[3.1.3] AUTOIT - Teleport Mining/Herbalism BOT menu

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  1. #16
    voron23's Avatar Member
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    Originally Posted by lanman92 View Post
    I would check the display id, since you'll probably want to do that later anyway. Each object type has a different offset for displayid, look it up in descriptors. The display id is the same one you see on wowhead after the wowhead.com/?object=XXXX. XXXX is the id in decimal.
    So all Copper Veins have ID=1731?)) Thank u, and +rep
    I can't find ID..
    Fields=Object+8
    ID=Fields+??
    Last edited by voron23; 07-24-2009 at 08:06 AM.

    [3.1.3] AUTOIT - Teleport Mining/Herbalism BOT
  2. #17
    lanman92's Avatar Active Member
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    [[obj+0x8]+0x8] = gameobject display id.

  3. #18
    _duracell's Avatar Active Member
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    Originally Posted by lanman92 View Post
    [[obj+0x8]+0x8] = gameobject display id.
    If it's a descriptor, wouldn't it be [[obj+0x8]+0x8*4]?

  4. #19
    lanman92's Avatar Active Member
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    That's what I meant :P

  5. #20
    voron23's Avatar Member
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    yes, and that is what i forgot.. heh
    still no luck =\
    Iron Deposit, for example have ID=1735, and i get 312...all herbs\mines IDs are <1000
    Last edited by voron23; 07-25-2009 at 01:50 AM.

  6. #21
    Nesox's Avatar ★ Elder ★
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    Dont use displayid use the entry and you could hook it up to à dbc reader

  7. #22
    evil2's Avatar Active Member
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    try [[obj+0x8]+0xC]

  8. #23
    voron23's Avatar Member
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    Thanks to all!) The ID offset is 0x3 (*4=C), same for items. Nesox, sorry, but i don't understand what you mean about DBC and entry offset)

  9. #24
    lanman92's Avatar Active Member
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    Ah, man I'm not sure why I said display id :P Yeah. It's entry. Lol...

  10. #25
    voron23's Avatar Member
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    But i already build the function based on 73 ID's of mines and herbs objects)))

  11. #26
    MaiN's Avatar Elite User
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    Originally Posted by Nesox View Post
    Dont use displayid use the entry and you could hook it up to à dbc reader
    what is that????????

    Originally Posted by voron23 View Post
    Thanks to all!) The ID offset is 0x3 (*4=C), same for items. Nesox, sorry, but i don't understand what you mean about DBC and entry offset)
    The DBC files contain information about lots of ingame stuff like spells, object, items, achivements, talents etc.
    You can extract them with any MPQ extracter. They're in patch-enGB.mpq.
    You can also read it from memory, which probably would be better since it contains the most up-to-date versions of the DBC files
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  12. #27
    voron23's Avatar Member
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    Originally Posted by MaiN View Post
    what is that????????


    The DBC files contain information about lots of ingame stuff like spells, object, items, achivements, talents etc.
    You can extract them with any MPQ extracter. They're in patch-enGB.mpq.
    You can also read it from memory, which probably would be better since it contains the most up-to-date versions of the DBC files
    Man! What can help about DBC files(sounds interesting)? Some programm for read them or something.

  13. #28
    MaiN's Avatar Elite User
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    Originally Posted by voron23 View Post
    Man! What can help about DBC files(sounds interesting)? Some programm for read them or something.
    CategoryBC - WoW.Dev Wiki
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  14. #29
    telekenetix's Avatar Member
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    This has been bugging me forever...

    Where can I find _Distorm.au3. The best I can do is to find distorm.h

    Any help appreciated.

    Just FYI: I am aiming to apply the techniques used in the OPs example to do some Lua_DoString stuff. If I won't be needing _Distorm.au3, how would I go about making those changes?

    Thanks!

    Edit:
    I am also wondering: is the code that does not do the teleporting (WalkWay() method) safe to use (ie the setup code that does all the prep-work).
    Last edited by telekenetix; 10-07-2009 at 01:46 PM. Reason: Additional question

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