3.0.8 Addresses , Few useful things :) menu

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  1. #46
    Cursed's Avatar Contributor
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    Originally Posted by Robske007a View Post
    yes, yes and yes.
    +Rep for this

    Edit: Np, your post was helpful so you deserver one too
    Last edited by Cursed; 01-27-2009 at 04:14 PM.

    3.0.8 Addresses , Few useful things :)
  2. #47
    SKU's Avatar Contributor
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    Originally Posted by Cursed View Post
    +Rep for this
    Meh I'm sorry, I think my post somehow got in the way Oo. Somhow repped me instead of Rob. May wanna derep if thats possible.

  3. #48
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by SKU View Post
    Meh I'm sorry, I think my post somehow got in the way Oo. Somhow repped me instead of Rob. May wanna derep if thats possible.
    Only Legandary and above (ie mods/admins) can derep.

  4. #49
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Harko View Post
    a little analogy:

    you build a house and a neighbour is watching your front door.

    You don't like this behaviour so what choices do you have?
    1: you visit him and you try to frighten him
    2: 1 doesn't work, as a result you try the legal way.

    3: since his cameras are centered on the front door your next attempt could be to install a second door. maybe you have luck and he doesn't notice it

    --

    Blizzard isn't stupid. Why should they release a glider scan in a new warden module when they know tripwire is watching it? As cypher said nothing is foolproof or safe in a context that there are no ways around it.

    the warden system is more a generic framework which allows to detect simple hacks and bots by looking for code manipulation, injected code or other traces. With this task in mind it works really good.

    btw warden contains already a little stack frame scan but it isn't in use. Would be easy to copy and paste the code to other places in the wow.exe.
    Ooh missed that post.

    Thanks for the heads up Harko (on the stack frame scan), and nice too see you here.

  5. #50
    GordonGekko's Avatar Member
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    Thx for the addresses, Sku

  6. #51
    Cursed's Avatar Contributor
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    Useless, but who cares

    FDB410 (float)
    Default= 0,5
    Change it to >0,5 to enable glowing windows (as if it was night) and change it to 0,5 or less to deactivate it again

  7. #52
    UnknOwned's Avatar Legendary
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    Originally Posted by Cursed View Post
    Useless, but who cares

    FDB410 (float)
    Default= 0,5
    Change it to >0,5 to enable glowing windows (as if it was night) and change it to 0,5 or less to deactivate it again
    Yea, i tried that here the other day.
    Good find there.

    Its like the shadows go opposit, all mobs fly in the air, the UI screw up and its all just a mess.

  8. #53
    SacredSpenny's Avatar Contributor CoreCoins Purchaser
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    Thanks man, really helpful

  9. #54
    Cursed's Avatar Contributor
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    Patch 3.0.8.9506:

    Spectate Offset = 0x28F0
    CameraSpeed = 0x0117415C
    CameraX = 0x1174124
    CameraY = 0x1174128
    CameraZ = 0x117412C
    CameraCollision = 0x11741A8

    I didnt update the other ones, but I hope someone will find these useful

    SKU just send me some additional addresses. All credits to him

    CameraCollision: 0x01174160 (int)
    (0 = no collision, 1 = collision)

    Auto-Move in facing-direction: 0x01174130 (float)
    Auto-Move in facing*i-direction: 0x01174134 (float)
    Auto-Move in z-direction: 0x01174138 (float)
    Last edited by Cursed; 02-04-2009 at 12:59 PM. Reason: Adding SKU's addresses

  10. #55
    SKU's Avatar Contributor
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    Thanks Cursed, gonna try to apply my imitation of a rollercoaster camera-drive as soon as im not lazy as shit anymore.

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