[C#]Dump Player Buff's menu

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  1. #1
    Mc-fly's Avatar Sergeant
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    [C#]Dump Player Buff's

    some time ago someone had a problem with dumping the Player Spells !?
    I'd figured out how to get player Spells.

    Read(4bytes) ID from the first Spell from Spellbook =
    0x00BE5D88
    Next Spell is First Adress (0x00BE5D8 and 4 Bytes
    If no more Spells are available it return 0
    heres a little Code Snipped


    Code:
                // Create SpellBook //
                uint Firstspell = wow.ReadUInt(0x00BE5D88);
                uint next = 4;
    
                bool Spells = true;
                
                while(Spells == true)
                {
                    uint nextspell = (next + 4);
                    next = nextspell;
                    uint int = (0x0 + next);
                    uint Nextspell = wow.ReadUInt(0x00BE5D88 + int);
    
                    Console.WriteLine("Adding SpellID " + Nextspell);
                   
                    if (Nextspell == 0)
                    {
                        Console.WriteLine("no more spells ");
                        Spells = false;
                    }
    
                }
    hopefully I could help anyone :wave:

    [C#]Dump Player Buff's
  2. #2
    Mc-fly's Avatar Sergeant
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    anyone an idea to get the Spellnames without reading it out of a File?

  3. #3
    Robske's Avatar Contributor
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    Originally Posted by Mc-fly View Post
    anyone an idea to get the Spellnames without reading it out of a File?
    The Spell DBC
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  4. #4
    suicidity's Avatar Contributor
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    Code:
    UInt32 FirstSpell = Memory.Read<UInt32>(0x00BE5D88);
    
    for (UInt32 Spell = 0, i = 0; (Spell = Memory.Read<UInt32>((i * sizeof(UInt32)) + FirstSpell)) > 0; i++)
    {
    	Console.WriteLine("Adding SpellID {0}..", Spell);
    }
    Console.WriteLine("No more spells..");
    at least this imo.. (?)


  5. #5
    DrakeFish's Avatar Lazy Leecher

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    "Dump Player Buffs" But you're showing how to dump the spellbook?
    Last edited by DrakeFish; 08-14-2010 at 12:07 PM.

  6. #6
    Mr.Zunz's Avatar Contributor
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    Originally Posted by Mc-fly View Post
    anyone an idea to get the Spellnames without reading it out of a File?
    API GetSpellInfo - WoWWiki - Your guide to the World of Warcraft :']


  7. #7
    Mc-fly's Avatar Sergeant
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    Originally Posted by DrakeFish View Post
    "Dump Player Buffs" But you're showing how to dump the spellbook?
    yeah....it was a mistake -.-'


    thx for the help

  8. #8
    DUmm's Avatar Private
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    mc-fly <- banned for nothing sadly -.-

  9. #9
    Seifer's Avatar Site Donator
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    Originally Posted by suicidity View Post
    Code:
    UInt32 FirstSpell = Memory.Read<UInt32>(0x00BE5D88);
    
    for (UInt32 Spell = 0, i = 0; (Spell = Memory.Read<UInt32>((i * sizeof(UInt32)) + FirstSpell)) > 0; i++)
    {
    	Console.WriteLine("Adding SpellID {0}..", Spell);
    }
    Console.WriteLine("No more spells..");
    at least this imo.. (?)
    At least make a list of Spell objects so we actually store our known spells somewhere. :P

  10. #10
    suicidity's Avatar Contributor
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    lol.. Of course, That's what I forgot!


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