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  1. #91
    Overflow's Avatar Member
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    @abuckau907: Um, yeah, but I dont want that I want the ptr to the struct and the offset. Doubt you would get very far doing what you suggest.

    However using IDA to load 3.1.9 I got some signatures for functions using the ptr+offset so I could search for that in 3.2.0 using Olly. Guess I was a bit to lazy doing this because it takes my computer 3-4 hours loading wow.exe into IDA... :yuck:

    const static unsigned int WOW_CAMERA_PTR1 = 0x010CB7EC;
    const static unsigned int WOW_CAMERA_OFFSET = 0x00007A1C;

    omg, I think I just contributed 0.o

    [WoW][3.2.0] Info Dump Thread
  2. #92
    lanman92's Avatar Active Member
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    Are you saving the database...? That's a ridiculous amount of time for it to take to load. Longer than mine takes to analyze the whole file.

  3. #93
    amadmonk's Avatar Active Member
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    Dunno if this is of any use to anyone, but the raid target indices are stored in a static array of 8 guids starting at 0x112DB70 (guid 1 == star, 2 == circle, etc.)
    Don't believe everything you think.

  4. #94
    Overflow's Avatar Member
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    What I meant was loading/analysing the executable for the first time. And, I got slow computer and I am using the free 4.9 IDA. No fancy $5000 5.5 for me

  5. #95
    jjaa's Avatar Contributor
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    Originally Posted by Overflow View Post
    What I meant was loading/analysing the executable for the first time. And, I got slow computer and I am using the free 4.9 IDA. No fancy $5000 5.5 for me

    Actually its $539 for a standard license.

  6. #96
    Gorzul's Avatar Member
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    BattlegroundFinished = 0x01129344 (1=true, 0=false)
    BattlegroundWinner = 0x01129348 (0=horde, 1=alliance)
    BattlegroundStatus = 0x01129278 (0=none, 1=queued, 2=confirm, 3=active)
    BattlegroundStartTime = 0x01129334 (in ms)

  7. #97
    Mr.Zunz's Avatar Contributor
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    Originally Posted by jjaa View Post

    Actually its $539 for a standard license.
    would costs me half year of work, so nah...


  8. #98
    WannaBeProgrammer's Avatar Member
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    I used cheat engine and i found
    Target name = 0B9C97E0
    Is it right? cus i seached of my targets name in text "type"

  9. #99
    lanman92's Avatar Active Member
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    That's not right. Almost positive(not in the static memory region).

  10. #100
    Viano's Avatar Active Member
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    Code:
    Lua_DoString = 0x07CE840;
    Lua_GetState = 0x7CD410;
    Lua_GetTop = 0x801380;
    Lua_Register = 0x7CD5F0;
    Lua_ToString = 0x801890;
    Anyone Patch_Offset? Was 0x00401643 for 3.1.
    Viano

  11. #101
    Sel3n's Avatar Member
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    Originally Posted by Overflow View Post
    const static unsigned int WOW_CAMERA_OFFSET = 0x00007A1C;
    Thanks a lot!

  12. #102
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Robske View Post
    If jad and allstard had a baby...
    *Loads gun*

  13. #103
    Viano's Avatar Active Member
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    Did CallVirtualMethod change? Interact seems to be broker. I am using 41 as interact method.
    Viano

  14. #104
    garkeinplan's Avatar Member
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    change TLS from 0x10 to 8

  15. #105
    Viano's Avatar Active Member
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    Originally Posted by garkeinplan View Post
    change TLS from 0x10 to 8
    Me? TLS? My method looks like this. There is not one offset like 0x10 in there.

    Code:
                ...
                uint codecave = magic.AllocateMemory();
                uint VMT = magic.ReadUInt(pointer);
                uint result = 0;
    
                magic.Asm.Clear();
                AsmUpdateCurMgr();
                magic.Asm.AddLine("mov ecx, {0}", pointer);
                magic.Asm.AddLine("call {0}", magic.ReadUInt(VMT + method));
    
                AsmSendResumeMessage();
                magic.Asm.AddLine("retn");
    
                
                result = magic.Asm.InjectAndExecute(codecave);
                ...
    Viano

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