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  1. #46
    Weird0's Avatar Contributor
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    i had something weird happening @ protectors with this profile it randomly used traps and simply placed them right b4 me and also used feign death once totally random oO

    besides that happening its a damn nice hunter profile
    Last edited by Weird0; 04-09-2013 at 06:47 AM.

    Beastmaster pvp/pve rotation
  2. #47
    Enragerx's Avatar Master Sergeant
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    Originally Posted by Weird0 View Post
    i had something weird happening @ protectors with this profile it randomly used traps and simply placed them right b4 me and also used feign death once totally random oO

    besides that happening its a damn nice hunter profile
    right...it did exactly what it should do, if you are in melee range of a Boss 9.9 yards it should place Explosive trap, also if you are suddenly targeted by a spell you will feign death to avoid it

    there were a few minor trap glitches I got worked out and am now releasing 1.5a, I also made vast improvements to the code across the board, no more spells trying to overlap + spell priority in each ability which was simply a pain in the butt lol...but it is done and tested, just spent 15 hours straight on this release have fun and thanks for the compliment

  3. #48
    Enragerx's Avatar Master Sergeant
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    Originally Posted by BroloElCunado View Post
    Syncing up blink strike and kill command when possible would be great, pretty much standard procedure for PVP hunters.


    Do you plan to integrate this with the PQInterface addon? All this profile is missing is easy keybind customization. Burst is good. My gear sucks right now so I can't really say for sure but it feels like I am way outperforming my current ilvl. Thrill of the hunt is the only real choice for pvp hunters, and the profile seems to dump arcane shots from the proc very well!

    Deterrence conditions could be changed to be more specific, instead of going off of health only (personally I removed it from the rotation as well as silencing shot and scatter shot, using those manually w/ mouseover macros. Only popping when you're being attacked within melee range by a class that has X amount of active buffs/cooldowns...not sure the limitations with the code but I think some profiles have similar features....
    If you need anyone to help test or someone to ask hunter related questions feel free to PM me!
    if you are in pvp rotation it will save deterrence for healing you, I made improvements to the heal + deterrence code in the release I just put up 1.5a should'nt be wasting any heals or readiness unless you absolutely are dying
    if you are in pve rotation it will use deterrence as in pvp rotation however it saves readiness for burst damage

    the other suggestions you have are just now released in 1.5a

  4. #49
    Weird0's Avatar Contributor
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    Originally Posted by Enragerx View Post
    right...it did exactly what it should do, if you are in melee range of a Boss 9.9 yards it should place Explosive trap, also if you are suddenly targeted by a spell you will feign death to avoid it

    there were a few minor trap glitches I got worked out and am now releasing 1.5a, I also made vast improvements to the code across the board, no more spells trying to overlap + spell priority in each ability which was simply a pain in the butt lol...but it is done and tested, just spent 15 hours straight on this release have fun and thanks for the compliment
    thanks for the clarification on why that happened. now after trying again it now works just perfectly. really really great work (cant say that enoughe on that profile )

    but i have to agree with someone that posted b4 on regards of the keybindings nova frame is nice. but i wont complain i take what i get since i cant do stuff like that myself ^^

  5. #50
    Enragerx's Avatar Master Sergeant
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    Originally Posted by Weird0 View Post
    thanks for the clarification on why that happened. now after trying again it now works just perfectly. really really great work (cant say that enoughe on that profile )

    but i have to agree with someone that posted b4 on regards of the keybindings nova frame is nice. but i wont complain i take what i get since i cant do stuff like that myself ^^
    I'm slowly building the code for PQ_interface, that release is a couple of weeks away, If I didn't work then it would be within a week lol

  6. #51
    TreeEskimo's Avatar Member
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    Holy shit you're doing amazing work! Thanks so much!

    One minor thing though; the mouse3 scatter+trap bind works fine, but it first traps and THEN scatters which means people could easily get away from the trap in arenas.
    Last edited by TreeEskimo; 04-09-2013 at 09:06 PM.

  7. #52
    Enragerx's Avatar Master Sergeant
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    Originally Posted by TreeEskimo View Post
    Holy shit you're doing amazing work! Thanks so much!

    One minor thing though; the mouse3 scatter+trap bind works fine, but it first traps and THEN scatters which means people could easily get away from the trap in arenas.
    just reverse the order in your abilities list

  8. #53
    Weird0's Avatar Contributor
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    Originally Posted by Enragerx View Post
    I'm slowly building the code for PQ_interface, that release is a couple of weeks away, If I didn't work then it would be within a week lol
    good to hear

    /edit

    here are some quick ideas/feedback since you are already working on the code what i feel in some fights is lacking or what is missing in general


    automatic traps on/off
    assign hotkey for stampede + rapid fire
    automatic feign death on/off
    mouseover traps with traplauncher on hotkey
    automatic trinkest on/off


    also on another sidenote i dont know what you did differently with your code but im way outperforming with my current hunter (ilvl 481 currently swapping him for my dk as main sicne even with a ilvl of 519 its damn hard to find a spot as a melee ^^) im currently competing with one of our hunters that has a ilvl of 490 and no hes no retard seen him play for several months now.
    Last edited by Weird0; 04-10-2013 at 06:12 AM.

