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  1. #166
    Flos's Avatar Member
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    Originally Posted by n30n View Post
    Just tried it for first time today. Ive made new profile, looks good. For some reason bot ddint wanted to queue in thunderbluff. When i turned it in bg it was just strafing left and right all the time till i stopped it. Gonna play with it bit more. Sqare being black all the time may bepart of issue.
    Strafing? well that shouldn't happen - I didn't even write strafing into the bot. And the square SHOULD be black (or almost black) all the time, since I doubt that you can tell the difference between 10 color-points. (possible are 256^3 different colors :-))

    Alterac AFK Bot with Waypoints
  2. #167
    n30n's Avatar Member
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    Oh like that. Thought its like pirox very different ones. When i started it now in tb it worked. Sort off. Anyway it managed to run outside of cave, but soon after got lost horribly, i double checked keybinds, and it still strafes not turn.

  3. #168
    zuski's Avatar Active Member
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    A good edit i did with the movement file was.. its really nice now =)

    Func AntiAfkWithAutoAttack( = 0)
    = TimerInit()
    = 20
    add2log("AntiAfkWithAutoAttack()",1)
    = 0;
    While == 0 AND ( == 0 OR TimerDiff() > )
    If( _GetTargetData('GUID') <> false) Then SimpleAttackTarget(60000) ; max 30s attack
    += 1
    SleepIt(1000)
    If(Mod(,/2)==0) Then
    WinActivate("World of Warcraft")
    WinWaitActive("World of Warcraft","",60)
    add2log("moving",1)
    If (Random(1,2,1)==1) Then
    SendIt("{" & & " down}")
    SleepIt(20)
    SendIt("{" & & " up}")
    SendIt("{Tab}")
    Sleep(500)
    SendIt("t")
    Sleep(500)
    SendIt()
    Else
    SendIt("{" & & " down}")
    SleepIt(20)
    SendIt("{" & & " up}")
    SendIt("{TAB}")
    Sleep(500)
    SendIt("t")
    Sleep(500)
    SendIt()
    EndIf
    EndIf
    WEnd
    Return 1
    EndFunc
    One thing i did notice is that for AB once the Game Starts the program doesn't recognize that and move to the next waypoint.

    The same thing also occurs in WSG but it just doesn't do anything overall. I know about the config file settings but still its not working properly just yet

  4. #169
    zuski's Avatar Active Member
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    Originally Posted by n30n View Post
    Oh like that. Thought its like pirox very different ones. When i started it now in tb it worked. Sort off. Anyway it managed to run outside of cave, but soon after got lost horribly, i double checked keybinds, and it still strafes not turn.
    If its doing the wierd strafe thing its the same problem i had.

    Go into your WoW KEYBINDS and set the TURN RIGHT and TURN LEFT bindings, i at first had only my strafes bound because thats how i like to play but the program wont work with them.. Only works with the "Turn or Rotate" keys.

  5. #170
    n30n's Avatar Member
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    I have WASD bindsf or normal playing aka strafe not turn and H K bounds for turns. Inc fg
    [Key_Bindings]
    MoveForeward =w
    MoveBackward =s
    TurnLeft =h
    TurnRight =k

    So youre sayingthat it will use AD regardless of keys i set in cfg? Gonna try with default binds now anyway.

  6. #171
    Flos's Avatar Member
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    @zuski: Have to post your code in "code-mode" here on this board, otherwise.. well you see what happend.
    and one thing: Try to avoid "Sleep()" - always use "SleepIt()" if possible.
    Otherwise the status (in-bg, in-town, bg-startet, dead, etc..) may change and the script is still stuck in that loop.

    @n30n: it should use the ini-ones, but I'm not sure... if default ones are used, please let me know - I'll try to fix this.

    edit: If someone wants to write a function for turning with the mouse (no clue how to do this), be my guest... - I'll be happy to include this in the next version.
    Last edited by Flos; 03-14-2008 at 12:54 PM.

