Gad... Curse me!!!
I must have been doing something wierd then..
You have been Cursed
It's called CMSG_SET_FACING.I wonder if there is some kind of "null" movement packets to force facing cahnges to be send to server (ie: change facing, send/call "null" movement packet/function w/o actual movement).
let me make more clear (sry for english)... right now, for facing i am directly modifying facing value. as already been pointed this leads to some issue as to sync model position w/ server information about positioning.. to fix that, right after value changing i have to call movement functions (ie MoveForwardStart following MoveForwardStop) to "adjust/send" internal facing info to server. I dont like this way (due some other issues) and was trying to find how to change facing w/o further calls of MoveXXXX function... Unknown (thank to him) point me to dig out CTM (click-to-move) function... and right now i am trying to find/figure out how to use this info![]()
well, i am trying to minimize use of any than "standard" function (function from wow lua api) because my bot (it is not bot actually but rather "helper" ) is in-proc based... and from Unknown's info it looks like CMT function will server better for me.
thanks
p.s. i would rather utilize existing functionality than produce new one... i am so lazy![]()