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  1. #166
    halloman's Avatar Banned
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    need interact/Mousover interact offsets
    Last edited by halloman; 09-06-2009 at 04:03 AM.

    [WoW][3.2.0] Info Dump Thread
  2. #167
    maltikism's Avatar Member
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    new 3.2 unit tracking anyone?
    Last edited by maltikism; 09-06-2009 at 08:27 AM.

  3. #168
    lanman92's Avatar Active Member
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    Mouseover guid is at 0x1127760. Call 0x447C20 with the GUID as a parameter to interact. Will need to be in main thread(or TLS updated, though issues may occur).

    0x4C72E0 takes the object base as a parameter and interacts. Looks pretty sexy imo.
    Last edited by lanman92; 09-06-2009 at 01:36 PM.

  4. #169
    Sel3n's Avatar Member
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    Originally Posted by maltikism View Post
    new 3.2 unit tracking anyone?
    Not hard to retrieve from 3.1.3...


    0x2798

  5. #170
    lanman92's Avatar Active Member
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    Anyone have info on finding a unit's class? I looked at the lua code for it, but I'm a little confused. I realize I have to read from [descriptors + 0x41], but what to look for?

  6. #171
    Apoc's Avatar Angry Penguin
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    Code:
            private byte[] Bytes0 { get { return BitConverter.GetBytes(GetStorageField<uint>(UnitFields.UNIT_FIELD_BYTES_0)); } }
            public WoWClass Class { get { return (WoWClass)Bytes0[1]; } }
            public WoWRace Race { get { return (WoWRace)Bytes0[0]; } }
            public WoWPowerType PowerType { get { return (WoWPowerType)Bytes0[3]; } }
            public WoWGender Gender { get { return (WoWGender)Bytes0[2]; } }

  7. #172
    akh's Avatar Member
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    Originally Posted by lanman92 View Post
    Anyone have info on finding a unit's class? I looked at the lua code for it, but I'm a little confused. I realize I have to read from [descriptors + 0x41], but what to look for?
    This is how its done in WoWX:
    Code:
    unsigned char CGUnit_C::GetClass()
    {
    	unsigned long Field=GetKnownField( UNIT_FIELD_BYTES_0 );
    	return (unsigned char)( ( Field >> 8 ) &0xFF );
    }

  8. #173
    Sel3n's Avatar Member
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    Anyone knows the new NameStoreOffset?

    This is to get the player name via local guid.

  9. #174
    lanman92's Avatar Active Member
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    What's the enum for class then?

  10. #175
    Apoc's Avatar Angry Penguin
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    Code:
        public enum WoWPowerType
        {
            Mana,
            Rage,
            Focus,
            Energy,
            Happiness,
            RunicPower,
            Runes,
            Health = -2,
            UNKNOWN
        }
    
        public enum WoWClass : uint
        {
            None = 0,
            Warrior = 1,
            Paladin = 2,
            Hunter = 3,
            Rogue = 4,
            Priest = 5,
            DeathKnight = 6,
            Shaman = 7,
            Mage = 8,
            Warlock = 9,
            Druid = 11,
        }
    
        public enum WoWRace
        {
            Human = 1,
            Orc,
            Dwarf,
            NightElf,
            Undead,
            Tauren,
            Gnome,
            Troll,
            Goblin,
            BloodElf,
            Draenei,
            FelOrc,
            Naga,
            Broken,
            Skeleton = 15,
        }
    
        public enum WoWGender
        {
            Male,
            Female,
            Unknown
        }

  11. #176
    lanman92's Avatar Active Member
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    Where did you get those from? Just recording each value on each class?

  12. #177
    Apoc's Avatar Angry Penguin
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    Originals were from ISXWoW/Mangos. I updated the required ones.

  13. #178
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by lanman92 View Post
    Where did you get those from? Just recording each value on each class?
    You can pull enums like that from WoWs DBCs. I used to have a script which would enumerate a bunch of the DBCs and dump out that type of shit. Can't find it anymore, but it wouldn't be easy to write your own.

  14. #179
    lanman92's Avatar Active Member
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    That's what I was thinking. Looks like the lua function for GetUnitClass() calls some sort of row read. Well, I guess that's obvious since it retrieves the text value for class...

  15. #180
    flukes1's Avatar Member
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    Anyone know of a static pointer to IDirect3DDevice9?

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