gief that suicidity...![]()
gief that suicidity...![]()
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
Some funny results with a navigation algorithm I have bin working on.
Blue square = start location
Green square = end (goal) location.
circles = nodes
blue = path
19+4 that means i score
Funny? That pathing fails. lol
Just recoded the No spread / No recoil; Figured I'd post screenshots for you guys.
![]()
Update:
I tested the AWP spread @ the T spawn of Dust 2; From the ramp looking towards A.
![]()
Been working on some of the D3D stuff for Hades. Previously I'd been using CEGUI exclusively, but I've started abstracting a lot more of the GUI layer so I can plug in new systems easier.
Just tested it with Bobbysing's GUI lib in L4D. Also works in x64 games.
Hopefully this should pave the way for further improvements to the GUI layer.
WTB High quality *.png!
Counterstrike ftw!
Reading the DBC files!
rawr!
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
Nice MaiN![]()
Mmmm Sexy.
Ingame Z-buffer capture.
Diffuse Pass.
Z-buffer Pass.
Zbuffer and Diffuse combined in Depth Of Field effect.
Hence http://www.madx.dk/footage/WFdofb.mov
Rest of the article at Mads Hagbarth Lund
Looks really cool... Hoping to learn this soon..