CTM getting to me....  Possibly wrong offsets? menu

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  1. #1
    SwInY's Avatar Member
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    CTM getting to me.... Possibly wrong offsets?

    Hey guys...

    converted my offsets from old to new.
    but its giving me a massive headache trying to debug.
    im using same method as i was using last patch, just updated offsets.

    but nothing..

    Old
    Code:
             if ( dword_DD606C == 4 )
            {
              _EAX = a2;
              __asm
              {
                movss   xmm2, dword_DD60E0
                movss   xmm0, dword ptr [eax+14h]
                movss   xmm1, dword ptr [eax+24h]
                movss   xmm3, dword_DD60E4
                movss   xmm4, dword_DD60DC

    New offsets?
    Code:
                  if ( dword_DD4A24 != 13 )
                  {
                    if ( dword_DD4A24 == 4 )             <------------- Push
                    {
                      _EAX = a2;
                      __asm
                      {
                        movss   xmm2, dword_DD4A98
                        movss   xmm0, dword ptr [eax+14h]
                        movss   xmm1, dword ptr [eax+24h]
                        movss   xmm3, dword_DD4A9C
                        movss   xmm4, dword_DD4A94


    Code:
        internal static class ClickToMove
        {
            enum eClickToMove
            {
                DestinationX = 0xDD4A94,                  // 4.3.2.15211
                DestinationY = DestinationX + 0x4,          // 4.3.2.15211
                DestinationZ = DestinationX + 0x8,          // 4.3.2.15211
                Push = 0xDD4A24,                          // 4.3.2.15211
            }
    
            enum eCTMActionType
            {
                FaceTarget = 0x1,
                Stop = 0x3,
                WalkTo = 0x4,
                InteractNpc = 0x5,
                Loot = 0x6,
                InteractObject = 0x7,
                Unknown1 = 0x8,
                Unknown2 = 0x9,
                AttackPos = 0xA,
                AttackGuid = 0xB,
                WalkAndRotate = 0xC
            }
    
            internal static void MoveTo(WoWPoint Location)
            {
                MoveTo(Location.X, Location.Y, Location.Z);
            }
    
            internal static void MoveTo(float X, float Y, float Z)
            {
                ObjectManager.Wow.Write<float>((uint)eClickToMove.DestinationX, X);
                ObjectManager.Wow.Write<float>((uint)eClickToMove.DestinationY, Y);
                ObjectManager.Wow.Write<float>((uint)eClickToMove.DestinationZ, Z);
                ObjectManager.Wow.Write<int>((uint)eClickToMove.Push, (int)eCTMActionType.WalkTo);
            }
        }
    Last edited by SwInY; 02-20-2012 at 03:32 AM.

    CTM getting to me....  Possibly wrong offsets?
  2. #2
    Sacred's Avatar Contributor
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    Forgot to rebase your offsets?

    Code:
    internal enum ClickToMove : uint
    {
        Angle = 0x9D4A1C,
        DestinationX = 0x9D4A94,
        DestinationY = DestinationX + 0x4,
        DestinationZ = DestinationX + 0x8, 
        Push = 0x9D4A24,
        StopDistance = 0x9D4A14,
        TurnScale = 0x9D4A0C,
    }
    Everything else is fine.

  3. #3
    SwInY's Avatar Member
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    Rebased, nothing happened.

    now it misteriously working :\

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