just a quick question, sending the interact with target key, when you wrote the GUID of an node to your targets guid, wont allow you the gather it? cus nothing happens for me...
just a quick question, sending the interact with target key, when you wrote the GUID of an node to your targets guid, wont allow you the gather it? cus nothing happens for me...
you can't target a node. might have to use another fashion![]()
Don´t know if posted before, but MousOverGuid might help you.
MouseOverGuid = 0x01127760
NumListAuctions = 0x11E6F5C,
NumOwnerAuctions = 0x11E6F6C,
NumBidderAuctions = 0x11E6F7C,
FullNumListAuctions = 0x11E6F24,
FullNumBidderAuctions= 0x11E6F2C,
FullNumOwnerAuctions = 0x11E6F6C,
ListAuctions = 0x11E6F60,
OwnerAuctions = 0x11E6F70,
BidderAuctions = 0x11E6F80
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
I often faced a function in WoWs lua functions while doing a bit of reversing.
I really wanted to know which function it is to safe some time, so I looked up the lua sourcecode for a matching function-prototype but found nothing.
I am talking about the function at 0x8034F0, its used to print Errormessages or something and as the lua-state is being passed as parameter I guess its part of the lualib.
I think its one of the debug-functions, but not sure, can someone help me out?
Example call:
Code:.text:0055F297 push offset aUsageGetcont_0 ; "Usage: GetContainerFreeSlots(index)" .text:0055F29C push edi .text:0055F29D call sub_8034F0
Lua_ReportError? It's the one that prints the error box in the middle of the screen, translucent with red boxes. Try calling GetFacing() with 4 params or something with a BP on that function.
LocalPlayer offsets:
LocalPlayer RootOffset +
Current XP = 0x2188
Current Level Total XP = 0x218C
Copper Amount = 0x29E8
All UINTs
To split the copper amount into G,S,C use simple math:
Code:totalCopper = player.getTotalCopper(); int copper = totalCopper % 100; int silver = Math.Floor(totalCopper/100)%100; int gold = Math.Floor(totalCopper/10000);
Position and Rotation offsets (I know position offsets have been posted before but I found it hard to find them):
For creatures (Enemies, NPCs, Other Players, Local Player):
For other objects (Items, GameObject, DynamicObject):Code:POSX = 0x798, POSY = 0x79C, POSZ = 0x7A0, ROTATION = 0x7A8,
All values are Floats.Code:POSX = 0xE8, POSY = 0xEC, POSZ = 0xF0, ROTATION = 0xF8,
Rotations are in Radians
Last edited by 0luke0; 09-05-2009 at 05:41 AM. Reason: Adding more info
0luke0, pleaz read entire post, these offsets are already given.
I have read the entire thread.
Coinage offsets are not given anywhere, and I already say that I know the position offsets are given in previous posts, but the previous posts are confusing - they either give the offset for the object nodes or the local player, but they don't explain which offsets are for each object type.
Also I couldn't find both rotation offsets in this thread.
I assume you're referring to this thread?:
http://www.mmowned.com/forums/wow-me...s-structs.html
I converted all of these to C# enums only to find that they don't match up properly (I was probably doing something wrong), so I went on to search for the addresses myself.
e.g. (from the descriptors thread offsets):
My offsets:Code:PLAYER_FIELD_COINAGE = 0xF90, PLAYER_XP = 0x730, PLAYER_NEXT_LEVEL_XP = 0x734,
I posted the above info because I thought it was useful, I was expecting to get flamed to be honest judging by the previous responses to posts by new users. If I'm doing something completley wrong, please let me know - I'd love to know why my working offsets are different to all of the ones in the descriptors thread.Code:Coinage = 0x29E8 Player XP = 0x2188 Level Total XP = 0x218C
hiho..
looking for a autoit func for interact with node
anyone have some ?? would be very nice![]()
Just right click it.
Use SendInput think you can import it with autoit
leave the leet stuff to proper languages![]()