Originally Posted by
bierstud
Very neat idea, but some of your addresses are wrong. For example, SetFacing is at 0x005AFA10.
This isnt really wrong:
0x005AFA10 (CPlayer_SetFacing)
0x0079DB60 (CMovement_SetFacing)
I use 0x0079DB60 (CMovement_SetFacing), couse i havent known the other function. This function dont change your facing on the server till your character start or is moving. Guess i should check out the other function and change my code. ^^
Here you can find the functions.xml as an 7Zip archiv:
MEGAUPLOAD - The leading online storage and file delivery service
The file is huge! ;-)
Here on example:
Code:
<function>
<name>CastSpellById</name>
<address>0x004C4E90</address>
<size>56</size>
<mask>XXXX4444X4444X4444X1XXX4444XX1XX1X1XXX1XXX1XXXX4444XX1XX</mask>
<code>\x55\x8B\xEC\xE8\x48\x76\x2F\x00\x68\xA1\x00\x00\x00\x68\x98\x43\x99\x00\x6A\x10\x52\x50\xE8\xA5\x8E\x2F\x00\x8B\x4D\x14\x8B\x55\x10\x6A\x00\x51\x8B\x4D\x0C\x52\x8B\x55\x08\x51\x52\x50\xE8\x5D\xF3\xFF\xFF\x83\xC4\x2C\x5D\xC3</code>
</function>
If you find bugs or missing/false values, please tell me. ^^