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  1. #31
    RoKFenris's Avatar Member
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    Originally Posted by UnknOwned View Post
    Just add it to the pointers.ini
    and add the code to part before:
    Code:
    $base = _memoryread($pointer ,$wow,'dword')
    $Y = "0x" & hex($base + 0xBF0)
    The offsets 0xBF0, 0xBF4, 0xBF8, 0xBFC have changed, you know
    They are now 0x7D0, 0x7D4, 0x7D8, 0x7DC.

    3.0.2 Addresses
  2. #32
    UnknOwned's Avatar Legendary
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    Originally Posted by RoKFenris View Post
    The offsets 0xBF0, 0xBF4, 0xBF8, 0xBFC have changed, you know
    They are now 0x7D0, 0x7D4, 0x7D8, 0x7DC.
    orly? ...and the static is now 0x0127BFFC but that doesn't help when you do not add the 2 offsets that are in between....

  3. #33
    Zombie911's Avatar Member
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    Anyone know where is UNIT_FIELD_AURA located!?

  4. #34
    korknob's Avatar Active Member
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    Anyone found player_base yet or know how to look for it? I've tried backtracking from the player struct but no-go so far.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  5. #35
    UnknOwned's Avatar Legendary
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    Originally Posted by korknob View Post
    Anyone found player_base yet or know how to look for it? I've tried backtracking from the player struct but no-go so far.
    Sure..
    I can update the wow.dev wiki with the latest data shortly.

  6. #36
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Zombie911 View Post
    Anyone know where is UNIT_FIELD_AURA located!?

    Read my other thread. It has been replaced.


    Originally Posted by korknob View Post
    Anyone found player_base yet or know how to look for it? I've tried backtracking from the player struct but no-go so far.

    Just use the object manager, about 100x easier to update between patches.


    Originally Posted by RoKFenris View Post
    Found it by accident. I was looking at the GetModel function for game objects, and some types of game objects can't have models
    If GOT vanishes again, looking at this function should be enough to find it.

    Interestingly enough GetModel seems to have changed a fair bit. It now takes two params and returns values through them.
    Last edited by Cypher; 10-16-2008 at 02:57 PM.

  7. #37
    Xarg0's Avatar Member
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    korknob's combat log:
    Korknob fails at updating his comercial bot on patch day!
    Patch day hits Korknob criticaly for 1337 dmg!
    Korknob dies!

    sorry but if you're selling out you should know what you're doing...
    I hacked 127.0.0.1

  8. #38
    korknob's Avatar Active Member
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    Knew I would get a comment like that, I thank Cypher for holding back. I'm on dialup so downloading the patch is a trick in itself. Reinstalled WoW 3 times because the update kept failing all from a bad stick of ram :-\ So I'm a little late to the game.

    I've got the ObjMgr stuff but I like player_base because it gives me access to Sticky X/Y/Z and speed variables as well.

    How I'm looking for player_base:
    Search for X value, then change the results to 0 one at a time until I find the sticky X (one that moves the character), subtract 0x10 and look for that address. Subtract 0x110 from that address and you're at player_base. I've searched for that address and got about 6 results, then i tried searching for those addresses and didnt get any pointers to them.

    As for selling out there are more people using a cracked version of my software than people that have bought it. /shrug
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  9. #39
    crazyelfjj's Avatar Member
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    k...and how does the codes stay updated???it keeps saying new pointers needed...i press X or anything and it goes back to the normal code it was before...
    One step at a time...

  10. #40
    UnknOwned's Avatar Legendary
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    Originally Posted by korknob View Post
    Knew I would get a comment like that, I thank Cypher for holding back. I'm on dialup so downloading the patch is a trick in itself. Reinstalled WoW 3 times because the update kept failing all from a bad stick of ram :-\ So I'm a little late to the game.

    I've got the ObjMgr stuff but I like player_base because it gives me access to Sticky X/Y/Z and speed variables as well.

    How I'm looking for player_base:
    Search for X value, then change the results to 0 one at a time until I find the sticky X (one that moves the character), subtract 0x10 and look for that address. Subtract 0x110 from that address and you're at player_base. I've searched for that address and got about 6 results, then i tried searching for those addresses and didnt get any pointers to them.

    As for selling out there are more people using a cracked version of my software than people that have bought it. /shrug


    [EDIT - Simplified....]

    Code:
    [[[0127BFFC]+0x30]+0x28] == PlayerBase
    I also added it to the wiki:
    http://www.madx.dk/wowdev/wiki/index...yer#PlayerBase
    Last edited by UnknOwned; 10-16-2008 at 05:12 PM.

  11. #41
    Bird Is The Word's Avatar Contributor
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    still confused with the XYZ pointers.

























  12. #42
    korknob's Avatar Active Member
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    Thank you sir, saved me quite a bit of time.
    Then it comes to be that the soothing light at the end of your tunnel
    Was just a freight train coming your way

  13. #43
    crazyelfjj's Avatar Member
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    anything yet??all this code stuff doesnt mean we know it....(F5) nope no stuff to explain the xyz pointers yet....
    One step at a time...

  14. #44
    Xarg0's Avatar Member
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    Read an Int from 0127BFFC and add 0x30 to it, this is the next adress read an int from it and add 0x28 to it this is your PlayerBase Pointer
    Add x7D0, 0x7D4, 0x7D8, 0x7DC to the Player Base to get the Adress of X,Y,Z, faceing.
    pretty easy ^^
    I hacked 127.0.0.1

  15. #45
    Cypher's Avatar Kynox's Sister's Pimp
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    @Korknob
    What I was referring to was grabbing LocalGUID from the ObjectManager, then passing that to GetObjectByGUID. That will get you a pointer to the LocalPlayer and theres no need to worry about messy pointer arithmetic that changes vastly between patches.

    Although Malu's approach will work easier in AutoIt. Each to their own, but I prefer stuff I can automate. (eg via pattern scanning, I basically had to do zero updating to my object manager implementation)

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