Navmesh question menu

Shout-Out

User Tag List

Results 1 to 10 of 10
  1. #1
    Pandu91's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Navmesh question

    Hi,

    Can anyone help me with reading navmesh (.tile) files? Maybe Informations about the Filesystem or is there already a working reader source available? My Navmesh files does hae TESM Fileheaders, I have attached one.

    It would be nice if yomeone could help me.

    File-Upload.net - 1_1_1.tile

    Thanks for your help.

    Best regards

    Navmesh question
  2. #2
    xalcon's Avatar Contributor ふたなり
    Authenticator enabled
    Reputation
    198
    Join Date
    Oct 2008
    Posts
    291
    Thanks G/R
    20/58
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Maybe you should search there, where you get those mesh files :P I haven't heard aboud this "TESM" format(which could also be MSET, depending on the format :P) ... as well as google.
    Without further information I doubt someone can/will help.
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  3. #3
    Pandu91's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi,

    these are the mesh files from: MMOCrawlerbots | WoW Bot Forum

    If someon has other working and complete mesh files I would take them instead.

    Best regards

  4. #4
    guizmows's Avatar Banned
    Reputation
    57
    Join Date
    Feb 2008
    Posts
    414
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    why don't you try to create you own files instead of using others?

  5. #5
    Pandu91's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi,

    I already tried that but I didn't find any good explanation how to convert the *.adt to the navmesh files.

    Best regards

  6. #6
    namreeb's Avatar Legendary

    Reputation
    668
    Join Date
    Sep 2008
    Posts
    1,029
    Thanks G/R
    8/222
    Trade Feedback
    0 (0%)
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    I would ask the author of whatever application produced the files you're trying to read. I personally have never heard of it.

  7. #7
    Pandu91's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    THE TESM is only the Magicheader, I think navmesh should have VAND headers, I can find the VAND header in this file but I don't know how to kick out the TESM stuff

  8. #8
    xalcon's Avatar Contributor ふたなり
    Authenticator enabled
    Reputation
    198
    Join Date
    Oct 2008
    Posts
    291
    Thanks G/R
    20/58
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Pandu91 View Post
    Hi,
    I already tried that but I didn't find any good explanation how to convert the *.adt to the navmesh files.
    Best regards
    A good explanation? Well, even when you were able to parse the navmesh... what do want to do with it? Maybe we could help you with parsing the data, but are you able to write pathfind algorithms that may work with the data from those navmeshes? It would be easier for you to start from scratch (or atleast using some opensource stuff, like Wowmapper and Recast => Detour).

    Currently I'm writing my own tool to convert adt (+wmo and mdx data) into object files which can be used in recast. So I think I know what I'm talking about when I say: this is not a trivial job. Don't try to use the files from an existing project without knowing how to create them. Just imagine they stop providing their meshes to the "public"...
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  9. #9
    Pandu91's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I was able to write code to use the unmanaged DLL from https://github.com/tomrus88/capek to use it in C#, it is working but only with the Sample Meshfile. So it is no problem if I have a working navmesh file.

    But of course you've got a point it might be better to start from scratch.

    I could look into the sources of wowmapper etc to write working code (cause all those tools are outdated.) But do you have another idea how I can start with writing my own code? Are there good docs about the fileformats available? I think the first step should be convert a single .adt to .obj.

    Best regards

  10. #10
    xalcon's Avatar Contributor ふたなり
    Authenticator enabled
    Reputation
    198
    Join Date
    Oct 2008
    Posts
    291
    Thanks G/R
    20/58
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Pandu91 View Post
    IAre there good docs about the fileformats available? I think the first step should be convert a single .adt to .obj.
    Parsing the a ADT file is quite simple, and yes, there are good docs (if not awesome :P) about the fileformats:

    >>> WoWDev <<<

    Good luck!
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

Similar Threads

  1. [Question] Expansion01(Outlands) fails to build NavMesh.
    By -Ryuk- in forum WoW Memory Editing
    Replies: 7
    Last Post: 02-05-2011, 05:44 PM
  2. [General][Question] Navmesh Wrapper Classes
    By dook123 in forum WoW Memory Editing
    Replies: 1
    Last Post: 12-23-2010, 10:40 AM
  3. Sorry..newb mail question
    By nolbishop in forum World of Warcraft General
    Replies: 2
    Last Post: 06-07-2006, 07:21 PM
  4. Question..
    By janzi9 in forum Community Chat
    Replies: 3
    Last Post: 04-02-2006, 10:20 AM
  5. A GALB question
    By bassman in forum World of Warcraft General
    Replies: 4
    Last Post: 03-28-2006, 09:49 AM
All times are GMT -5. The time now is 09:15 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search