Why does this not work
{ "Aimed Shot", "player.buff(Rapid Fire)" and "player.buff(Thrill of the Hunt)" },
it will cast when ever TotH is up, regardless of Rapid Fire
Why does this not work
{ "Aimed Shot", "player.buff(Rapid Fire)" and "player.buff(Thrill of the Hunt)" },
it will cast when ever TotH is up, regardless of Rapid Fire
Last edited by Chas3down; 07-07-2015 at 05:35 PM.
FTFYCode:{ "Aimed Shot", { "player.buff(Rapid Fire)", "player.buff(Thrill of the Hunt)", }, },![]()
"Shootings easy, Aimings hard!" Stinky