i did some reading on these threads:
http://www.mmowned.com/forums/wow-me...t-state-2.html
and:
http://www.mmowned.com/forums/wow-me...-rotation.html
but with the flaming, 'facepalming', and bashing i sometimes don't know if people are being serious or sarcastic.
at any rate, the locations i use for the x,y,z,rotation for 3.0.3 are:
YAddress=PlayerBase+$7d0
XAddress=PlayerBase+$7d4
ZAddress=PlayerBase+$7d8
RotationAddress=PlayerBase+$7dc
what i have been doing is monitoring the value at the RotationAddress (called henceforth the rotation value) and then sending events to the game that simulate pressing A or D down to cause the character to turn left or right to match the angle to the next waypoint.
because of WARDEN and the fact that you cannot change the x,y,z hardly at all without getting kicked, i am hesitant to write to the actual RotationAddress the new rotation value. however, if this is safe, it would be so much simpler to just write the value and have the character turn to the new angle instantly rather than having to simulate a keypress and checking over and over until the toon is pointing the right way.
has anyone tested this or does anyone know if this is ok to do without getting kicked for instant rotation?