  9. #54
    TreeEskimo's Avatar Member
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    Originally Posted by Weird0 View Post
    good to hear

    /edit

    here are some quick ideas/feedback since you are already working on the code what i feel in some fights is lacking or what is missing in general


    automatic traps on/off
    assign hotkey for stampede + rapid fire
    automatic feign death on/off
    mouseover traps with traplauncher on hotkey
    automatic trinkest on/off


    also on another sidenote i dont know what you did differently with your code but im way outperforming with my current hunter (ilvl 481 currently swapping him for my dk as main sicne even with a ilvl of 519 its damn hard to find a spot as a melee ^^) im currently competing with one of our hunters that has a ilvl of 490 and no hes no retard seen him play for several months now.
    Theres already hotkey for stampede + rapid fire, its mouse4. You just activate it for burst.
    Also, mouse5 is launching all traps when held down (you can just take out one trap from the code if you dont want ice trap for example).

    I agree with the trinket though, especially for PVP. But I have just taken it out for now

  10. #55
    Enragerx's Avatar Master Sergeant
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    Originally Posted by TreeEskimo View Post
    Theres already hotkey for stampede + rapid fire, its mouse4. You just activate it for burst.
    Also, mouse5 is launching all traps when held down (you can just take out one trap from the code if you dont want ice trap for example).

    I agree with the trinket though, especially for PVP. But I have just taken it out for now
    if you guys want the trinket on burst then go into the trinket ability and add this line of code at the very top above all the other code

    if not BurstSwap then return false end
    Last edited by Enragerx; 04-10-2013 at 08:13 AM.

  11. #56
    TreeEskimo's Avatar Member
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    Originally Posted by Enragerx View Post
    if you guys want the trinket on burst then go into the trinket ability and add this line of code at the very top above all the other code

    if not BurstSwap then return false end
    OK, thanks

    OK, seems like I've set everything up to fit my playstyle accordingly.
    However, theres two things thats bugging me a bit:

    How will I go on about removing so my pet ONLY attacks people that I have targeted?
    Sometimes it will attack people that I havent targeted. Also what about how to remove auto-targeting nearest enemy/whatever it does?

    Just personal preference.

    btwbtw is there a way to remove so when my pet is cc'd it wont try to spam abilities that it needs to be in range of?
    When it does that, it will only autoshoot until pet gets in range.
    Last edited by TreeEskimo; 04-10-2013 at 07:12 PM.

  12. #57
    Weird0's Avatar Contributor
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    Originally Posted by TreeEskimo View Post
    Theres already hotkey for stampede + rapid fire, its mouse4. You just activate it for burst.
    Also, mouse5 is launching all traps when held down (you can just take out one trap from the code if you dont want ice trap for example).

    I agree with the trinket though, especially for PVP. But I have just taken it out for now

    feel free to explain to me where mouse4 and 5 is located on my mouse with 3 "buttons"

  13. #58
    Enragerx's Avatar Master Sergeant
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    Originally Posted by Weird0 View Post
    feel free to explain to me where mouse4 and 5 is located on my mouse with 3 "buttons"
    get a new mouse, a mouse with the buttons you need is under 20 dollars

    or change the code yourself sorry ):

    I cant just change it only for you, and besides when I release 1.6 with PQ_Interface problem solved..

    however until then you can use a mouseclick on your bar to activate those abilities, the rotation supports mouse clicking and will pause for a moment to cast a spell if you click on it manually
    Last edited by Enragerx; 04-11-2013 at 03:39 AM.

  14. #59
    Enragerx's Avatar Master Sergeant
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    I'm releasing 1.5b now...lots of code tweaking and refinement

    -- concussive shot pvp will only cast when you're moving

    -- Burst Damage = Stampede + Rapid Fire + Racials + Trinket / Gloves + ( Readiness pve )

    -- Focus Fire will wait for Thrill of the hunt buff to fall off before casting

    -- Fixed an issue when the rotation would freak out on an npc that was channeling a spell

    -- Fixed
    Originally Posted by TreeEskimo View Post
    How will I go on about removing so my pet ONLY attacks people that I have targeted?
    Sometimes it will attack people that I havent targeted. Also what about how to remove auto-targeting nearest enemy/whatever it does?
    -- All of the abilities are now 100% conditional, and the conditions are hard coded into EVERY ability, now the rotation is worthy of PQ_Interface it does exactly what it should do period, no spells stumbling over each other trying to cast, very smooth and natural
    Last edited by Enragerx; 04-11-2013 at 07:18 AM.

  15. #60
    Weird0's Avatar Contributor
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    Originally Posted by Enragerx View Post
    get a new mouse, a mouse with the buttons you need is under 20 dollars

    or change the code yourself sorry ):

    I cant just change it only for you, and besides when I release 1.6 with PQ_Interface problem solved..

    however until then you can use a mouseclick on your bar to activate those abilities, the rotation supports mouse clicking and will pause for a moment to cast a spell if you click on it manually
    np i can handle it for now, it was just an answer to the guy that wrote it is already coded in. yes it is and also what i wrote with the feedback was just a feedback to what you could add in future releases not meant to hassle you to work faster

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