Getting Spellname from ID menu

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  1. #16
    Corthezz's Avatar Elite User Authenticator enabled
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    Alright. Got what I came for.
    Now I have a static file containing all infos I need to write the next update.

    When I learn more about Reversing I will switch to Tom's solution.
    +rep to everyone who helped me.

    Getting Spellname from ID
  2. #17
    evil2's Avatar Active Member
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    you can create a full db by parsing all spells ingame,
    save and edit the result for your own needs.

    ## SavedVariables: logspellid
    logspellid = {};
    for i=10,200000,1 do
    name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRange = GetSpellInfo(i);
    if (name) then
    local t = i.."-"..name;
    table.insert(logspellid,t);
    end
    end

  3. #18
    Frosttall's Avatar Active Member
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    Originally Posted by evil2 View Post
    you can create a full db by parsing all spells ingame,
    save and edit the result for your own needs.

    ## SavedVariables: logspellid
    logspellid = {};
    for i=10,200000,1 do
    name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRange = GetSpellInfo(i);
    if (name) then
    local t = i.."-"..name;
    table.insert(logspellid,t);
    end
    end
    I'm pretty sure this won't contain all spells.

    Dumping DBCs is so much nicer than messing around with lua

  4. #19
    evil2's Avatar Active Member
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    Originally Posted by Frosttall View Post
    I'm pretty sure this won't contain all spells.
    Dumping DBCs is so much nicer than messing around with lua
    yes it does, from 1 to 132654.

    2200k text file :-)

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