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  1. #46
    Errage's Avatar Contributor Authenticator enabled
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    I don't like to be off-topic, but dear god, I think this is one of the first threads I've seen Cypher posting in (at least somewhat) actively, where he isn't flaming somebody into deep depression.
    I used to be a Super Mod. Now I'm just Super, thanks for asking.

    3.0.2 Addresses
  2. #47
    Sychotix's Avatar Moderator Authenticator enabled
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    agreed... its got all of WoW's leet memory editors posting in here =P

  3. #48
    Shynd's Avatar Contributor
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    Originally Posted by Errage View Post
    I don't like to be off-topic, but dear god, I think this is one of the first threads I've seen Cypher posting in (at least somewhat) actively, where he isn't flaming somebody into deep depression.
    Setting yourself up as a target?

  4. #49
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Errage View Post
    I don't like to be off-topic, but dear god, I think this is one of the first threads I've seen Cypher posting in (at least somewhat) actively, where he isn't flaming somebody into deep depression.

    I hope you die of Gonorrhea and rot in hell.

    Ahhh that felt good.

    PS. I love how you didn't just say "flaming somebody", but rather, "flaming somebody into deep depression".

  5. #50
    korknob's Avatar Active Member
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    Edit: D'oh, nevermind
    Last edited by korknob; 10-16-2008 at 10:45 PM.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  6. #51
    korknob's Avatar Active Member
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    Anyone know what the new int in the player structure before current health is? 0x05040003 on my 70 rogue, 50332677d. 0x00000905 on 64 loc, 2309d

    Also they moved the buffs from the player_struct... those bastards...

    Don't think these have been mentioned yet:
    Code:
    Spellbook 0x010A5020
    Movement Speed 0x011EEF8C
    Game State 0x0103C6E0
    Build Version 0x009702FA
    Target 0x010A38B0
    Mouse Cursor 0x01177F58
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  7. #52
    Cypher's Avatar Kynox's Sister's Pimp
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    If you bothered to look I've already posted the health information (along with lots of other stuff).
    http://www.mmowned.com/forums/wow-me...formation.html

  8. #53
    Iraq's Avatar Contributor
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    does anyone know where player buffs are stored now? they got moved out of the player_struct

  9. #54
    korknob's Avatar Active Member
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    Yeah I saw that, I was just wondering if you knew what that new int was for (I'm not looking for health info). I didn't see anything posted on there about buffs.

    Edit: I can find 2 separate lists of buffs but no static pointer to either one.
    Last edited by korknob; 10-17-2008 at 01:27 AM.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  10. #55
    Cypher's Avatar Kynox's Sister's Pimp
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    I've already pointed out UNIT_FIELD_AURA has been replaced.

    Jump into the Buff related lua functions and you should be able to work out fairly quickly whats going on.

    Also, what do you mean "whats the new int before health". If you look in the array descriptors I posted you'll see. UNIT_FIELD_BYTES_0.

  11. #56
    korknob's Avatar Active Member
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    I wasn't aware it was called UNIT_FIELD_AURA heh.
    I saw that int is called UNIT_FIELD_BYTES_0, i just meant what does it do/what is it
    Code:
    Spellbook 0x010A6020 (other one didnt include them all)
    Combo Points (Rogue) 0x010A393D
    Buffs are now located at player_base+e2c and obj_pointer+e2c
    As far as I can tell debuffs and buffs are stored in the same list now. Can anyone else verify?
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  12. #57
    Robske's Avatar Contributor
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    Originally Posted by Xarg0 View Post
    Read an Int from 0127BFFC and add 0x30 to it, this is the next adress read an int from it and add 0x28 to it this is your PlayerBase Pointer
    Add x7D0, 0x7D4, 0x7D8, 0x7DC to the Player Base to get the Adress of X,Y,Z, faceing.
    pretty easy ^^
    Greetings,

    After reading through quite alot of threads on this forum, several blogs and the dev wiki, I've come up with this code in AutoIt: (most relevant pieces)

