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  1. #1
    flukes1's Avatar Member
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    Troubleshooting hooking from .NET

    I can't seem to get my EndScene hook working using injected .NET code. For all I know my hooking method could be completely wrong. Any ideas?

    (Sorry Cypher, this isn't even trying to be x64 compatible... yet!)

    C# pastebin - collaborative debugging tool

    I've tried to hook ClntObjMgrGetActivePlayer at 0x004769B0 with this and it also doesn't work.

    edit: done a bit more experimenting with trying to hook ClntObjMgrGetActivePlayer, and I've found that if I do it before logging in, WoW refuses to log in saying the game files have been modified. If I apply the hook at character select, the game crashes on the loading screen.
    Last edited by flukes1; 09-17-2009 at 08:28 AM.

    Troubleshooting hooking from .NET
  2. #2
    flukes1's Avatar Member
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    (ignore this, meant to edit first post)

  3. #3
    Apoc's Avatar Angry Penguin
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    Mmmm... you're code is very over complicated...

    If you're injected, you don't need to do much else.

    C# pastebin - collaborative debugging tool

    That's what we use currently. (We don't like math, so we just use a non-relative jump)

  4. #4
    xzidez's Avatar Member
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    duh . . .
    Last edited by xzidez; 09-19-2009 at 05:33 AM.

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