Minimap Ping based Multiboxer menu

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  1. #1
    UnknOwned's Avatar Legendary
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    Minimap Ping based Multiboxer

    20 Lines of code (+ casual includes)
    And support for any number of client connections.

    [yt]<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/Pxx6HA8EwGw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Pxx6HA8EwGw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>[/yt]
    Last edited by UnknOwned; 01-21-2009 at 06:31 AM.

    Minimap Ping based Multiboxer
  2. #2
    Gamer's Avatar Active Member
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    Very nice

    Is that minimap displayed with blps or just the normal minimap with a UI mod? (or some other way)

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    Rofl. Nice.

    How is it implemented? I would probably register a LUA function to hook events like an addon would and whenever a minimap ping is fired forward it to the bot with the coordinates to move to.

    Are you doing something like that? Or are you reading the minimap ping coords from memory somewhere?

  4. #4
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post
    Rofl. Nice.

    How is it implemented? I would probably register a LUA function to hook events like an addon would and whenever a minimap ping is fired forward it to the bot with the coordinates to move to.

    Are you doing something like that? Or are you reading the minimap ping coords from memory somewhere?

    Well that was just a passive app. But could easily be written into LUA.
    Since when i do something like this in LUA

    Code:
     local x, y = GetCursorPosition();
      x = x / self:GetEffectiveScale();
      y = y / self:GetEffectiveScale();
     
      local cx, cy = self:GetCenter();
      x = x - cx;
      y = y - cy;
      if ( sqrt(x * x + y * y) < (self:GetWidth() / 2) ) then
        Minimap:PingLocation(x, y);
      end
    and then
    Code:
    Minimap_SetPing(self:GetPingPosition());
    it returns the relative position of the ping.
    That can then be converted into "real" offset (not sure what that function is called)

  5. #5
    suicidity's Avatar Contributor
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    That's a really interesting way about going with something like directing another "bot" or client.

    Awesome idea, only downfall is that you would have to keep clicking and make sure the players were in the immediate area when you start the process; But from a multi-boxing perspective, you already have to make sure of downfall #2.

    Nice app.


  6. #6
    Cephalopod's Avatar Member
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    Might implement a similar feature in my boxing prog, would make it handy for positioning toons for boss fights.

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