[WoW][3.2.0] Info Dump Thread menu

Shout-Out

User Tag List

Page 13 of 14 FirstFirst ... 91011121314 LastLast
Results 181 to 195 of 205
  1. #181
    ramey's Avatar Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    320
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by flukes1 View Post
    Anyone know of a static pointer to IDirect3DDevice9?
    Search and you will find a device pointer to IDirect3DDevice9!

    [WoW][3.2.0] Info Dump Thread
  2. #182
    guizmows's Avatar Banned
    Reputation
    57
    Join Date
    Feb 2008
    Posts
    414
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    BattlegroundFinished = 0x01129344 (1=true, 0=false)
    BattlegroundWinner = 0x01129348 (0=horde, 1=alliance)
    BattlegroundStatus = 0x01129278 (0=none, 1=queued, 2=confirm, 3=active)
    BattlegroundStartTime = 0x01129334 (in ms)
    thx for this. Can you explain from witch function did you find it?

  3. #183
    flo8464's Avatar Active Member
    Reputation
    30
    Join Date
    Apr 2009
    Posts
    434
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by guizmows View Post
    thx for this. Can you explain from witch function did you find it?
    Probably from GetBattlefieldWinner(), GetBattlefieldInstanceRuntime(), GetBattlefieldInfo() etc

  4. #184
    guizmows's Avatar Banned
    Reputation
    57
    Join Date
    Feb 2008
    Posts
    414
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thx.

    I'm trying to reverse lua_GetComboPoints for 2 hours and I can't find where I can read my target combo points.
    Someone can help me plz.

  5. #185
    flukes1's Avatar Member
    Reputation
    6
    Join Date
    Aug 2009
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ramey View Post
    Search and you will find a device pointer to IDirect3DDevice9!
    Got it, I think (3.2.0a)

    CGxDeviceD3d::ICreateD3dDevice is at 0x00610310
    g_theGxDevicePtr is at 0x0123E908

    ICreateD3dDevice calls IDirect3D9::CreateDevice, storing a pointer to WoW's IDirect3DDevice9 at [g_theGxDevicePtr] + 0x397C.

  6. #186
    lanman92's Avatar Active Member
    Reputation
    50
    Join Date
    Mar 2007
    Posts
    1,033
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm pretty sure you could just get combo points from either the local player structure or the target structure. Probably target structure.

  7. #187
    halloman's Avatar Banned
    Reputation
    8
    Join Date
    Jul 2008
    Posts
    88
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi,
    I want to read the targets hp..but I dont get it
    can someone help me ?

  8. #188
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by halloman View Post
    hi,
    I want to read the targets hp..but I dont get it
    can someone help me ?
    ....

    I sure as hell hope for your sake this is a troll attempt..

  9. #189
    Kryso's Avatar Active Member
    Reputation
    40
    Join Date
    Jul 2009
    Posts
    97
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by halloman View Post
    hi,
    I want to read the targets hp..but I dont get it
    can someone help me ?
    1) You need to know how to find wows object manager, get player guid and all objects (plenty of tutorials here)

    2) Iterate through objects and find player

    3) Read guid at [ [ player + 0xd0 ] + 0xc * 4 ] - thats target guid

    4) Iterate through all objects again and find target

    5) Read int at [ [ target + 0xd0 ] + 0x11 * 4 ]

    6) Profit

    note:
    - 0xd0 = FIELDS offset

  10. #190
    halloman's Avatar Banned
    Reputation
    8
    Join Date
    Jul 2008
    Posts
    88
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok thx

    @Cypher
    dont understand you sentence :P

    But now i stuck in reading from target..I can read all from the Char but not from target
    ($playerbase+0xd0,$handle, "dword")+0x44,$handle,"dword")
    this is my playerbase read thing^^ as you see in autoit
    but how I read from target now?
    Last edited by halloman; 09-18-2009 at 10:26 AM.

  11. #191
    Kryso's Avatar Active Member
    Reputation
    40
    Join Date
    Jul 2009
    Posts
    97
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Fields = [ playerBase + 0xd0 ] DWORD
    TargetGuid = [ Fields + 0xc * 4 ] QWORD

    Loop through all objects in object manager and find the one with TargetGuid ( I assume you know how to do that, if you dont, read one of gazillion topics in this forums )

    TargetFields = [ targetBase + 0xd0 ] DWORD
    TargetHealth = [ TargetFields + 0x11 * 4] DWORD

    WIN!

    Dunno how to explain it better.

  12. #192
    ostapus's Avatar Active Member
    Reputation
    60
    Join Date
    Nov 2008
    Posts
    180
    Thanks G/R
    3/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    CGPlayer_C__ClickToMove (name taken from Apoc's functions list)
    as of 3.2.0a function address: 0x0069E580

    bool CGPlayer_C__ClickToMove(ctmAction action, WGUID *targetGUID, Point *position, float facing).

    this is class instance call so ECX must point to user object (obviously "player").

  13. #193
    Viano's Avatar Active Member
    Reputation
    37
    Join Date
    May 2008
    Posts
    172
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it possible to read object's names without calling virtual methods? Something like baseAddress + nameOffset?
    Viano

  14. #194
    nopz's Avatar Active Member
    Reputation
    67
    Join Date
    Aug 2009
    Posts
    56
    Thanks G/R
    1/3
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    For Object type 5 it's : name = (ObjectBase + 0x1A4) + 0x90)

  15. #195
    Mr.Zunz's Avatar Contributor
    Reputation
    92
    Join Date
    Mar 2007
    Posts
    393
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Viano View Post
    Is it possible to read object's names without calling virtual methods? Something like baseAddress + nameOffset?
    ObjectName = Memory.ReadASCIIString(Memory.ReadUInt(Memory.ReadUInt(localObj + 0x1A4) + 0x90), 50);


Page 13 of 14 FirstFirst ... 91011121314 LastLast

Similar Threads

  1. [WoW][3.3.2] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 113
    Last Post: 03-16-2010, 01:05 PM
  2. [WoW][3.3.0] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 104
    Last Post: 02-02-2010, 01:26 AM
  3. [WoW][3.2.2] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 155
    Last Post: 12-04-2009, 12:40 AM
  4. [WoW][3.1.0] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 1
    Last Post: 05-03-2009, 01:29 PM
  5. [WoW][3.0.9] Info dump thread
    By Apoc in forum WoW Memory Editing
    Replies: 8
    Last Post: 03-19-2009, 03:18 PM
All times are GMT -5. The time now is 12:27 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search