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  1. #151
    Mr.Zunz's Avatar Contributor
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    just a quick question, sending the interact with target key, when you wrote the GUID of an node to your targets guid, wont allow you the gather it? cus nothing happens for me...


    [WoW][3.2.0] Info Dump Thread
  2. #152
    lanman92's Avatar Active Member
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    you can't target a node. might have to use another fashion

  3. #153
    boredevil's Avatar Active Member
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    Don´t know if posted before, but MousOverGuid might help you.

    MouseOverGuid = 0x01127760

  4. #154
    MaiN's Avatar Elite User
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    NumListAuctions = 0x11E6F5C,
    NumOwnerAuctions = 0x11E6F6C,
    NumBidderAuctions = 0x11E6F7C,
    FullNumListAuctions = 0x11E6F24,
    FullNumBidderAuctions= 0x11E6F2C,
    FullNumOwnerAuctions = 0x11E6F6C,
    ListAuctions = 0x11E6F60,
    OwnerAuctions = 0x11E6F70,
    BidderAuctions = 0x11E6F80
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #155
    flo8464's Avatar Active Member
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    I often faced a function in WoWs lua functions while doing a bit of reversing.

    I really wanted to know which function it is to safe some time, so I looked up the lua sourcecode for a matching function-prototype but found nothing.

    I am talking about the function at 0x8034F0, its used to print Errormessages or something and as the lua-state is being passed as parameter I guess its part of the lualib.

    I think its one of the debug-functions, but not sure, can someone help me out?

    Example call:

    Code:
    .text:0055F297                 push    offset aUsageGetcont_0 ; "Usage: GetContainerFreeSlots(index)"
    .text:0055F29C                 push    edi
    .text:0055F29D                 call    sub_8034F0

  6. #156
    lanman92's Avatar Active Member
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    Lua_ReportError? It's the one that prints the error box in the middle of the screen, translucent with red boxes. Try calling GetFacing() with 4 params or something with a BP on that function.

  7. #157
    0luke0's Avatar Member
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    LocalPlayer offsets:

    LocalPlayer RootOffset +
    Current XP = 0x2188
    Current Level Total XP = 0x218C
    Copper Amount = 0x29E8

    All UINTs

    To split the copper amount into G,S,C use simple math:

    Code:
    totalCopper = player.getTotalCopper();
    int copper = totalCopper % 100;
    int silver = Math.Floor(totalCopper/100)%100;
    int gold = Math.Floor(totalCopper/10000);

  8. #158
    0luke0's Avatar Member
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    Position and Rotation offsets (I know position offsets have been posted before but I found it hard to find them):

    For creatures (Enemies, NPCs, Other Players, Local Player):
    Code:
            POSX = 0x798,
            POSY = 0x79C,
            POSZ = 0x7A0,
            ROTATION = 0x7A8,
    For other objects (Items, GameObject, DynamicObject):
    Code:
            POSX = 0xE8,
            POSY = 0xEC,
            POSZ = 0xF0,
            ROTATION = 0xF8,
    All values are Floats.
    Rotations are in Radians
    Last edited by 0luke0; 09-05-2009 at 05:41 AM. Reason: Adding more info

  9. #159
    Sel3n's Avatar Member
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    0luke0, pleaz read entire post, these offsets are already given.

  10. #160
    0luke0's Avatar Member
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    I have read the entire thread.

    Coinage offsets are not given anywhere, and I already say that I know the position offsets are given in previous posts, but the previous posts are confusing - they either give the offset for the object nodes or the local player, but they don't explain which offsets are for each object type.

    Also I couldn't find both rotation offsets in this thread.

  11. #161
    ramey's Avatar Member
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    Originally Posted by 0luke0 View Post
    I have read the entire thread.

    Coinage offsets are not given anywhere, and I already say that I know the position offsets are given in previous posts, but the previous posts are confusing - they either give the offset for the object nodes or the local player, but they don't explain which offsets are for each object type.

    Also I couldn't find both rotation offsets in this thread.
    Does no one know what descriptors are? :X

  12. #162
    0luke0's Avatar Member
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    Originally Posted by ramey View Post
    Does no one know what descriptors are? :X
    I assume you're referring to this thread?:
    http://www.mmowned.com/forums/wow-me...s-structs.html

    I converted all of these to C# enums only to find that they don't match up properly (I was probably doing something wrong), so I went on to search for the addresses myself.

    e.g. (from the descriptors thread offsets):
    Code:
    	PLAYER_FIELD_COINAGE = 0xF90,
    	PLAYER_XP = 0x730,
    	PLAYER_NEXT_LEVEL_XP = 0x734,
    My offsets:
    Code:
            Coinage = 0x29E8
            Player XP = 0x2188
            Level Total XP = 0x218C
    I posted the above info because I thought it was useful, I was expecting to get flamed to be honest judging by the previous responses to posts by new users. If I'm doing something completley wrong, please let me know - I'd love to know why my working offsets are different to all of the ones in the descriptors thread.

  13. #163
    ramey's Avatar Member
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    Originally Posted by 0luke0 View Post
    I assume you're referring to this thread?:
    http://www.mmowned.com/forums/wow-me...s-structs.html

    I converted all of these to C# enums only to find that they don't match up properly (I was probably doing something wrong), so I went on to search for the addresses myself.

    e.g. (from the descriptors thread offsets):
    Code:
    	PLAYER_FIELD_COINAGE = 0xF90,
    	PLAYER_XP = 0x730,
    	PLAYER_NEXT_LEVEL_XP = 0x734,
    My offsets:
    Code:
            Coinage = 0x29E8
            Player XP = 0x2188
            Level Total XP = 0x218C
    I posted the above info because I thought it was useful, I was expecting to get flamed to be honest judging by the previous responses to posts by new users. If I'm doing something completley wrong, please let me know - I'd love to know why my working offsets are different to all of the ones in the descriptors thread.
    Probably because the descriptors 'stack' on top of eachother now. That post is crap and outdated.

  14. #164
    halloman's Avatar Banned
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    hiho..
    looking for a autoit func for interact with node
    anyone have some ?? would be very nice

  15. #165
    Nesox's Avatar ★ Elder ★
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    Just right click it.
    Use SendInput think you can import it with autoit
    leave the leet stuff to proper languages

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