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  1. #241
    Vogel81's Avatar Master Sergeant
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    How do you add a pet to "Favorites" ?

    [PQR] CodeMyLife PokeRotation - Automated Pet Battles.
  2. #242
    sharkyx1x's Avatar Active Member
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    Originally Posted by Aegeus View Post
    Same here. My best strategy was to transfer a 90 toon on a high pop server, buy the stupidly cheap pets and then level them and flip for 3-4x more on my own realm.
    The easier way to do that is to make a level 1 and then just buy some gold instead of transfering. The just level them on your home server. Ive used this method

  3. #243
    Kaylo's Avatar Active Member
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    Originally Posted by Vogel81 View Post
    How do you add a pet to "Favorites" ?
    Open Pet Journal and rightclick the Pet you want to add as favorite and click "Set Favorite"

  4. #244
    Vogel81's Avatar Master Sergeant
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    Originally Posted by Kaylo View Post
    Open Pet Journal and rightclick the Pet you want to add as favorite and click "Set Favorite"
    lol derp. Thanks. I kept looking in the rotation for it. /facepalm
    Last edited by Vogel81; 09-17-2013 at 01:04 AM.

  5. #245
    Jooknow's Avatar Member
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    What is the "Eternal Rigner" you refer to sir?

  6. #246
    CodeMyLife's Avatar Contributor
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    Eternal Rigner is just any kind of pet that can survive long and kill ennemies slowly while surviving. However with the new Pet Swapper it doesnt matter anymore. If your pets gets low they will be swapped.
    Soapbox Rotations Developer

  7. #247
    Kaylo's Avatar Active Member
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    Currently using version 1.17 and have a problem with pet switching while leveling pets. I used this version in 5.3 and i didnt have any issues. I didnt change anything but my problem is that he doesnt choose a new pet when one dies. For example, low level in slot1, lvl 25 in slot2, lvl 25 in slot 3. low level pet does 1 spell as he should and then switch to slot 2 pet. He doesnt switch to another pet is pet in slot 2 dies. the gui for choosing pets is up but he isnt doing anything. if i choose slot 3 pet then he continues to fight. I havent made any change to ui or addons since 5.4 hit.

  8. #248
    sharkyx1x's Avatar Active Member
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    Hey CML, found a issue with your follow distance thing. After i had beat all pets in my area it literally found one about 300 yards across the map and started trying to get ot it, even though im set at 40

  9. #249
    Vogel81's Avatar Master Sergeant
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    Can anyone suggest some good pvp pet teams to use with this rotation?

  10. #250
    CodeMyLife's Avatar Contributor
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    Originally Posted by Kaylo View Post
    Currently using version 1.17 and have a problem with pet switching while leveling pets. I used this version in 5.3 and i didnt have any issues. I didnt change anything but my problem is that he doesnt choose a new pet when one dies. For example, low level in slot1, lvl 25 in slot2, lvl 25 in slot 3. low level pet does 1 spell as he should and then switch to slot 2 pet. He doesnt switch to another pet is pet in slot 2 dies. the gui for choosing pets is up but he isnt doing anything. if i choose slot 3 pet then he continues to fight. I havent made any change to ui or addons since 5.4 hit.
    Make sure to Clear All Filters, also Check Display Lua errors.

    Originally Posted by sharkyx1x View Post
    Hey CML, found a issue with your follow distance thing. After i had beat all pets in my area it literally found one about 300 yards across the map and started trying to get ot it, even though im set at 40
    Thanks for reporting, I know Nav is a bit inneficient lately and finally found why tonight. It's an internal function of PQR that gives positions that is broken since 5.4.

    You can test my CheckDistance in your client in chat. /run print(CML_GetDistance("player","target")) usually it was giving the yards you were away from the target but now it gives hilarious numbers.

    Now that I found theres an issue I will make something that will rely on Click To Move. It will works great for the Best Spots.

    PokeRotation v1.19
    - Changed follower from nav to click-to-move because PQR_UnitInfo wich is used for Nav is actually broken. From now on you need Click-To-Move to be Enabled for this to work.
    Last edited by CodeMyLife; 09-21-2013 at 02:14 AM.
    Soapbox Rotations Developer

  11. #251
    Aegeus's Avatar Contributor Walter White CoreCoins Purchaser
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    I've had click to move on anyway and it resolved the problems for me. Thanks for the update though!

    EDIT: It's removed the ability to put in specific pet names and targets non-combat pets now
    Last edited by Aegeus; 09-21-2013 at 05:14 AM.


