how to find node's x,y,z position in wow 3.2? menu

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  1. #1
    xtor's Avatar Member
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    how to find node's x,y,z position in wow 3.2?

    I could find node's position from GAMEOBJECT_POS_X,GAMEOBJECT_POS_Y,GAMEOBJECT_POS_Z in the node's DescriptorOffset before wow 3.12.
    but i can't find the Descriptors in wow 3.2,how can i find the node's position??
    somebody help me?
    Last edited by xtor; 08-12-2009 at 11:47 PM.

    how to find node's x,y,z position in wow 3.2?
  2. #2
    ~Unknown~'s Avatar Contributor
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    public enum Position : uint
    {
    XOffset = 0x798,
    YOffset = 0x79C,
    ZOffset = 0x7A0,
    RotationOffset = 0x7A8
    }

  3. #3
    xtor's Avatar Member
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    Originally Posted by ~unknown~ View Post
    public enum position : Uint
    {
    xoffset = 0x798,
    yoffset = 0x79c,
    zoffset = 0x7a0,
    rotationoffset = 0x7a8
    }
    is player's position offset same with object????

  4. #4
    ~Unknown~'s Avatar Contributor
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    Originally Posted by xtor View Post
    is player's position offset same with object????
    Read post below.
    Last edited by ~Unknown~; 08-13-2009 at 01:14 PM.

  5. #5
    xtor's Avatar Member
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    i find the offset!It's not same with the player!!!
    node:
    00684450 /. 55 push ebp
    00684451 |. 8BEC mov ebp, esp
    00684453 |. 8B49 04 mov ecx, dword ptr [ecx+0x4] ;
    00684456 |. 56 push esi ;ecx is the baseaddress of node
    00684457 |. 8B75 08 mov esi, dword ptr [ebp+0x8]
    0068445A |. 81C1 D8000000 add ecx, 0xD8
    00684460 |. 8D41 10 lea eax, dword ptr [ecx+0x10] ; eax's the x position
    00684463 |. 50 push eax ; /Arg2
    00684464 |. 56 push esi ; |Arg1
    00684465 |. E8 660EE1FF call 004952D0 ; \Wow3_2.004952D0
    0068446A |. 8BC6 mov eax, esi
    0068446C |. 5E pop esi
    0068446D |. 5D pop ebp
    0068446E \. C2 0400 retn 0x4


    player:
    0065E790 /. 55 push ebp
    0065E791 |. 8BEC mov ebp, esp
    0065E793 |. 8B89 D8000000 mov ecx, dword ptr [ecx+0xD8] ; ecx's the baseaddress of player
    0065E799 |. 56 push esi ; ecx's the offset of baseaddress
    0065E79A |. 8B75 08 mov esi, dword ptr [ebp+0x8]
    0065E79D |. 8D41 10 lea eax, dword ptr [ecx+0x10] ; eax's the x position
    0065E7A0 |. 50 push eax ; /Arg2
    0065E7A1 |. 56 push esi ; |Arg1
    0065E7A2 |. E8 296BE3FF call 004952D0 ; \Wow3_2.004952D0
    0065E7A7 |. 8BC6 mov eax, esi
    0065E7A9 |. 5E pop esi
    0065E7AA |. 5D pop ebp
    0065E7AB \. C2 0400 retn 0x4

  6. #6
    ~Unknown~'s Avatar Contributor
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    oh yea I must have not been paying attention.
    Objects have these offsets. Player has the ones I posted earlier

    Code:
    RotationOffset = 0x7A8, 
    OBJECT_LOCATION_X = 0xE8, 
     OBJECT_LOCATION_Y = 0xEC, 
    OBJECT_LOCATION_Z = 0xF0,

  7. #7
    Cromon's Avatar Legendary


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    /never mind, stupid me...
    Last edited by Cromon; 08-14-2009 at 07:38 AM.

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