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  1. #31
    chlycooper's Avatar Member
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    thanks .

    RotationOffset should be X + 0x16

    [WoW] [6.0.2 19034] Release x86 Info Dump Thread
  2. #32
    dragonbane24's Avatar Contributor
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    Originally Posted by chlycooper View Post
    thanks .

    RotationOffset should be X + 0x16
    You sure about that? Doesn't seem to match what I am seeing. Or are you thinking 16 decimal vs. 0x10 (hex)?

  3. #33
    chlycooper's Avatar Member
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    Originally Posted by dragonbane24 View Post
    You sure about that? Doesn't seem to match what I am seeing. Or are you thinking 16 decimal vs. 0x10 (hex)?
    you are right. I was wrong. I use :
    Global Const $UnitRotationOffset = $UnitPosXOffset + 16

    it should be +0x10

  4. #34
    SgT-Fatality's Avatar Member
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    Hi,

    Thanks for your work guys, is there any renamed IDA idb file shared somewhere ?

    Cheers,
    Sgt

  5. #35
    DarkLinux's Avatar Former Staff
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  6. #36
    DarkLinux's Avatar Former Staff
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    Originally Posted by king48488 View Post
    is it form the current x64 bin or do you just diffed the mac bin to the latest x64 win bin? that will fail like idk..
    ya its just a diff from your mac post, some are correct

  7. #37
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by DarkLinux View Post
    ya its just a diff from your mac post, some are correct
    "Some" id say that 75% would be wrong...
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  8. #38
    iceblockman's Avatar Member
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    Hi dragonbane24, would you mind share how to retrieve player name by those offsets you posted,

    PlayerNameGUIDOffset = 0x010, //Good
    PlayerNameStringOffset = 0x021, //Good
    PlayerNameCachePointer = 0xC8B574, //Good


    ///// edit /////
    oh found here:
    http://www.ownedcore.com/forums/worl...-name-ptr.html (Others players's name on PTR ?)
    Last edited by iceblockman; 10-29-2014 at 09:08 PM.

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