[Resolved] Offset Object Name menu

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  1. #1
    SwInY's Avatar Member
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    [Resolved] Offset Object Name

    Hey Guys,

    this has been stressing me out for far way to long, and carnt find anything to help me using search.
    i need some help, been trying to get object name for way to long,
    just wondering if i have the right offsets? if any 1 could shed some light.


    WoWObj.ObjectName = ProcessManager.WoWProcess.ReadASCIIString( _
    ProcessManager.WoWProcess.ReadUInt( _
    CurrentObject + &H1A4) + &H90, 40)

    just doesnt seem to be getting the name,
    Could any 1 please help me out.

    Thanks alot.
    Last edited by SwInY; 08-13-2009 at 05:52 AM. Reason: Resolved

    [Resolved] Offset Object Name
  2. #2
    FenixTX2's Avatar Active Member
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    Getting an object name is posted all over the damn place.
    It gets asked for almost every two days!

    http://www.mmowned.com/forums/wow-me...ml#post1638970

  3. #3
    SwInY's Avatar Member
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    and i have tryed the offsets, AS YOU CAN SEE IN MY ORIGINAL,
    im trying to stay out of injecting and just memory read.
    no need to flame...

    (POSTCurrentObject + &H1A4) + &H90

  4. #4
    Mr.Zunz's Avatar Contributor
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    ObjectName = Memory.ReadASCIIString(Memory.ReadUInt(Memory.ReadUInt(localObj + 0x1A4) + 0x90), 50);

    This is in C#...


  5. #5
    furang's Avatar Member
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    DWORD nm;
    char name[100];
    ReadProcessMemory( hProc, (LPVOID)(dwCurObject + 0x1A4),(LPVOID)&nm, 4, NULL );
    ReadProcessMemory( hProc, (LPVOID)(nm + 0x90),(LPVOID)&name[0], 100*sizeof(char), NULL );
    And that's the way in C (using win32api).
    Then i convert it from utf8 2 Ansi.
    And i haven't got any names too.

  6. #6
    SwInY's Avatar Member
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    omfg im such a idiot, ive been trying to get this for last 2 hours,
    and i forgot a nother

    WoWObj.ObjectName = ProcessManager.WoWProcess.ReadASCIIString( _
    ProcessManager.WoWProcess.ReadUInt( _
    ProcessManager.WoWProcess.ReadUInt( _
    CurrentObject + &H1A4) + &H90), 40)


    FartBlast ++Rep
    Last edited by SwInY; 08-13-2009 at 05:53 AM.

  7. #7
    abuckau907's Avatar Active Member
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    It must be posted but I can't find it:

    Is it different for each type of object? ie. type 3 = Unit (npc or mob only?) 4 = player, whatever else..is the Name() offset the same for all objects..or, which types?

  8. #8
    naa's Avatar Contributor
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    Yes there is a difference, unit = one offset, object = another offset and player = another offset.
    You need to make one function for each type where the player is the hardest one.
    Unit and Object is pretty easy to read.
    Look at the UnitName function.

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