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  1. #31
    Apoc's Avatar Angry Penguin
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    Originally Posted by jockel View Post
    It's absolutely no problem to figure out the buffs my local player or a npc has.

    But I'm currently not able to get the buffs, debuffs an other player object has.
    Is there a solution besides CGUnit_C__GetUnitAura?

    I'd rather do it the mem reading way.

    I searched 32000 bytes from the targeted player address for the buffid, but was not able to find it there.


    So my question ist, where are the buffs,debuffs stored for player objects?
    Just tested, and it works perfectly fine. You should re-check your code.

    Also, if you took the time to reverse that function, you'd know where they're stored in the object.

    Dumping Player Buffs
  2. #32
    Muhrock's Avatar Private
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    Hi

    i already posted in another forum, maybe someone could help me, i have the following code to get buffs, but i do not get any spellid, thx for any help!

    Code:
    const $PlayerBase = 0x00CD87A8
    const $PlayerBaseOffset1 = 0x34
    const $PlayerBaseOffset2 = 0x24
    
    const $AURA_COUNT_1 = 0xDD0
    const $AURA_COUNT_2 = 0xC54
    const $AURA_TABLE_1 = 0xC50
    const $AURA_TABLE_2 = 0xC58
    const $AURA_SIZE = 0x18
    const $AURA_SPELL_ID = 0x8
    
    $hWnd = WinGetHandle("World of Warcraft")
    $hProcess = _BMOpenProcess($hWnd, False)
    Global $pBase = _getpBase($hProcess)
    Global $CurObject = $pBase
    
    $auraTable = _BMReadMemory( $hProcess, $CurObject + $AURA_TABLE_1, "int")
    $auraCount =  _BMReadMemory( $hProcess, $CurObject + $AURA_COUNT_1, "int")
    if $auraCount == -1 Then
    $auraTable = _BMReadMemory( $hProcess, $CurObject + $AURA_TABLE_2, "int")
    $auraCount =  _BMReadMemory( $hProcess, $CurObject + $AURA_COUNT_2, "int")
    EndIf
    
    For $i = 0 To $auraCount
    $spellId = _BMReadMemory($hProcess, $auraTable + ($AURA_SIZE * $i) + $AURA_SPELL_ID, "int")
    msgbox(0,$i,$spellId)
    Next
    
    Func _getpBase($hProcess)
    $ptr1 = _BMReadMemory($hProcess, $PlayerBase, "ptr")
    $ptr2 = _BMReadMemory($hProcess, $ptr1 + $PlayerBaseOffset1, "ptr")
    return _BMReadMemory($hProcess, $ptr2 + $PlayerBaseOffset2, "ptr")
    EndFunc

  3. #33
    Muhrock's Avatar Private
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    yippi, after five days "googling" and searching the internet i found the error

  4. #34
    SwInY's Avatar Member
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    this is my vb.net code off player buff, ( now learnt c# and will be porting it )
    probz get flamed for coding in vb.net but people are still getting stuck so i thought id share my code that works.


    Code:
       Enum UnitBaseGetUnitAura
            AURA_SPELL_GUID = &H0       ' // 3.3.5a
            AURA_SPELL_DURATION = &H10  ' // 3.3.5a
            AURA_SPELL_ENDTIME = &H14   ' // 3.3.5a
            AURA_SPELL_ID = &H8         ' // 3.3.5a
            AURA_SPELL_SIZE = &H18      ' // 3.3.5a
        End Enum
    
    ( in addresses class )
        Enum UnitBaseGetUnitAura
            CGUnit_Aura = &H556E10 '// 3.3.5a
            AURA_COUNT_1 = &HDD0 '// 3.3.5a 	(3536)
            AURA_COUNT_2 = &HC54 '// 3.3.5a 	(3156)
            AURA_TABLE_1 = &HC50 '// 3.3.5a 	(3152)
            AURA_TABLE_2 = &HC58 '// 3.3.5a 	(3160)
        End Enum
    
    
     Public Function HasMyBuffID(ByVal SpellID As Integer, ByVal PlayerBase As UInteger) As Boolean
    
            Dim Count As Integer
            Dim Table As UInteger
    
            Count = ProcessManager.WoWProcess.ReadInt(PlayerBase + Addresses.UnitBaseGetUnitAura.AURA_COUNT_1)
            Table = PlayerBase + Addresses.UnitBaseGetUnitAura.AURA_TABLE_1
    
            If (Count = -1) Then
                Count = ProcessManager.WoWProcess.ReadInt(PlayerBase + Addresses.UnitBaseGetUnitAura.AURA_COUNT_2)
                Table = ProcessManager.WoWProcess.ReadUInt(PlayerBase + Addresses.UnitBaseGetUnitAura.AURA_TABLE_2)
            End If
    
