Beastmaster pvp/pve rotation menu

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  1. #61
    xLegendx's Avatar Member
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    What rating have you achieved with your PvP profile?

    Beastmaster pvp/pve rotation
  2. #62
    Enragerx's Avatar Master Sergeant
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    Originally Posted by xLegendx View Post
    What rating have you achieved with your PvP profile?
    I only 1v1 and it's 2100'ish

  3. #63
    xLegendx's Avatar Member
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    Originally Posted by Enragerx View Post
    I only 1v1 and it's 2100'ish
    it seems to detarget A LOOOTTTTT (LoS thing, I guess?) It bugs a bit and gets annoying at times.

    deterrence should be used manually, in most occasions.
    Targets at low HP and im using deterrence at 200k hp xD

    One suggestion is adding feign death on frost bombs and chaos bolts or just harmful shit in general.

    P.S - if you want skill capped videos on hunters let me know.
    My only request is to use that knowledge to improve the profile (:
    Last edited by xLegendx; 04-11-2013 at 05:14 PM.

  4. #64
    BroloElCunado's Avatar Member
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    Yeah targeting goes crazy when breaking los. Even when they come back into range it detargets them for some reason. Any way to disable this and just use manual targetting?

    If the target is low on HP and runs out of LOS, and my kill command and blink strike are both off of CD...it should cast them. A little frustrating at times when I'm trying to keep track of a target in bg's and because LOS breaks my pet returns back to me. Or if my pet breaks LOS it detargets. Also frustrating when I have a target at low HP.

    For example in warsong gulch or twin peaks, when a target jumps down from the top level of the flag room, my pet loses LOS and it will detarget, despite me being 5 feet from a low HP enemy flag carrier ><
    Last edited by BroloElCunado; 04-11-2013 at 10:31 PM.

  5. #65
    Enragerx's Avatar Master Sergeant
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    Originally Posted by BroloElCunado View Post
    Yeah targeting goes crazy when breaking los. Even when they come back into range it detargets them for some reason. Any way to disable this and just use manual targetting?

    If the target is low on HP and runs out of LOS, and my kill command and blink strike are both off of CD...it should cast them. A little frustrating at times when I'm trying to keep track of a target in bg's and because LOS breaks my pet returns back to me. Or if my pet breaks LOS it detargets. Also frustrating when I have a target at low HP.

    For example in warsong gulch or twin peaks, when a target jumps down from the top level of the flag room, my pet loses LOS and it will detarget, despite me being 5 feet from a low HP enemy flag carrier ><

    it was intentional for it to clear target if they go LoS, however after a bit of testing I agree it's annoying lol and not a good solution to the WoW api LoS issue, I spent alot of time today creating a resolution and am now releasing a new version 1.5c that will resolve the issues you guys are having

    Three things will happen if your target goes LoS now.

    1) you will stop attack and stop any current cast

    2) you will not try to recast any ability if your target is not in LoS for 3 secs

    3) you will not spam your abilities if recasting on a target that is currently not in LoS after 3 secs


    I have also refined and made more code adjustments to how the rotation reacts to a target that is crowd controlled, like scatter shot, or freezing trap for example.


    Two things will happen on CC now

    1) you will stop attack

    2) you will stop any current cast in progress

    3) you can continue to target the CC and not attack until you intentionally attack, or the CC breaks


    To sum up, all targeting issues are resolved with you, your pet, and LoS targets, no more derp
    Also the rotation will always feign if your current target is targeting >you< and casting a hostile spell at >you<.


    And Finally the last change made is to burst damage, if you activate burst damage while in pvp rotation it will use readiness to reset cd's on the damage abilities just like it does in pve rotation, but it will only do that if you have burst damage activated

    hope this helps and ty for the feedback
    Last edited by Enragerx; 04-12-2013 at 03:52 AM.

  6. #66
    xLegendx's Avatar Member
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    Originally Posted by Enragerx View Post
    it was intentional for it to clear target if they go LoS, however after a bit of testing I agree it's annoying lol and not a good solution to the WoW api LoS issue, I spent alot of time today creating a resolution and am now releasing a new version 1.5c that will resolve the issues you guys are having

    Three things will happen if your target goes LoS now.

    1) you will stop attack and stop any current cast

    2) you will not try to recast any ability if your target is not in LoS for 3 secs

    3) you will not spam your abilities if recasting on a target that is currently not in LoS after 3 secs


    I have also refined and made more code adjustments to how the rotation reacts to a target that is crowd controlled, like scatter shot, or freezing trap for example.