    “If you don’t know who I am, then maybe your best course would be to tread lightly.” - Walter White

  12. #252
    CodeMyLife's Avatar Contributor
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    Originally Posted by Aegeus View Post
    I've had click to move on anyway and it resolved the problems for me. Thanks for the update though!

    EDIT: It's removed the ability to put in specific pet names and targets non-combat pets now
    if UnitIsWildBattlePet("target")
    and not UnitIsDeadOrGhost("target") then
    InteractUnit(UnitName("target"))
    SetTimerScan = GetTime()
    return true
    end

    it should not?
    Soapbox Rotations Developer

  13. #253
    Aegeus's Avatar Contributor Walter White CoreCoins Purchaser
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    Well I had it set to look for Minfernal, but it randomly targetted Tainted Rats that weren't even flagged for Pet Battles


    “If you don’t know who I am, then maybe your best course would be to tread lightly.” - Walter White

  14. #254
    CodeMyLife's Avatar Contributor
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    So it seems I was right. My offset version for some reason was not accurate. I personally Updated via PQR when last update released and Cuteone did too. However my offset version was not the same as hers and she was having good results with PQR_UnitInfo so I gave her offset a shot and it worked.

    Her offsets : <Obj_X>0x7F8</Obj_X>
    My offsets : <Obj_X>0x830</Obj_X>

    So if you have

    BROKEN
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    -<Offsets>
    <CurrentWoWVersion>17371</CurrentWoWVersion>
    <WoWVersionOffset>0xC6652F</WoWVersionOffset>
    <PlayerName>0xEABE58</PlayerName>
    <PlayerClass>0xEABFD5</PlayerClass>
    <GetCurrentKeyBoardFocus>0xB9DC5C</GetCurrentKeyBoardFocus>
    <GameState>0xD4D3FE</GameState>
    <Lua_DoStringAddress>0x4FEDA</Lua_DoStringAddress>
    <Lua_GetLocalizedTextAddress>0x40C65B</Lua_GetLocalizedTextAddress>
    <CVarBaseMgr>0xB91188</CVarBaseMgr>
    <CVarArraySize>0x400</CVarArraySize>
    <ObjMgr>0xEABE18</ObjMgr>
    <CurMgr>0x462C</CurMgr>
    <ClntObjMgrGetActivePlayerObjAddress>0x4ED4</ClntObjMgrGetActivePlayerObjAddress>
    <LocalGUID>0xE0</LocalGUID>
    <FirstObject>0xCC</FirstObject>
    <NextObject>0x34</NextObject>
    <Descriptors>0x4</Descriptors>
    <Obj_TypeOffset>0xC</Obj_TypeOffset>
    <Obj_X>0x7F8</Obj_X>
    <Obj_TargetGUID>0x28</Obj_TargetGUID>
    <ClickTerrain>0</ClickTerrain>
    </Offsets>
    BROKEN

    you should get rid of it and use

    VALID
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    -<Offsets>
    <CurrentWoWVersion>17371</CurrentWoWVersion>
    <WoWVersionOffset>0xC6652F</WoWVersionOffset>
    <PlayerName>0xEABE58</PlayerName>
    <PlayerClass>0xEABFD5</PlayerClass>
    <GetCurrentKeyBoardFocus>0xB9DC5C</GetCurrentKeyBoardFocus>
    <GameState>0xD4D3FE</GameState>
    <Lua_DoStringAddress>0x4FEDA</Lua_DoStringAddress>
    <Lua_GetLocalizedTextAddress>0x40C65B</Lua_GetLocalizedTextAddress>
    <CVarBaseMgr>0xB91188</CVarBaseMgr>
    <CVarArraySize>0x400</CVarArraySize>
    <ObjMgr>0xEABE18</ObjMgr>
    <CurMgr>0x462C</CurMgr>
    <ClntObjMgrGetActivePlayerObjAddress>0x4ED4</ClntObjMgrGetActivePlayerObjAddress>
    <LocalGUID>0xE0</LocalGUID>
    <FirstObject>0xCC</FirstObject>
    <NextObject>0x34</NextObject>
    <Descriptors>0x4</Descriptors>
    <Obj_TypeOffset>0xC</Obj_TypeOffset>
    <Obj_X>0x830</Obj_X>
    <Obj_TargetGUID>0x28</Obj_TargetGUID>
    <ClickTerrain>0</ClickTerrain>
    </Offsets>
    VALID

    If you experience issues with PQR_UnitFacing or PQR_UnitInfo, get the second offset.
    Soapbox Rotations Developer

  15. #255
    CodeMyLife's Avatar Contributor
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    I will reupdate with 1.17 nav now that i got the offset problem fixed. If you guyz experiment issues with Nav, your offsets are wrong.
    Soapbox Rotations Developer

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