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  1. #1
    nathan2022001's Avatar Member
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    Teleporting Using Memory Writes...

    Hey, I've been trying to use the x y and z offsets in order to change my current location but whenever I set it and attempt to move I get disconnected. Im a bit confused as i've seen a few teleport hacks which don't seem to alert warden. Could someone please help me out and perhaps point me in the right direction?

    Thanks

    Teleporting Using Memory Writes...
  2. #2
    Robske's Avatar Contributor
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    Originally Posted by nathan2022001 View Post
    Could someone please help me out and perhaps point me in the right direction?

    Thanks
    I believe this is a facing issue.

    Server disconnects you once you change your position by more than 0.137f, search damnit.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #3
    gissuf's Avatar Member
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    you have to update your position with the server with every change of one of the axis, bigger than 0.137

    im not 100% sure of that, but it maybe should look like this:

    1) change position by 0.137
    2) send hearthbreath packet
    3) send new position package
    4) goto 1

    the biggest proble is the timestamp of the packages I think…

    try to log all the packages sent by the client an reveived by the client with an external program like wireshark..

    then you should know what packages you have to send…

  4. #4
    kynox's Avatar Member
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    Originally Posted by gissuf View Post
    you have to update your position with the server with every change of one of the axis, bigger than 0.137

    im not 100% sure of that, but it maybe should look like this:

    1) change position by 0.137
    2) send hearthbreath packet
    3) send new position package
    4) goto 1

    the biggest proble is the timestamp of the packages I think…

    try to log all the packages sent by the client an reveived by the client with an external program like wireshark..

    then you should know what packages you have to send…
    You will get dropped for packet flooding for that method. Try spinning your character around at a stupidly high rate for 20-30 seconds and you'll know what i mean.

  5. #5
    nathan2022001's Avatar Member
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    I made a quick app to test out this but it seemed to be too slow.

    Basically my method was this

    Code:
    for(;;Sleep(5))
    {
    	if(GetAsyncKeyState(VkKeyScan('9')))
    	{
    		Memory.WriteFloat(WoWInfo.hProcess, (LPVOID)(localObj.dwBaseAddress + OBJ_OFFSET_ZPOS), (localObj.GetZPos() + 0.1));
    		SendMessage(WoWInfo.hWnd, WM_KEYDOWN, VK_LEFT, 0);
    		SendMessage(WoWInfo.hWnd, WM_KEYUP, VK_LEFT, 0);
    	}
    }
    Anyways, in that loop it appeared to be too slow, perhaps because of the Sleep() and the epicly tiny increment of 0.1 :P

    And sometimes the WM_KEYDOWN/WM_KEYUP wouldn't be in time with WoW so would still result in a d/c, (or perhaps as Kynox said was probably some anti-floodig method put in place by WoW).


    I gave up on that now anyways, was funny "floating" in front of people for while.
    Last edited by nathan2022001; 08-10-2009 at 12:06 PM.

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