    Two things will happen on CC now

    1) you will stop attack

    2) you will stop any current cast in progress

    3) you can continue to target the CC and not attack until you intentionally attack, or the CC breaks


    To sum up, all targeting issues are resolved with you, your pet, and LoS targets, no more derp
    Also the rotation will always feign if your current target is targeting >you< and casting a hostile spell at >you<.


    And Finally the last change made is to burst damage, if you activate burst damage while in pvp rotation it will use readiness to reset cd's on the damage abilities just like it does in pve rotation, but it will only do that if you have burst damage activated

    hope this helps and ty for the feedback

    Sweet, thanks man. I will test it out more and suggest more features :P

  7. #67
    Enragerx's Avatar Master Sergeant
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    Originally Posted by xLegendx View Post
    Sweet, thanks man. I will test it out more and suggest more features :P

    I just made improvements to all the CC abilities..

    -- Trap launcher being on or off will always happen at the appropriate time, and depending on which trap key bind you are pressing will determine the logic

    -- Non trap CC had improvements made to the conditions at which they apply

    -- Holding left shift now does does a complete target clear + rotation pause...in other words you stop attacking, your pet follows you, you clear the target, rotation pauses

    -- A murder of Crows is now used by -- Burst Damage --


    I'm re-uploading 1.5c (edited) with the changes, I'm not changing the version number, just a few quick fixes.


    I am working on adding PQ_Interface to the rotation, if you have any suggestions on what you would like to see let me know please
    Last edited by Enragerx; 04-12-2013 at 09:44 AM.

  8. #68
    BroloElCunado's Avatar Member
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    Feels a bit better. I'm still getting rotation lockups when my pet cant kill command or blink strike, even when I'm in range if my pet is feared or cc'd it seems to attempt to spam those abilities. Doing some more testing!


    Edit: also blink strike is changing completely in 5.3 just a heads up.

  9. #69
    xLegendx's Avatar Member
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    Originally Posted by BroloElCunado View Post
    Feels a bit better. I'm still getting rotation lockups when my pet cant kill command or blink strike, even when I'm in range if my pet is feared or cc'd it seems to attempt to spam those abilities. Doing some more testing!


    Edit: also blink strike is changing completely in 5.3 just a heads up.
    Whats changing?

    Edit: seems like a buff to hunters in my opinion?

    Also, disengage seems to have beem removed? :P
    Unless I had PvE mode on by mistake
    Last edited by xLegendx; 04-12-2013 at 06:45 PM.

  10. #70
    BroloElCunado's Avatar Member
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    It's becoming passive and yeah it seems like a buff. Pet should always be on the target now.

  11. #71
    Enragerx's Avatar Master Sergeant
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    Originally Posted by xLegendx View Post
    Whats changing?

    Edit: seems like a buff to hunters in my opinion?

    Also, disengage seems to have beem removed? :P
    Unless I had PvE mode on by mistake

    you were in pve mode

  12. #72
    Enragerx's Avatar Master Sergeant
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    Originally Posted by BroloElCunado View Post
    Feels a bit better. I'm still getting rotation lockups when my pet cant kill command or blink strike, even when I'm in range if my pet is feared or cc'd it seems to attempt to spam those abilities. Doing some more testing!


    Edit: also blink strike is changing completely in 5.3 just a heads up.
    I'll see what I can do

    I'm releasing the PQ Interface version of this today 1.6, it has a vastly improved Data file, Immunity, snare, root, fear, stun logic is updated and lockups should be resolved in any given situation

    With the new version you will need to...

    -- use the new Data file "PQR_Beast_Data" -- put it in your data folder

    -- use the new Data file "PQR_PQI" -- put it in your data folder

    you will also need to use the WoW Addon "PQInterface" which is included with the download --put it in the Interface / addons folder in your wow directory


    give me some feedback!! .....I plan to add a lot more into PQInterface, I will soon include the ability to assign the burst damage abilities you want to the mouse hotkey.
    Last edited by Enragerx; 04-13-2013 at 12:16 PM.

  13. #73
    Enragerx's Avatar Master Sergeant
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    I am testing the new rotation now in BG's and should be releasing within an hour

  14. #74
    xLegendx's Avatar Member
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    Originally Posted by Enragerx View Post
    I am testing the new rotation now in BG's and should be releasing within an hour
    Awesome man :P
    And is it just me or hunter survivability isnt that great in 2v2 arena with a double dps?
    I imagine with a healer it wouldn't be too bad

  15. #75
    BroloElCunado's Avatar Member
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    Good stuff! Look forward to it.


    Edit: Can we get a hotkey for level 90 talents? Glaive toss works well in the rotation but it never uses power shot, and its hard to spam cast it when pqr is running.
    Last edited by BroloElCunado; 04-13-2013 at 08:06 PM.

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