Originally Posted by
unbekannt1
My monitor is the limit

First off you should be good off knowing the maps max coords y/x to calculate a smaller map of 200x200, otherwise you have nothing to make smaller. And by drawing out stuff, you could essentially create one each new object instance for each new item on the map, and then make a class for the object instance which inherits stuff like xPos, yPos and other stuff like that - so that when you need to move the object, you can just do it like this:
Code:
objectInstance.xPos = playerX / calculationshere;
objectInstance.yPos = playerY / calculationshere;
Alternatively, you could create a vector for the same purpose, which would be the ultimate solution I believe.
Good luck