Better yet I'll add a not mounted condition to mark of the wild
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Better yet I'll add a not mounted condition to mark of the wild
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BadRotationsDeveloper
Yeah that would fix the mark issue. A couple other nuances cause me to not run the profile out of combat, but this is personal preference. No worries though, I will just do like I did with pongs, copy the main rotation, and just remove CDs for a "trash" rotation.
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Tell me what you want and I'll see what I can do
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BadRotationsDeveloper
Well cute, your perseverance has paid off.
I ran multiple tests today comparing Firepongs 2.2.4 with your 1.3.1 (Or w/e your most recent update is)
These were done on a Single Raidr's Target dummy (There was not additional Thrash applications done on the nearest additional Dummy either - Notice the position of the cat in the image below)
These were the 2 closest in comparison parses. Keep in mind I'm biased to Firepong's profiles, as I have used them since he started making them. So naturally I have been hesitant to think it could be improved.
Now it seems Firepong's is slightly less on a 60 million parse. (By about 5k DPS)
There are some restrictions to this though , as this is a 0 movement parse on a Raider's dummy. (Which have less armor usually)
EDIT* One thing to also note Cute, is your profile does not pool energy much at all, this is good and bad. Good for tank and spank fights with little switching, bad for heavy switching fights.
Anyway - here you go.
-GB
Last edited by googlebee; 04-11-2013 at 06:15 PM.
Yeah, the difference with 2pc t15 is a little more. Thrash seems to be the major difference between the 2. I will be using this one exclusively tonight to test it. I also have been biased to pong's stuff myself, but his lags me quite a bit in the heat of battle, and the old 1.8.5 is just sub par anymore compared to the new stuff.
Still loving your work! Keep it up!
“If you don’t know who I am, then maybe your best course would be to tread lightly.” - Walter White
I tried out your profile again and I like the changes you have made to it. The only issue I currently have is it fires off Engineering Glove enchant whenever its off cooldown. In and out of combat no matter what cool-down toggle is set. Anyone experiencing this issue? Also it appears you coded this in Racial Ability. I just took out the following line of code from the and it stopped doing it
When I just tried to remove Racial from the profile list the profile refused to work at all. Though I am not sure why might be issue on my part who knows.Code:local hasB = ubid(p, ber) if GetInventoryItemCooldown(p,10) == 0 and ubid(p, ber) == nil then UseInventoryItem(10) end
change it to be like this:
Code:if incom and GetInventoryItemCooldown(p,10) == 0 and not ubid(p, ber) then UseInventoryItem(10) end
BadRotationsDeveloper
That works perfectly thanks a lot =D
Lol if you bothered to read a few posts I posted the fix for the engineer gloves :P
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Noone reads prior posts don't you know. =P
BadRotationsDeveloper
started using your enhance profile ph34rt3hcute1, great work! <3
One suggestion. Could you add in what the current CD setting is to show up on PQI? So if I have it set to Boss Only for example, it will show on PQI. After a little while, I sometimes forget what I have it set as, so I just cycle through again to get where I want it to be set as, but would make it slightly easier if it shows up. Not a huge deal, but it would be nice =]
Simple enough I'll have it in the next release, which I hope will be sometime this week
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BadRotationsDeveloper
I would like to see a fury warrior profile, nice to see someone else working on warrior profiles. but fury just puts out more dps, if you need someone to test fury or arms let me know, i have 497 IL and gear for both![]()
Last edited by Erin606; 04-16-2013 at 08:50 PM.