So, peeps are saying "Player Base" is at [[0x0127E13C] +0x30] + 0x28]. And indeed, that looks like a WowObject w/ type 4, and my "next" field, points to another WoWObject that looks reasonable. So, that is cool... link list of objects it hot.
With a ClientConnection at 0x11CA310... the "s_CurMgr" is at [[0x0x11CA310] +0x28A4].
I used to use [s_CurMgr + 0xAC] as the pointer to the first object in my object list. And I used to use [s_CurMgr+0xC0] for the player guid.
a) I am clearly missing the relationship between these two things... can somebody explain the relationship?
b) Anybody want to kick down new offsets from Mgr, for player guid and object list?
c) unrelated, but I used to use 0xd8 from the object to check the animation state on my bobber... if you know that new offset, you are good people
Thanks for any helpies.