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  1. #31
    hodobaj's Avatar Banned
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    Originally Posted by wowsc4p3 View Post
    Anyone got a named function IDA dump for 17688?
    It will be really nice!

    [WoW] [5.4.2 17658] Release x86 Info Dump Thread
  2. #32
    doityourself's Avatar ★ Elder ★
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    addresses are the same

  3. #33
    hodobaj's Avatar Banned
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    Oh, thanks for this information!

  4. #34
    mazer's Avatar Active Member
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    Originally Posted by berlinermauer View Post
    The DirectX9 Pointers seems to have changed.
    Those are the one, I was using in 5.4.1.
    maybe someone has the new ones?

    Device = 0xB94948;
    OffsetA = 0x281C;
    OffsetB = 0xA8; // ENDSCENE_IDX
    i came up with
    Direct3D9__Device = 0xBADFF0
    but doesn't seem to be right. guess i failed again at reversing
    someone got the right pointers / offsets?

  5. #35
    charles420's Avatar Elite User
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    internal enum Container
    {
    EquippedBagGUID = 0xDD2170,
    }

    figer ill post a working get bag guid for u guys

  6. #36
    rens's Avatar Sergeant
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    Originally Posted by mazer View Post
    i came up with
    Direct3D9__Device = 0xBADFF0
    but doesn't seem to be right. guess i failed again at reversing
    someone got the right pointers / offsets?
    public uint DX9_Device = 0xBADFF0; //p
    public uint DX9_Device_Idx = 0x2820; //p
    public uint Endscene_Idx = 0xA8;

  7. #37
    mazer's Avatar Active Member
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    Originally Posted by rens View Post
    public uint DX9_Device = 0xBADFF0; //p
    public uint DX9_Device_Idx = 0x2820; //p
    public uint Endscene_Idx = 0xA8;
    thanks mate, was about to post them too
    my DX9_Device_Idx offset was wrong.

  8. #38
    Ssateneth's Avatar Contributor
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    the animationstate changed for the fishing bobber. its not 0xC4 anymore, its something else.

    edit: digging around for source code of an existing up to date fish bot revealed the new offset is 0xCC
    Last edited by Ssateneth; 01-08-2014 at 02:22 AM.
    KuRIoS is awesome!

  9. #39
    120384523's Avatar Private
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    Hello, your GuidOffset Address is error. It's the 0x10.

    Originally Posted by Torpedoes View Post
    x86 positioning information

    Code:
    Object Manager
    ==============
    ClientConnection  = 0xEBF608
    ObjectMgrOffset   = 0x462C
    PlayerGuidOffset  = 0xE8
    FirstObjectOffset = 0xCC
    NextObjectOffset  = 0x34
    
    WoW Object
    ==========
    GuidOffset        = 0x0
    DescFieldsOffset  = 0x4
    TypeOffset        = 0xC
    
    Unit Object
    ===========
    NpcIDOffset       = 0x14
    PositionXOffset   = 0x838
    PositionYOffset   = 0x83C
    PositionZOffset   = 0x840
    RotationOffset    = 0x848
    CacheOffset       = 0x9B4
    NameCacheOffset   = 0x6C
    
    Game Object
    ===========
    ObjectIDOffset    = 0x14
    PositionXOffset   = 0x1F4
    PositionYOffset   = 0x1F8
    PositionZOffset   = 0x1FC
    CacheOffset       = 0x1C0
    NameCacheOffset   = 0xB0
    
    Miscellaneous
    =============
    GameState         = 0xD60B0E
    NameCache         = 0xC81878
    Hello, your GuidOffset Address is error. It's the 0x10.

  10. #40
    xalcon's Avatar Contributor ふたなり
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    Originally Posted by 120384523 View Post
    Hello, your GuidOffset Address is error. It's the 0x10.
    I don't know where your error lays, but the GUID is at 0x0
    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    public struct ObjectFields
    {
    /* 0x00 */ public ulong Guid;
    /* 0x08 */ public ulong Data;
    /* 0x10 */ public TypeMask Type;
    /* 0x14 */ public int EntryID;
    /* 0x18 */ public int DynamicFlags;
    /* 0x1C */ public float Scale;
    }/* Size: 0x20 */
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  11. #41
    120384523's Avatar Private
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    Reply

    Originally Posted by xalcon View Post
    I don't know where your error lays, but the GUID is at 0x0
    Yes,the others are right.
    But,WOW Object GUIDOffset is 0x10.
    0x0 war an error in my project.

  12. #42
    MaiN's Avatar Elite User
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    Originally Posted by xalcon View Post
    I don't know where your error lays, but the GUID is at 0x0
    Originally Posted by 120384523 View Post
    Yes,the others are right.
    But,WOW Object GUIDOffset is 0x10.
    0x0 war an error in my project.
    One of you is talking about the object descriptors and the other is talking about the object struct. The GUID is stored in both structs (although the GUID in the object struct is at +0x28, according to my sources).
    Last edited by MaiN; 02-14-2014 at 10:42 AM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  13. #43
    WindGod's Avatar Member
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    in the topic.
    may i ask how to find the offset of the wow.exe ,like5.4.2 17688 32bit wow lua unlocker... 8C765D the memory adress
    i'm not good at english....
    hope you know what i means.
    thank you ~~!
    if someone have free time .
    please help me to resolve my quesetion... thanks.

  14. #44
    bibi35140's Avatar Member
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    Hi all, i want say what is the address ProcessMessage ? thanks for reply

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