Edit: Problem solved! Great program! Thanks!
Edit: Problem solved! Great program! Thanks!
Last edited by Honsu; 09-07-2008 at 10:36 AM.
nice bot,
thanks
Going to try this out, thanks.
@jarwurd:
check if you are using a different language of your wow client. many profiles wont attack mobs with translated names, just hit "add target" these mobs to the profiles to make it work.
i didnt get how to use that
just take a mob in your target and klick "add target" in normal waypoint mode.
dont forget to safe the profile again and all the profiles should work.
i'm sorry i have to say this, but the bot has actually gotten worse since last time i've checked...
1. no feedback when adding waypoints or even worse: mobs.. where is that nice log when i'm adding those? (except of course that unbelievable annoying beep every waypoint -.-)
2. no check for enough hp when starting the bot, but only after every mob...
3. random mix-ups of waypoints, resulting in the botting walking against a wall (for a waaaay to long time... why do you need so long to realize that one can't move that way?)
4. random (??) cut-offs of waypoints. My path of length X is now only half as long because it ignores both ends.
5. after a kill the bot moves to the last waypoint instead of the closest (actually not the last one... maybe the routine to find the closest one is faulty?)
6. when chosing a target (pressing tab to mark it), it does not check whether it got the right mob, resulting in the attack of random mobs (that are not on the list) and enemy players, that i would like to ignore... (that was already fixed in a past version of the bot, wasn't it?)
of course the bot is still a great peace of work and of course there are more things that do not work correctly, but i decided to concentrate on those that are farely easy to fix... hope you didn't take any offence...
Thanks for the feed back!
1. no feedback when adding waypoints or even worse: mobs.. where is that nice log when i'm adding those? (except of course that unbelievable annoying beep every waypoint -.-)
==> I will take out the beep when waypoints is added in the next release. But the bot is showing the number of waypoints and mobs been added. Make sure you are on the default screen.
2. no check for enough hp when starting the bot, but only after every mob...
==> I will check that. thought it was fixed.
3. random mix-ups of waypoints, resulting in the botting walking against a wall (for a waaaay to long time... why do you need so long to realize that one can't move that way?)
==> It is not totally random. If 2 waypoints are close enough, the bot will think they are passable.
4. random (??) cut-offs of waypoints. My path of length X is now only half as long because it ignores both ends.
==> It is also the orbiter pather. To avoid run the same circle again and again which is rather bot like, the bot decides where to go.
5. after a kill the bot moves to the last waypoint instead of the closest (actually not the last one... maybe the routine to find the closest one is faulty?)
6. when chosing a target (pressing tab to mark it), it does not check whether it got the right mob, resulting in the attack of random mobs (that are not on the list) and enemy players, that i would like to ignore... (that was already fixed in a past version of the bot, wasn't it?)
==> The bot will not move to the next waypoint after fight any more. It will pick a new route. It is recommended to make your waypoints like a mesh. The more points, the more realistic the bot looks.
If you want, you can always turn Orbiter off, which the bot will go back to the original mode.
yeah im pretty much a noob to bots so could someone help me i cant figure out how to get and use a bot
Works great for me!
I will take out the beep when waypoints is added in the next release. But the bot is showing the number of waypoints and mobs been added. Make sure you are on the default screen.
> Thank you very much, i didn't find an option to do it myself...
It is also the orbiter pather. To avoid run the same circle again and again which is rather bot like, the bot decides where to go.
> Ok, i will try to deactivate orbiter...
The bot will not move to the next waypoint after fight any more. It will pick a new route. It is recommended to make your waypoints like a mesh. The more points, the more realistic the bot looks.
> how can i add a complete mesh without having the bot walk in zikzaks all the time? I think i will stay with deactivating orbiter (as the bot _always_ moves back a bit after each kill befor walking in the right direction again.... VERY bot-like).
KOS:
Since I am busy right now, there are a couple of things you can do yourself to make it easier:
1. about the beep when way points are added. You can make either a empty wav file or copy some other better wave file and name it "waypoint.wav" in zolo directory. The bot will try to play that instead of the default beep.
2. what you can do is, the bot now supports insert mode. So once the bot kills a mob and start to walk back, you can stop the bot, click auto add waypoints, and walk around the area a little bit. The reason the bot walks back is because there is no other waypoints available to pick, so if you teach it, the next time some mobs dies in the area the bot will pick a smoother route to go back.
ok, thank you very much =) unbelievable how good your service is![]()
yep it is a good bot, used it for a long time. i want to use /script command to avoid use config buttons but panda think it could be a security risk to spam command on wow, not user like
hey i am a hunter and i am having a hard time figurign out how to feed my pet, could anyone help me with this i would really appreciate it , thanks in advance!!![]()