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  1. #1
    emosaurusrex's Avatar Member
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    Tracking loot received?

    I'm trying to track loot received while my program prospects ore for me to determine how many necklaces/rings I can craft etc. I was assuming that chat buffer would contain Received loot and I could just track it as it went, however, after mucking around with it realized I was wrong. Tried looking through the list of offsets to see if I could find something relevant and didn't notice.

    Any help is greatly appreciated.

    Tracking loot received?
  2. #2
    Sacred's Avatar Contributor
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    The best way is to get total count of items in your inventory after prospecting ore, that needed you for crafting.
    For example, you got 120 gems after prospecting task and for crafting 1 necklace you need 2 gems, so 120 / 2 = 60, so you can create 60 necklaces, isnt it?
    Last edited by Sacred; 09-17-2011 at 08:52 AM.

  3. #3
    emosaurusrex's Avatar Member
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    I mean, I need to know the specific gems produced. (ie carnelian, jasper, etc)

    Correct me if I'm wrong but is there a way to call a function in the game and have it return at a static offset? :x (I'm really, really new to this)
    If not I don't really think I could cycle through inventory to see how many of which were produced, but if I do recall there is a way to track what you loot (whether it be through chat frame or loot window).

  4. #4
    miceiken's Avatar Contributor Authenticator enabled
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  5. #5
    emosaurusrex's Avatar Member
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    I appreciate the idea but making an addon to do this is a last resort due to clunkiness. :/

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by emosaurusrex View Post
    I appreciate the idea but making an addon to do this is a last resort due to clunkiness. :/
    Nobody is suggesting you make an addon.

    Either call the engine functions to run Lua code and pull out the data you need, or reverse engineer the relevant Lua APIs to find the underlying engine calls and/or static data which it operates on.

  7. #7
    Robske's Avatar Contributor
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    Originally Posted by Cypher View Post
    Nobody is suggesting you make an addon.

    Either call the engine functions to run Lua code and pull out the data you need, or reverse engineer the relevant Lua APIs to find the underlying engine calls and/or static data which it operates on.
    If we got paid everytime we post that line...
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #8
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Robske View Post
    If we got paid everytime we post that line...
    ​Haha. If only.

  9. #9
    emosaurusrex's Avatar Member
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    Originally Posted by Cypher View Post
    Nobody is suggesting you make an addon.

    Either call the engine functions to run Lua code and pull out the data you need, or reverse engineer the relevant Lua APIs to find the underlying engine calls and/or static data which it operates on.
    Oh, so I can read LUA returned values.
    Thanks everyone, I think that gives me enough of a hint to figure it out from here.

  10. #10
    Apoc's Avatar Angry Penguin
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    Originally Posted by emosaurusrex View Post
    Oh, so I can read LUA returned values.
    Thanks everyone, I think that gives me enough of a hint to figure it out from here.
    Just to beat everyone else's response to you;

    lolgl

  11. #11
    QKdefus's Avatar Active Member
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    the addon is allready made, and quite popular. google AutoDEPromptYes:IsVisible
    this is by far the easiest way to bot auto DE / auto PS that i know of
    Last edited by QKdefus; 09-18-2011 at 09:08 AM.

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