3.0.3 adresses menu

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  1. #16
    Xarg0's Avatar Member
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    It's a mystery how people who didn't even graduate from primary find their ways to this forum, the truth is somewhere out there....
    I hacked 127.0.0.1

    3.0.3 adresses
  2. #17
    apollo0510's Avatar Active Member
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    Hi there,

    My 3.0.3 definitions so far:

    class OBJECT_STRUCT // tested for 3.0.3
    {
    public:
    /* 0x0004 */ int unknown1;
    /* 0x0008 */ BYTE* pStorage;
    /* 0x000c */ int unknown2;
    /* 0x0010 */ int unknown3;
    /* 0x0014 */ eObjType type;
    /* 0x0018 */ BYTE space1[0x18];
    /* 0x0030 */ OBJECT_GUID guid;
    /* 0x0038 */ DWORD space2;
    /* 0x003C */ OBJECT_STRUCT* pNext;
    /* 0x0040 */ BYTE space3[0xc0];
    /* 0x0100 */ BYTE space100[0x100];
    /* 0x0200 */ BYTE space200[0x100];
    /* 0x0300 */ BYTE space300[0x100];
    /* 0x0400 */ BYTE space400[0x100];
    /* 0x0500 */ BYTE space500[0x100];
    /* 0x0600 */ BYTE space600[0x100];
    /* 0x0700 */ BYTE space700[0xd0];
    /* 0x07d0 */ float x;
    /* 0x07d4 */ float y;
    /* 0x07d8 */ float z;
    /* 0x07dc */ float dir;
    };

    struct PLAYER_STORAGE // tested for 3.0.3
    {
    /* 0 */ OBJECT_GUID player_guid;
    /* 2 */ DWORD dw_08;
    /* 3 */ DWORD dw_0c;
    // --------------------
    /* 4 */ DWORD dw_10;
    /* 5 */ DWORD dw_14;
    /* 6 */ DWORD dw_18;
    /* 7 */ DWORD dw_1c;
    // --------------------
    /* 8 */ DWORD dw_20;
    /* 9 */ DWORD dw_24;
    /* 10 */ DWORD dw_28;
    /* 11 */ DWORD dw_2c;
    // --------------------
    /* 12 */ DWORD dw_30;
    /* 13 */ DWORD dw_34;
    /* 14 */ DWORD dw_38;
    /* 15 */ DWORD dw_3c;
    // --------------------
    /* 16 */ DWORD dw_40;
    /* 17 */ DWORD dw_44;
    /* 18 */ OBJECT_GUID target_guid; // confirmed for 3.0.3
    // --------------------
    /* 20 */ DWORD dw_50;
    /* 21 */ DWORD dw_54;
    /* 22 */ DWORD dw_58; // 0x58
    /* 23 */ DWORD curr_hp; // 0x5c confirmed for 3.0.3
    // --------------------
    /* 24 */ DWORD curr_mana; // 0x60 confirmed for 3.0.3
    /* 25 */ DWORD curr_rage; // 0x64 confirmed for 3.0.3
    /* 26 */ DWORD curr_energy; // 0x68 confirmed for 3.0.3
    /* 27 */ DWORD dw_6c;
    // --------------------
    /* 28 */ DWORD dw_70; // 0x70
    /* 29 */ DWORD dw_74; // 0x74
    /* 30 */ DWORD dw_78;
    /* 31 */ DWORD max_hp; // 0x7C confirmed for 3.0.3
    // --------------------
    /* 32 */ DWORD max_mana; // 0x80 confirmed for 3.0.3
    /* 33 */ DWORD dw_84;
    /* 34 */ DWORD dw_88;
    /* 35 */ DWORD dw_8c;
    // --------------------
    /* 36 */ DWORD dw_90;
    /* 37 */ DWORD dw_94;
    /* 38 */ DWORD dw_98;
    /* 39 */ DWORD dw_9c;
    // --------------------
    /* 40 */ DWORD dw_a0;
    /* 41 */ DWORD dw_a4;
    /* 42 */ DWORD dw_a8;
    /* 43 */ DWORD dw_ac;
    // --------------------
    /* 44 */ DWORD dw_b0;
    /* 45 */ DWORD dw_b4;
    /* 46 */ DWORD dw_b8;
    /* 47 */ DWORD dw_bc;
    // --------------------
    /* 48 */ DWORD dw_c0;
    /* 49 */ DWORD dw_c4;
    /* 50 */ DWORD dw_c8;
    /* 51 */ DWORD dw_cc;
    // --------------------
    /* 52 */ DWORD dw_d0;
    /* 53 */ DWORD level; // confirmed for 3.0.3
    /* 54 */ FACTION faction; // confirmed for 3.0.3
    /* 55 */ DWORD dw_dc;
    };

    What I am still missing is the new offset for UNIT_DYNAMIC_FLAGS in the UNIT_STORAGE (that looks very similar to the PLAYER_STORAGE).

