BF1 0019FEF0 0001:0001FBF1 E:\WoW_Classic\_WoW.exe IEvtSchedulerProcess
    0040411E 0019FF80 0001:0000311E E:\WoW_Classic\_WoW.exe WinMain
    The client reads movement into a buffer for later processing. This is that delayed processing. Basically you are receiving a bad movement packet for a unit, possibly the Giant Claw.

  3. Thanks tutrakan, Saridormi (2 members gave Thanks to namreeb for this useful post)
  4. #3
    tutrakan's Avatar Contributor
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    Originally Posted by namreeb View Post
    ...
    Code:
    00671D43 0019FAAC 0001:00270D43 E:\WoW_Classic\_WoW.exe
    006AACA8 0019FB6C 0001:002A9CA8 E:\WoW_Classic\_WoW.exe
    006AA911 0019FBBC 0001:002A9911 E:\WoW_Classic\_WoW.exe
    0067233E 0019FBDC 0001:0027133E E:\WoW_Classic\_WoW.exe
    00633B4B 0019FCD8 0001:00232B4B E:\WoW_Classic\_WoW.exe
    00634152 0019FD44 0001:00233152 E:\WoW_Classic\_WoW.exe 
    00616D1B 0019FD70 0001:00215D1B E:\WoW_Classic\_WoW.exe CMovement::SimpleRequestMove
    00616F3E 0019FDCC 0001:00215F3E E:\WoW_Classic\_WoW.exe CMovement::ApplyMovement
    00616707 0019FDF8 0001:00215707 E:\WoW_Classic\_WoW.exe CMovement::ExecuteMovement
    00615B6F 0019FE18 0001:00214B6F E:\WoW_Classic\_WoW.exe CMovement::MoveUnits
    00616840 0019FE58 0001:00215840 E:\WoW_Classic\_WoW.exe MovementIdleMoveUnits
    00420FDA 0019FE7C 0001:0001FFDA E:\WoW_Classic\_WoW.exe SynthesizeIdle
    00420D68 0019FED8 0001:0001FD68 E:\WoW_Classic\_WoW.exe SchedulerThreadProc
    00420BF1 0019FEF0 0001:0001FBF1 E:\WoW_Classic\_WoW.exe IEvtSchedulerProcess
    0040411E 0019FF80 0001:0000311E E:\WoW_Classic\_WoW.exe WinMain
    ...
    Code:
    00671D43 0019FAAC 0001:00270D43 E:\WoW_Classic\_WoW.exe CWorld::TriDataToFacetData
    006AACA8 0019FB6C 0001:002A9CA8 E:\WoW_Classic\_WoW.exe CMap::GetFacetsMapObjs
    006AA911 0019FBBC 0001:002A9911 E:\WoW_Classic\_WoW.exe CMap::GetFacets
    0067233E 0019FBDC 0001:0027133E E:\WoW_Classic\_WoW.exe CWorld::GetFacets
    00633B4B 0019FCD8 0001:00232B4B E:\WoW_Classic\_WoW.exe CMovement::GetMoveFacets
    00634152 0019FD44 0001:00233152 E:\WoW_Classic\_WoW.exe CMovement_C::CollideRequestMove
    ...

  5. Thanks Saridormi (1 members gave Thanks to tutrakan for this useful post)

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