[masm32] YAWR (+src) - Yet another WoW radar menu

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  1. #1
    KcDan's Avatar Active Member
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    [masm32] YAWR (+src) - Yet another WoW radar

    Here is ths src and binary to the wow radar I made after studying docs and **** and poking around in wow.

    Written in masm, project file == RadASM.


    Credits go to you guys at MMOwned for your great dev sources.




    Since I cant upload stuff (I guess since I'm still in 'leecher' status) heres a link to the zip

    http://www.kcdan.com/uploads/archives/wowradar.zip


    If there already is a radar out there called YAWR, sorry =P.
    Last edited by KcDan; 05-22-2009 at 05:00 PM.

    [masm32] YAWR (+src) - Yet another WoW radar
  2. #2
    CoolManBob's Avatar Active Member
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    nice, i dont have MASM on this computer to take a look at the source tho, +rep lets try to get you out of leecher status

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by KcDan View Post
    Here is ths src and binary to the wow radar I made after studying docs and **** and poking around in wow.

    Written in masm, project file == RadASM.


    Credits go to you guys at MMOwned for your great dev sources.




    Since I cant upload stuff (I guess since I'm still in 'leecher' status) heres a link to the zip

    http://www.kcdan.com/uploads/archives/wowradar.zip


    If there already is a radar out there called YAWR, sorry =P.
    Thanks for the share.

    Originally Posted by CoolManBob View Post
    nice, i dont have MASM on this computer to take a look at the source tho, +rep lets try to get you out of leecher status

    Lol....

  4. #4
    suicidity's Avatar Contributor
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    Looks good, checking it out now. +rep out of your gray place.


  5. #5
    amadmonk's Avatar Active Member
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    While I don't code in pure ASM (I'm not a masochist), props to you for making it work.

    Has anyone figured out how to overlay the object list (radar) on the zone bitmaps? That would be orsome. I have been too lazy to figure out what coordinate system the object locations are using (is it just yards from 0,0,0?)

  6. #6
    KcDan's Avatar Active Member
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    Thats my next project, getting it to display the terrain. I have no clue what I'm diving into (well I have a clue just not a good one) so we'll find out =D.

  7. #7
    Shynd's Avatar Contributor
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    Originally Posted by amadmonk View Post
    While I don't code in pure ASM (I'm not a masochist), props to you for making it work.

    Has anyone figured out how to overlay the object list (radar) on the zone bitmaps? That would be orsome. I have been too lazy to figure out what coordinate system the object locations are using (is it just yards from 0,0,0?)
    I believe there is a map dbc file in the data files that has data about where all of the minimap blp files begin and their size in real-world, float coordinates. I cannot, for the life of me, remember the name of it, but a little bit of searching around these forums should turn it up (pretty sure I remember seeing it here).

  8. #8
    schlumpf's Avatar Retired Noggit Developer

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    The file with the minimaps is called md5translate.trs or something like that and is in the same folder as the .BLPs.

    The files are then ordered by ADT-coodrinates like "Kalimdor_51_1.BLP". To get those coordinates to the ones you need:
    mapname..format("%3.f",floor(32-(py/533.33))).."_"..format("%3.f",floor(32-(px/533.33)));

  9. #9
    KcDan's Avatar Active Member
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    Thanks for a starting point schlumpf, I'll take a look into it.

  10. #10
    peppiiii's Avatar Member
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    that seems awsome

  11. #11
    KcDan's Avatar Active Member
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    Jesus, for the scope of what I'm trying to do rendering the minimap tiles seems a little too much. I'll probably go an easier route, lulz..

  12. #12
    barthen's Avatar Contributor Authenticator enabled
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    Nice asm voodoo

  13. #13
    KcDan's Avatar Active Member
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    Some screenshots I took =)





  14. #14
    schlumpf's Avatar Retired Noggit Developer

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    Ooooooooooooooooold.

  15. #15
    KcDan's Avatar Active Member
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    Hey, its new to me and I'm having fun =D.

    Your tip was just what I needed.

    I extracted all the .blps that Im going to be using (azeroth, kalimdor, northrend, and expansion01) converted them and compressed them so its all about 5mb.

    Much easier than having to extract anything at runtime, or read mass amounts of data from wows process. Now all I gotta do is just load up the jpgs and raster at will.

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