WoW Current Statics and Offsets menu

Shout-Out

User Tag List

Page 7 of 8 FirstFirst ... 345678 LastLast
Results 91 to 105 of 117
  1. #91
    run32.dll's Avatar Contributor
    Reputation
    98
    Join Date
    May 2007
    Posts
    53
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    WoW 2.3.3:
    Tracking Type: 00C4993C
    Accountname: 00BDFB20
    Accountname: 00D02EA8

    @Malarkey:
    Account Name: 18A7B08
    ...was incorrect 4 me, the other stuff works fine


    [TRACKING TYPE]:
    0 none
    1 ?
    2 NPSs <Questgiver>
    4 ?
    8 ?
    16 ?
    32 NPCs <Class Trainer>
    64 NPCs <Profession Trainer>
    128 some NPCs
    256 NPCs <General Supplies>
    512 NPCs <Food &#37; Drinks>
    1024 ?
    2048 NPCs <Reagents>
    4096 NPCs <Repair>
    8192 NPCs <Flightmaster>
    16384 ?
    32767 NPCs <Spirit Healer>
    65536 NPCs <Innkeeper>
    131072 NPCs <Banker>
    262144 NPCs <Guild Charter Vendor>
    524288 NPCs <Tabard Vendor>
    1048576 NPCs <Battlemaster>
    2097152 NPCs <Auctioneer>
    4194304 NPCs <Stabler>
    8388608 ?
    Last edited by run32.dll; 01-26-2008 at 11:35 PM.

    WoW Current Statics and Offsets
  2. #92
    Demonshade's Avatar get in da van, i got epix

    Reputation
    494
    Join Date
    Mar 2007
    Posts
    888
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Bikeraman View Post
    I just don't get it. How do you find a static address. If it exists why does it not show up in searches?
    it does show up...

  3. #93
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I also had problems finding the static offset for player x,y,z, I found the dynamic ones but I didn't find the static ones, I'm using tsearch, I tried to find out where the static ones are located by setting a read/write breakpoint on the dynamic ones, but too many functions showed up, most of them just wrote a value from the floatstack (dunno how it's really called ^.^) into the dynamic adress, I didn't find out from where these values came would've been a lot of work and tsearch just sucks if you want to read a lot of dissasmbler lines.

  4. #94
    Zephir's Avatar Member
    Reputation
    8
    Join Date
    May 2007
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mhh do any of you guys have the Mob Sig for 2.3.3?

  5. #95
    Malarkey's Avatar Member
    Reputation
    16
    Join Date
    Nov 2007
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The xyz coords are 4 byte long floats btw. --Well atleast the addresses I posted were. I found these addresses using the 2.3.2 addresses posted earlier and based upon looking at that section in memory it seems that they are 4 Byte longs. As I moved in game there was a direct correlation in memory change. Correct me if I'm wrong.
    Last edited by Malarkey; 01-29-2008 at 06:43 PM.
    "A bot a day keeps the work at bay."

  6. #96
    octech's Avatar Master Sergeant
    Reputation
    60
    Join Date
    Sep 2007
    Posts
    119
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I want to help and be more involved in the community, but if i don't know coding, where should i start?
    /

  7. #97
    radegast's Avatar Member
    Reputation
    5
    Join Date
    Jan 2008
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by octech View Post
    I want to help and be more involved in the community, but if i don't know coding, where should i start?
    A good startpoint to understand how it works is here : Iczelion's Win32 Assembly Homepage

    There are also some tools for programming. I started there to learn about assembler.
    As RAD programming tool i use Delphi, as debugger i prefer OllyDbg, as packet scanner i use Ethereal + WinPcap

    Info how windows works you can find on MSDN and also here : :: The Undocumented Functions by NTinternals ::


    ... and Google :wave:

  8. #98
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I hate delphi, because It looks nasty, you don't use a "{" at the begining of a loop and no "}" at the end, and some stuff just makes now sense, for example why do you write a:=10 and not a=10 oO, I just don't understand how someone can write such a stupid language, well yes delphi is a bit easier to learn than c++ but the code you are writing just looks awful in the end.
    Learn C++ it's a nice with oop and you can easiely acess the windows api, and another very important thing, you can port c++ windows applications to mac, Linux and Freebsd by using winelib :-)
    I hacked 127.0.0.1