    Code:
    SetPrivilege ("SeDebugPrivilege", 1)
    
    ;Get the PID & Handle
    Global $wowPID = WinGetProcess("World of Warcraft")
    Global $Handle = _OpenProcess($wowPID, $WMRPROCESS_VM_READ)
    
    ;Read an INT from 0x0127BFFC, add 0x30 - 
    ;Read an INT from this value and add 0x28 - 
    ;This should be the playerbase 
    $playerBase = _ReadProcess($Handle, (_ReadProcess($Handle, 0x0127BFFC, "int")+0x30), "int")+0x28
    
    ;Add 0x7D0 to the playerBase and read a float value from it for the x-coordinate.
    $x=_readProcess($Handle, ($playerBase+0x7D0), "float")
    
    Msgbox(0,"x",$x)
    The _OpenProcess and _ReadProcess functions are included in a file from Flo's PvP bot. Now, this code returns 0 where I expected my x-coordinate.

    Reading from a static adress seems to be working quite fine with this code, so I assume I did something wrong with the pointers.

    This works:
    Code:
    $mapID = _ReadProcess($Handle, 0x009BA384, "int")
    Additionally, should this get me to the s_curMgr?
    Code:
    Const $g_clientConnection = 0x011C8248
    Const $objMgr = (_ReadProcess($Handle, $g_clientConnection, "ptr"))+0x285C

    Thanks in advance
    Last edited by Robske; 10-18-2008 at 04:31 AM.

  13. #58
    Xarg0's Avatar Member
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    Your Autoit Code should look like this
    Code:
    $lvl1Pointer=_ReadProcess($Handle, 0x0127BFFC, "ptr")
    $lvl2Pointer=_ReadProcess($Handle, ($lvl1Pointer+0x30), "ptr")
    $PlayerBase=_ReadProcess($Handle, ($lvl2Pointer+0x28), "ptr")
    I'm not shure how Autoit Handles int reading, so I took "ptr" to make shure it reads 4bytes
    I hacked 127.0.0.1

  14. #59
    Robske's Avatar Contributor
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    Originally Posted by Xarg0 View Post
    Your Autoit Code should look like this
    Code:
    $lvl1Pointer=_ReadProcess($Handle, 0x0127BFFC, "ptr")
    $lvl2Pointer=_ReadProcess($Handle, ($lvl1Pointer+0x30), "ptr")
    $PlayerBase=_ReadProcess($Handle, ($lvl2Pointer+0x28), "ptr")
    I'm not shure how Autoit Handles int reading, so I took "ptr" to make shure it reads 4bytes
    Thanks for that, got everything memory-reading related working


    I now moved on to creating a fishing bot, it reads the 3D coordinates from the fishing-bobber object created by the player then transforms it to 2D coordinates using Vector0's script (http://www.mmowned.com/forums/wow-me...ordinates.html) then clicks on it when the animation flag changes to 1.

    Ps: I'm very well aware of the fact that this is quite useless as I still use the mouse, but everything VMT or Interact related is for later as I am still a big newb.

    Wall of questions inc:

    - What's the (3.0.2) adress for the cCameraInfo? (the one who contains the x,y,z,tilt and facing) Can I read these seperatly or do I have to open idVec3 as described in the Wiki by Cypher? (Camera - WoW.Dev Wiki)

    - The new animation flag for the "bobbing"-animation (0 or 1), where is it located? I'm looking for this one now with alot of trail-and-error, so I might find this one later tonight.

  15. #60
    snowboom's Avatar Member
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    :wave: hello..

    4.3.2 player's buff information 0x00CF21C8 , durations 0x00CF20E8
    but now(3.0.2).. not exist that anymore...(GetPlayerBuff,GetPlayerBuffTimeLeft)

    how can i got player's buff info from playerDescriptors or other some way??

    thanks..
    Last edited by snowboom; 10-24-2008 at 12:20 AM.

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