Grow (Scale) function menu

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  1. #1
    Amrok's Avatar Banned
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    Grow (Scale) function

    Hey, is there a function that i could call, to increase the scale of a unit? Like the serverside grow effects? If there is one, what are the parameters? I would guess it takes the object as this pointer and the scale as argument

    Grow (Scale) function
  2. #2
    Amrok's Avatar Banned
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    Originally Posted by gotbanned View Post
    1. Change the scale in OBJECT_FIELD_SCALE_X

    2.
    Code:
    __asm
    {
       mov ecx, unitpointer
       push 1
       call CGUnit_C::UpdateDisplayInfo
    }
    3.
    win!
    Thank you! Thats exactly what i meant

  3. #3
    LogicWin's Avatar Master Sergeant
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    Originally Posted by gotbanned View Post
    1. Change the scale in OBJECT_FIELD_SCALE_X

    2.
    Code:
    __asm
    {
       mov ecx, unitpointer
       push 1
       call CGUnit_C::UpdateDisplayInfo
    }
    3.
    win!
    That doesn't change the scale on serverside..

  4. #4
    Amrok's Avatar Banned
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    Originally Posted by LogicWin View Post
    That doesn't change the scale on serverside..
    and now? What do u want to tell me with that?

  5. #5
    LogicWin's Avatar Master Sergeant
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    Originally Posted by gotbanned View Post
    He never aksed for server-side stuff. There is no opcode to change your size server-side. At least for our clients.
    He said: "Like a serverside grow effects? "

  6. #6
    MaiN's Avatar Elite User
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    Originally Posted by LogicWin View Post
    He said: "Like a serverside grow effects? "
    That was a comparison, as indicated by the "like" word.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  7. #7
    LogicWin's Avatar Master Sergeant
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    Originally Posted by MaiN View Post
    That was a comparison, as indicated by the "like" word.
    Missread.. SORRY

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