    Anybody has already found it ?

    Greetings

    Apollo

    PS: I found it. Reading FtW.
    Last edited by apollo0510; 11-21-2008 at 04:12 PM.

  3. #18
    Cypher's Avatar Kynox's Sister's Pimp
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    The storage descriptors hasn't changed since 3.0.2 so you can just use my dump in the 3.0.2 thread.

  4. #19
    lanman92's Avatar Active Member
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    What is the new 3.0.3 SendPacket Addy? I was looking at all the imports from WS2_32 in IDA, I saw __imp_send. Is that the right one? It's used at 0x420246.

  5. #20
    Cypher's Avatar Kynox's Sister's Pimp
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    The 3.0.2 and 2.4.3 ones have been posted several times. If you can't update it from that then you should be doing less copy-pasting and more research.

  6. #21
    ostapus's Avatar Active Member
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    Originally Posted by Cursed View Post
    Code:
    WOTLK 3.0.3 build 9183 stuff
    
    0x0096C428 player constant
    0x0093A788 unit constant
    0x0093A788 dynamic object constant
    0x0096CE08 item constant
    0x0096E0E8 game object constant
    0x0096CCF0 container constant
    0x0096CC08 corpse constant
    
    0x0097C674 EI constant
    
    127E014 EI pointer
    
    patches
    
    0x712A2E collision M2(1) special
    0x7128BE collision M2(2) regular
    0x71BA6A collision WMO
    0x8D6598 inf jump patch
    0x49101D language patch
    
    statics
    
    0x10A58A8 mouse over target GUID
    0x92E52C game speed
    0x100B5A0 fall speed
    0x9717C8 MC - angle
    0x9717F0 wall climb angle
    0x96C9D4 gravity
    0x9A8270 jump momentum (water)
    0x9A826C jump momentum (land)
    
    
    P-base = EI pointer(127E014) -> level 1 +30 -> level 2 +28 -> level 3 -> P-base
    All credits to Arigity...
    Any chance for bit explanation for

    0x712A2E collision M2(1) special
    0x7128BE collision M2(2) regular
    0x71BA6A collision WMO


    I was trying to find out how to detect if collision presents between player and other object ( to avoid line of sight ui errors) but failed to dig it out. I couldnt' find function to detect collision (i even not sure is it local or server driven message). I was trying to trace back from UI Error message function but because it event driven (as i suspect) i failed.

    thanks!

  7. #22
    kynox's Avatar Member
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    Those 3 functions are the collision processors, following them will lead you to CGWorldFrame::Intersect.

  8. #23
    ostapus's Avatar Active Member
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    Nice, thanks Kynox!

  9. #24
    ostapus's Avatar Active Member
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    short question, 3.0.3 is on ptr yet, right ? (coz latest i've 3.0.2)

  10. #25
    hypnodok's Avatar Member
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    3.0.3 is on the live servers.

  11. #26
    ostapus's Avatar Active Member
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    omg.. it is 3.0.3... dumb me...

    ty

  12. #27
    Shamun's Avatar Member
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    How can i get this information by myself?
    I mean getting addresses and offsets

  13. #28
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Shamun View Post
    How can i get this information by myself?
    I mean getting addresses and offsets

    Teach yourself programming, reverse engineering, and how to use IDA/OllyDbg/etc.

  14. #29
    carrcrash's Avatar Member
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    google it :/

    i may seem a lil stupid but what does the + 0x8 mean?
    static const unsigned long nameStorePtr = 0x011AE3D0 + 0x8;

  15. #30
    Nesox's Avatar ★ Elder ★
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    oh noes da dreaded necrobumper strikes again :yuck: take a look at shynd's blog
    Shynd’s WoW Modification Journal

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