    
            Dim LoopSpellID As Integer
            Dim LoopSpellGUID As ULong
    
            For i As Integer = 0 To Count - 1
    
                LoopSpellID = ProcessManager.WoWProcess.ReadInt( _
                            Table + (UnitBaseGetUnitAura.AURA_SPELL_SIZE * i) _
                            + UnitBaseGetUnitAura.AURA_SPELL_ID)
    
                LoopSpellGUID = ProcessManager.WoWProcess.ReadUInt64( _
                Table + (UnitBaseGetUnitAura.AURA_SPELL_SIZE * i))
    
                ' If GUID of spell is same as me ( we casted )
                If (WoWMe.GUID = LoopSpellGUID) Then
    
                    ' If spells are same 
                    If (SpellID = LoopSpellID) Then
                        Return True
                    End If
    
                End If
            Next
            Return False
        End Function

  5. #35
    rafalsk's Avatar Active Member
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    just to save you the time I lost on finding out what was wrong.. UnitAuraSize is now 28 .not 18..
    Pseudocode
    from 3.3.5
    Code:
    result = this + 0x18 * index + 3152;
    from 4.0.1
    Code:
     result = this + 0x28* index  + 0xD00;
    or maybe I'm wrong;]
    Last edited by rafalsk; 10-15-2010 at 03:40 PM.

  6. #36
    klucky's Avatar Member
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    Hello! I am trying to read the player buffs (on 3.3.5a) since about 8 hours now but i dont get what i am doing wrong. Maybe someone of you can help me.
    Code:
    #include <Array.au3>
    #include <NomadMemory.au3>
    
    
    dim $i
    dim $wowfenster[1][1]
    dim $wowaccount = 0x00B6AA40
    dim $wow
    
    dim $playerbase = 0xCD87A8
    dim $playerbaseoffset1 = 0x34
    dim $playerbaseoffset2 = 0x24
    dim $auracount1 = 0xDD0
    dim $auratable1 = 0XC50
    dim $auracount2 = 0xC54
    dim $auratable2 = 0xC58
    dim $aurasize = 0x18
    dim $auraspellid = 0x8
    dim $base
    dim $auracount
    dim $auratable
    dim $auraid
    dim $a
    
    
    Opt("SendCapslockMode", 0)
    
    ;Array mit [0][0] = Anzahl der fenster, [i][0] = Fenstername, [i][1] = HWND, [i][2] = PID, [i][3] = Accountname
    $wowfenster = WinList("World of Warcraft")
    ReDim $wowfenster[UBound($wowfenster, 1)][4]
    For $i = 1 to $wowfenster[0][0]
    	$wowfenster[$i][2] = WinGetProcess($wowfenster[$i][1])
    	$wow=_memoryopen($wowfenster[$i][2])
    	$wowfenster[$i][3] = _MemoryRead($wowaccount ,$wow, 'char[16]')
    	_MemoryClose($wow)
    	if msgbox(48+4,"",$wowfenster[$i][3]) == 6 then
    ;###############################################################################################################	
    		while 1	
    			$wow = _memoryopen($wowfenster[$i][2])
    			$base = _MemoryRead(_MemoryRead(_MemoryRead($playerbase, $wow, 'dword')+$playerbaseoffset1, $wow, 'dword')+$playerbaseoffset2, $wow, 'dword')
    			$auracount = _MemoryRead($base + $auracount1, $wow, 'dword')
    			$auratable = $base + $auratable1
    			if $auracount == -1 Then
    				$auracount = _MemoryRead($base + $auracount2, $wow, 'dword')
    				$auratable = _MemoryRead($base + $auratable2, $wow, 'dword')
    			EndIf
    			$auraid = $auratable
    			for $a = 0 to $auracount-1
    				$auraid = _MemoryRead($auraid + ($a * $aurasize) + $auraspellid, $wow, 'dword')
    				msgbox("","",$auraid)
    				if $auraid == 79061 Then
    					msgbox("","","mark of the wild")
    				endif
    				if $auraid == 48517 Then
    					msgbox("","","sonnenfinsternis")
    					exitloop
    				endif
    				if $auraid == 48518 Then
    					msgbox("","","mondfinsternis")
    					ExitLoop
    				endif
    			next
    			_MemoryClose($wow)
    			exit
    		wend
    ;##############################################################################################################
    	exitloop
    	endif
    next

  7. #37
    Chinchy's Avatar Active Member
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    Code:
    $auraid = $auratable
    			for $a = 0 to $auracount-1
    				$auraid = _MemoryRead($auraid + ($a * $aurasize) + $auraspellid, $wow, 'dword')
    Should be:
    Code:
    for $a = 0 to $auracount-1
    				$auraid = _MemoryRead($auratable + ($a * $aurasize) + $auraspellid, $wow, 'dword')
    Verify your offsets, I didn't bother checking them.

  8. #38
    klucky's Avatar Member
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    thx that was the only mistake =) and the -1 must be replaced by > 80.
    Last edited by klucky; 02-20-2011 at 12:42 PM.

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