i havent had this rotation ever lock me up, im interested to see how it works with t15 set bonuses though
i havent had this rotation ever lock me up, im interested to see how it works with t15 set bonuses though
Regarding the t15 2 pc, according to The Fluid Druid - View topic - Simulationcraft - Feral rotation discussion and script, mangle is a dps gain over using shred unless berserk is up.
Also, is there any way that we could get an opening rotation that uses mangle instead of shred to get Rip up ASAP? Quite a few times I get 4 CP, and the initial 0 CP SR drops, and it re-ups SR with the 4 CP, resulting in Rip not going up until ~15 seconds or so into the fight because I have to get CP's back up.
Profile has lagged for me ever since unit facing was put into it. Cute-ones feral has a different way of unit facing and does not lag what so ever.. But the dps is not nearly as much as firepongs. Id like to see firepongs with cute-ones unit facing method
yeah would be nice to get an update to the newest simcraft rotation, where mangle is most of the time better than shred under the right conditions like no berserk, t15, etc
you could simply remove shred from the rotation no?
I suppose so, I should test today doing that
It wouldn't work right. He has too many checks in his mangle coding. I have stripped down the shred/mangle code though to use mangle as filler, and only shred when berserk is up. However, I had to remove ALL of his checks to get it to work, so I am 100% convinced that I have gimped the profile to some extent. I will post what I have done in case someone with more coding knowledge (wink wink GB =P), or pong himself, wants to tweak it to get it back up to his standards.
This also does not support Incarnation, because I do not use it. Also I did not touch the variables listed, because everytime I did, I ended up breaking the rotation altogether.
***IF THIS DOES NOT WORK FOR YOU, DO NOT USE IT***
Mangle:
Shred:Code:local hasDoC = select(4,UnitBuffID("Player",108381)) local psBuff = UnitBuffID("Player",69369) local nsBuff = UnitBuffID("Player",132158) local waBuff = select(4,UnitDebuffID("Target",113746)) if (hasDoC and hasDoC < 2) or not hasDoC and not (psBuff or nsBuff) and waBuff then -- CastMangle() -- Variables local HasGlyph = HasGlyph(114234) local HasSR = select(2,HasSR("Player")) local HasThrash = HasThrash("Target","Player") local rake = HasRake("Target") --Misc Buffs/Debuffs local fbCP = GetComboPoints("Player", "Target") local Incarnation = UnitBuffID("Player", 102543) local BS = select(4,UnitBuffID("Player", 106951)) local incarnKnown = IsSpellKnown(106731) local tfBuff = UnitBuffID("Player",5217) if fbCP < 5 then -- SpellCancelQueuedSpell() CastSpellByName(tostring(GetSpellInfo(33876))) end end
I have not personally compared the dps between this fix and the normal shred rotation, so no guarantees it will be better without fixing the checks.Code:local hasDoC = select(4,UnitBuffID("Player",108381)) local psBuff = UnitBuffID("Player",69369) local nsBuff = UnitBuffID("Player",132158) local waBuff = select(4,UnitDebuffID("Target",113746)) if (hasDoC and hasDoC < 2) or not hasDoC and not (psBuff or nsBuff) and waBuff then -- CastShred() --Variables -- local Facing = PQR_FireMangle("Player","Focus","FocusTarget") local Facing = PQR_UnitFacing("Target","Player") local HasGlyph = HasGlyph(114234) local HasSR = select(2,HasSR("Player")) local HasThrash = select(2,HasThrash("Target","Player")) local rake = HasRake("Target") -- Combo Points local CP = GetComboPoints("Player","Target") --Buffs/Debuffs/Timers local Incarnation = UnitBuffID("Player", 102543) local inStart,inDuration = GetSpellCooldown(106731) local inCD = inStart + inDuration - GetTime() local BS = select(4,UnitBuffID("Player", 106951)) local incarnKnown = IsSpellKnown(106731) local tfBuff = UnitBuffID("Player",5217) local CCasting = UnitBuffID("Player",16870) if CP == 5 then return false elseif rake and HasSR and BS ~= nil and CP < 5 then CastSpellByName(tostring(GetSpellInfo(5221))) end end
Ok, I just ran a ~50 mil comparison vs the 2. Mangle did come out about 2.3k above Shred. This is completely unbuffed, 2pc t15, 515 ilvl. So it does seem that mangle will out perform shred as filler in this next tier, unless something changes. Also if all of the checks get coded back into the mangle coding, these numbers could be even higher.
Mangle:
Shred:
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Got some bad news for you guys. Some will like it (sarcasm lol), some will hate it (most will, I know).
As of today, in a few hours time, I will be posting my WoW account up for sale in the WoW Sale/Trade section because I am hitting the 2 month mark on my date in shipping out to boot-camp (Navy). And seeing as how I will not be able to play the game for the first year of all that (boot-camp obviously and 6-9 months in A school), I will not need the account anymore. Also, seeing as how I don't plan on playing during my schooling because of what I'm going in for, that's another 1.5 years.
Sooooooo, up until I sell the account (my HonorBuddy lifetime will be going with it as well), I will support the profile. After that, it is up to the community to take the project over (Yes, I'm talking to you googlebee or CuteOne) as I will not be supporting it anymore.
BUT!!! IF I FIND OUT SOMEONE IS TRYING TO SELL MY PROFILE AS THEIR OWN, I WILL ASK THE COMMUNITY OR THE ADMINS HERE TO TAKE ACTION. THERE WOULD BE NO REASON TO SELL SOMETHING THAT HAS BEEN FREE SINCE THE PROFILE WAS MADE AND RELEASED. It would not be hard to find out if someone is selling it either. Would only take people who have been using my profiles to tell if it is somewhere near the same rotation wise/Code wise.
P.S. I will try and incorporate the mangle change for T15, but if something happens in later tiers and it goes back to shred change, someone will have to change it back around.
As a longtime firekitteh user, NOOOOOOOOO. As a human being though, I wish you good luck and thank you for serving our/your country(I believe you are from the US). On a sidenote, did you change your SVN numbering? Went from 2.1.9 personal to 2.1.0 right now.
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Good luck firepong and I would be glad to carry on the torch for you and only hope one day my skill and profiles can come close to yours.
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BadRotationsDeveloper
Wow, good luck with the service, I hope you get more enjoyment out of it than I did (and I enjoyed it a lot). Be sure to take advantage of all the courses they offer! I use your profile for aoe all the time so thank you for that, and I hope that someone does pick it up for you!
thx for all u did
would it be possible for u to add the time to die function too before u leave ^^