uint playerbase = wow.ReadUInt(wow.ReadUInt(wow.ReadUInt((uint)baseWoW + 0x00A6D420) + 0x48 ) + 0x24);
what is wrong with these offsets? i checked the dump thread for offsets but it seems to they are wrong or am my code wrong?
Thanks.
Ps: when i try to read the playerbase it says "readunit failed"