  9. #99
    radegast's Avatar Member
    Reputation
    5
    Join Date
    Jan 2008
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hehe .. i'm too lazy and too busy ... (have to go to work and play wow and now also reersing wow .) ) .. just click, click, move, drag-drop and .. done
    And syntax ... hm, I think, it's not important .. important is if you can think about and solve problems .. syntax is only syntax

    I use C and ASM for MCU only atm.
    You're right about C++ and portability, but I use Linux as BFU atm ... webserver, mailserver, router, firewall .. it's all ..

  10. #100
    radegast's Avatar Member
    Reputation
    5
    Join Date
    Jan 2008
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    anybody has found static adresses for camera ?

  11. #101
    cyprine's Avatar Member
    Reputation
    12
    Join Date
    Oct 2006
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hello !!! I'm loocking for the mob signature, anyone found it ?? Or can you explain me how to find it ?

  12. #102
    mikens84's Avatar Member
    Reputation
    1
    Join Date
    Jan 2008
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there some static adress to connect it with mob base?I have found mob HP in &#37; but its not a constant offset from player base.So, how can I find mob base?

  13. #103
    swollen's Avatar Member
    Reputation
    36
    Join Date
    May 2007
    Posts
    124
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    WoW 2.3.3:

    Character name 00D030C0
    Character race 00E5C6A4
    Class 00E5C620

  14. #104
    AticAtac's Avatar Member
    Reputation
    16
    Join Date
    Feb 2008
    Posts
    25
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    memory locations, lua, etc.

    hi folks,

    i am looking for the memory offsets of the monster and also their structure, what i need are information like monstername, (x,y,z) position and their target.
    I don't want to edit memory, just read those information.
    Also chances are that memory offsets change after each patch or ?
    Isn't it better to get those information from wow's network protocol ? Are there any resources about this ?

    I've also developed a full blown lua-debugger which i use in some of my own programs. I was thinking to use it at wow. For this i need to find out the address of wow's lua-handle in the memory. Anything else i've already prepared (inject my debugger into wow's memory space as dll, ...). I thought it would be nice to debug the lua scripts step by step and go further into wow-universe

    If you have any information i would be very thankfull and i am also willing to share my results here.

    Atic

  15. #105
    radegast's Avatar Member
    Reputation
    5
    Join Date
    Jan 2008
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Search and read topics about TLS .. it's a dynamic structure, which contains data for all objects in game like player, mobs, items, npcs etc.

    Statics ofsets are changing from patch to patch, TLS are forewer Everything you must to do in every patch is to find one address, where TLS index is ... and it is pretty simple

    Originally Posted by AticAtac View Post
    hi folks,

    i am looking for the memory offsets of the monster and also their structure, what i need are information like monstername, (x,y,z) position and their target.
    I don't want to edit memory, just read those information.
    Also chances are that memory offsets change after each patch or ?
    Isn't it better to get those information from wow's network protocol ? Are there any resources about this ?

    Atic

Page 7 of 8 FirstFirst ... 345678 LastLast

Similar Threads

  1. Question about general DMA and Offsets in Wow
    By mynamedan in forum WoW Memory Editing
    Replies: 6
    Last Post: 06-06-2010, 06:52 AM
  2. [HELP] Memory offsets, questions about static and dynamic
    By Shutzler in forum WoW Memory Editing
    Replies: 7
    Last Post: 09-14-2009, 11:24 AM
  3. QQ my wow acc hacked and gone
    By Kazzin100 in forum World of Warcraft General
    Replies: 10
    Last Post: 06-11-2007, 08:23 PM
  4. WoW - Legends ! Guide and Database!
    By wow_pwner in forum World of Warcraft General
    Replies: 1
    Last Post: 03-18-2007, 03:27 PM
  5. WoW Gold guide and RL if u want:)
    By Nolixz in forum World of Warcraft Guides
    Replies: 23
    Last Post: 12-18-2006, 10:24 PM
All times are GMT -5. The time now is 11:47 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search