[HELP] Object Animation State menu

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  1. #1
    unbekannt1's Avatar Member
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    [HELP] Object Animation State

    I am looking for the offset for the animation state to get my fishbot working. I have searched the forum but only found old offsets. Using kynox dumper i just get these offset :

    Code:
    [EGAMEOBJECTFIELDS]
    
    DESCRIPTORS=0x010578E8
    GAMEOBJECT_DISPLAYID=0x8
    GAMEOBJECT_FLAGS=0x9
    GAMEOBJECT_PARENTROTATION=0xA
    GAMEOBJECT_DYNAMIC=0xE
    GAMEOBJECT_FACTION=0xF
    GAMEOBJECT_LEVEL=0x10
    GAMEOBJECT_BYTES_1=0x11
    TOTAL_GAMEOBJECT_FIELDS=0x7
    but not the animation state....anyone has the offset?

    [HELP] Object Animation State
  2. #2
    Robske's Avatar Contributor
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    Code:
    /// <summary>
    /// Checks if this GameObject is currently undergoing animation.
    /// </summary>
    public bool isAnimated()
    {
          return Memory.ReadShort(dwBase + 0xBC) != 0;
    }
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #3
    unbekannt1's Avatar Member
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    thank you +rep

  4. #4
    ramey's Avatar Member
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    Could also hook OnSetGameObjAnimation!

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