  7. #172
    n30n's Avatar Member
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    Yes it uses default ones. Just changed binds in wow and works like a charm.
    AD in wow HK in ini. Oh and addonspams messenges when its suposed to be off.
    Last edited by n30n; 03-14-2008 at 12:58 PM.

  8. #173
    Shadowkillzz's Avatar Member
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    I use the 0.3 with the given ally waypoints and it works now.
    For some reason it uses my Shift+T skill from time to time... :confused:

  9. #174
    zuski's Avatar Active Member
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    Originally Posted by Shadowkillzz View Post
    I use the 0.3 with the given ally waypoints and it works now.
    For some reason it uses my Shift+T skill from time to time... :confused:
    Thats because if you use SendIt(T) it uses Shift+t, use SendIt(t) for just t.. hope that solves it.

  10. #175
    swollen's Avatar Member
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    Just a suggestion, setting a hotkey to the add way point button would be nice =]

  11. #176
    roflol2's Avatar Member
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    Got any premade custom profiles? It'd be nice to have any GOOD ally profile.

  12. #177
    Axe Rogue's Avatar Member
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    Originally Posted by Flos View Post
    hm.. lets seee...

    6.) Function Reference
    Reference of allowed functions within the Exec-Tag:

    • WP(x,y,z, [AttackWhileRunning = 0], [moving = 1], [LoopBreakDistance = 3])
      x : x-coordinate
      y : y-coordinate
      z : z-coordinate [actually useless for this function, but whatever]
      [AttackWhileRunning] : 0 if a new target is aquired (player attack), your character shoots back if this is set to 1 (default 0) while running to the coordinates
      [Moving] : 0 = first turn while not running foreward; 1 = first turn while already running foreward
      [LoopBreakDistance] : Distance in meters to the wp and function returnes ok
    • SleepIt(sec)
      sec : Time in milliseconds which to sleep / pause
    • SendIt(send)
      send : which keys to send to wow - like SendIt("{TAB}") - see autoit "send()" function for reference
    • TurnToHeading(Heading)
      Heading: New Heading in Radian. West = pi/2, south = pi, east = 3*pi/2, north = 0
    • SimpleAttackTarget()
      Simply attacks the current target (target must already be aquired)
    • MountingUp()
      Just sends the mount-up key to wow and waits about 4 seconds
    • JustAntiAfk([ = 0])
      [MaxTime] : Time in milleseconds to execute this function... 0 means undefinitly
    • AntiAfkWithAutoAttack([ = 0])
      [MaxTime] : Time in milleseconds to execute this function... 0 means undefinitly


    you figure it out if it's possible
    I tried this AntiAfkWithAutoAttack([$MaxTime = 0])
    exept put in 15,000 (no comma) and it didnt do anything. I also switched to mintime just to test but it didnt do anything ethier.. it just keeps going

  13. #178
    akanet's Avatar Member
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    Flos, MakeTurn is hardcoded to use A and D for turning.

    PHP Code:
    Func MakeTurn(, ,   = )
         = 
    GetRotationDiff(, )
        If 
    Abs() >  Then
             
    =  * Abs() / (*2) ; Note difference here... 
            If( <= 
    0Then
                Send
    ("{a down}")
                
    Sleep()
                
    Send("{a up}")
            Else
                
    Send("{d down}")
                
    Sleep()
                
    Send("{d up}")
            EndIf
        EndIf
        Return 
    1
    EndFunc 

  14. #179
    Flos's Avatar Member
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    @akanet: yap, noticed that too

    @fyi: just went over the code for the function again. looks good to me. So if you write AntiAfkWithAutoAttack(60000) it should stay for 1 minute and then execute the next line.

  15. #180
    ernsty's Avatar Member
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    hey man i downloaded your FLO yesterday, it works fine as hell. but i have a problem.

    when my char gets reported and get that debuff so it doesn't get any honor, it logs out.

    the MaxAfkReports is set to 1000.
    what have i done wrong? have i missed some settings or something?

    would love your help! other than that.. a GREAT bot man.!

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