i had something weird happening @ protectors with this profile it randomly used traps and simply placed them right b4 me and also used feign death once totally random oO
besides that happening its a damn nice hunter profile
i had something weird happening @ protectors with this profile it randomly used traps and simply placed them right b4 me and also used feign death once totally random oO
besides that happening its a damn nice hunter profile
Last edited by Weird0; 04-09-2013 at 06:47 AM.
right...it did exactly what it should do, if you are in melee range of a Boss 9.9 yards it should place Explosive trap, also if you are suddenly targeted by a spell you will feign death to avoid it
there were a few minor trap glitches I got worked out and am now releasing 1.5a, I also made vast improvements to the code across the board, no more spells trying to overlap + spell priority in each ability which was simply a pain in the butt lol...but it is done and tested, just spent 15 hours straight on this release have fun and thanks for the compliment![]()
if you are in pvp rotation it will save deterrence for healing you, I made improvements to the heal + deterrence code in the release I just put up 1.5a should'nt be wasting any heals or readiness unless you absolutely are dying
if you are in pve rotation it will use deterrence as in pvp rotation however it saves readiness for burst damage
the other suggestions you have are just now released in 1.5a
thanks for the clarification on why that happened. now after trying again it now works just perfectly. really really great work (cant say that enoughe on that profile)
but i have to agree with someone that posted b4 on regards of the keybindings nova frame is nice. but i wont complain i take what i get since i cant do stuff like that myself ^^
Holy shit you're doing amazing work! Thanks so much!
One minor thing though; the mouse3 scatter+trap bind works fine, but it first traps and THEN scatters which means people could easily get away from the trap in arenas.
Last edited by TreeEskimo; 04-09-2013 at 09:06 PM.
good to hear
/edit
here are some quick ideas/feedback since you are already working on the code what i feel in some fights is lacking or what is missing in general
automatic traps on/off
assign hotkey for stampede + rapid fire
automatic feign death on/off
mouseover traps with traplauncher on hotkey
automatic trinkest on/off
also on another sidenote i dont know what you did differently with your code but im way outperforming with my current hunter (ilvl 481 currently swapping him for my dk as main sicne even with a ilvl of 519 its damn hard to find a spot as a melee ^^) im currently competing with one of our hunters that has a ilvl of 490 and no hes no retard seen him play for several months now.
Last edited by Weird0; 04-10-2013 at 06:12 AM.
Theres already hotkey for stampede + rapid fire, its mouse4. You just activate it for burst.
Also, mouse5 is launching all traps when held down (you can just take out one trap from the code if you dont want ice trap for example).
I agree with the trinket though, especially for PVP. But I have just taken it out for now![]()
OK, thanks
OK, seems like I've set everything up to fit my playstyle accordingly.
However, theres two things thats bugging me a bit:
How will I go on about removing so my pet ONLY attacks people that I have targeted?
Sometimes it will attack people that I havent targeted. Also what about how to remove auto-targeting nearest enemy/whatever it does?
Just personal preference.
btwbtw is there a way to remove so when my pet is cc'd it wont try to spam abilities that it needs to be in range of?
When it does that, it will only autoshoot until pet gets in range.
Last edited by TreeEskimo; 04-10-2013 at 07:12 PM.
get a new mouse, a mouse with the buttons you need is under 20 dollars
or change the code yourself sorry ):
I cant just change it only for you, and besides when I release 1.6 with PQ_Interface problem solved..
however until then you can use a mouseclick on your bar to activate those abilities, the rotation supports mouse clicking and will pause for a moment to cast a spell if you click on it manually
Last edited by Enragerx; 04-11-2013 at 03:39 AM.
I'm releasing 1.5b now...lots of code tweaking and refinement
-- concussive shot pvp will only cast when you're moving
-- Burst Damage = Stampede + Rapid Fire + Racials + Trinket / Gloves + ( Readiness pve )
-- Focus Fire will wait for Thrill of the hunt buff to fall off before casting
-- Fixed an issue when the rotation would freak out on an npc that was channeling a spell
-- Fixed -- All of the abilities are now 100% conditional, and the conditions are hard coded into EVERY ability, now the rotation is worthy of PQ_Interfaceit does exactly what it should do period, no spells stumbling over each other trying to cast, very smooth and natural
Last edited by Enragerx; 04-11-2013 at 07:18 AM.