D3D Drawing WoW menu

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  1. #1
    Threk's Avatar Member
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    D3D Drawing WoW

    Hey Guys, I have a really annoying problem with my D3D Menu.
    I think you all know this problem.

    The Problem:
    I click through the Menu.

    You know, if I click ( for example) on my Button I must click more than once because I click through them.

    Is there any solution ?

    I know, that this is the wrong section, but I dont know where I could have posted it, if not here.
    I only have this problem with Wow, all other games works fine.

    D3D Drawing WoW
  2. #2
    namreeb's Avatar Legendary

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    Not sure about how you've implemented this, but I would guess you need to run your triangle picking before WoW does. And if your code determines that your GUI was clicked, prevent WoW's code from executing.

  3. #3
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Win32WndProc and CallWindowProc is the key

  4. #4
    Threk's Avatar Member
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    Thanks you two

    I will look at it.

    For further Information:
    I'm using c++ and the standard DirectX lib's.
    Last edited by Threk; 09-17-2011 at 05:27 AM.

  5. #5
    boredevil's Avatar Active Member
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    Or hook Wow´s Inputevent. Then i send the input to my GUI Class wich returns true/false if mouse over the GUI area. If not, i just call the original Inputevent to forward the input to Wow else i just don´t call it.

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by boredevil View Post
    Or hook Wow´s Inputevent. Then i send the input to my GUI Class wich returns true/false if mouse over the GUI area. If not, i just call the original Inputevent to forward the input to Wow else i just don´t call it.
    Why hook the engine when you can just as easily hook the Windows API? Not only does it make your code more generic, but it's also 'safer' in the event they decide to start validating the .text section of the game.

  7. #7
    boredevil's Avatar Active Member
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    That´s true. But works well for me, and i´m too lazy to change it I just wanted to throw that idea in.

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