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Member
Currently using Hedd addon for my WW monk rotation. It's working okay for now but I feel like it could be performing a bit better with either a different addon or some tweaks. Any WW monks have any advice to share?
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Member
Anyone setup a ret rotation that could lend a hand? Tried a bunch of different things, still cant peak above 80k on a very standard setup.
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Corporal
So this doesn't seem to work for Mages.
I understand how to set it up (I think). So here is the issue I am having.
I added pixel colors to the groups. It's not going by the pixel color. It's simply just pressing the hotkeys over and over in order. It doesn't matter what TellMeWhen is displaying.
Last edited by JohnMind101; 10-16-2016 at 12:57 AM.
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Sergeant
Originally Posted by
JohnMind101
So this doesn't seem to work for Mages.
I understand how to set it up (I think). So here is the issue I am having.
I added pixel colors to the groups. It's not going by the pixel color. It's simply just pressing the hotkeys over and over in order. It doesn't matter what TellMeWhen is displaying.
Make sure your color pixel detection is working. Does it detect different colors? or its always either black, white or brown?
If its not detecting, try making chimp compatible with xp(or win
i had the same problem till i changed to win 8 compatibility. Then you'll see different color every time you mouse over different spells and hit ctrl.
hope it helps.
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Corporal
Originally Posted by
madturk
Make sure your color pixel detection is working. Does it detect different colors? or its always either black, white or brown?
If its not detecting, try making chimp compatible with xp(or win

i had the same problem till i changed to win 8 compatibility. Then you'll see different color every time you mouse over different spells and hit ctrl.
hope it helps.
That was 100% the issue.
Now I'm having issues with TellMeWhen. For some reason, whenever I get 3 Ice Lance procs, it just recommends to spam Frostbolt and doesn't display to use the ice lance procs at all.
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Sergeant
Originally Posted by
JohnMind101
That was 100% the issue.
Now I'm having issues with TellMeWhen. For some reason, whenever I get 3 Ice Lance procs, it just recommends to spam Frostbolt and doesn't display to use the ice lance procs at all.
Try Weak Auras2, thats what i use.
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Corporal
Originally Posted by
madturk
Try Weak Auras2, thats what i use.
I have no clue how to build a rotation in Weak Auras2. So I simply changed to Ovale. I did run into another problem if you could be so kind to offer advice?
So I'm not sure if you play a spell caster. Ovale works great with Chimpeon, however, after every spell cast there seems to be a pause. For example...
Frostbolt
delay
Frostbolt
delay
Ice Lance
delay
Ice Lance
delay
The delay is very small, but it's also noticeable. I don't get this delay when I play manually. I have changed the "Loop Delay" to 0 and I also changed the "delay" under the second box to 0. Still didn't seem to make a difference.
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Member
Originally Posted by
Vinshom
Today I have completed a demo lock tellmwehen, oh man 2 days straight to make this rotation good, I am doing way better dmg than rotation addons, one thing I found out is your setup is going to be better than those already made.
Mind to share?
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Contributor
Originally Posted by
JohnMind101
I have no clue how to build a rotation in Weak Auras2. So I simply changed to Ovale. I did run into another problem if you could be so kind to offer advice?
So I'm not sure if you play a spell caster. Ovale works great with Chimpeon, however, after every spell cast there seems to be a pause. For example...
Frostbolt
delay
Frostbolt
delay
Ice Lance
delay
Ice Lance
delay
The delay is very small, but it's also noticeable. I don't get this delay when I play manually. I have changed the "Loop Delay" to 0 and I also changed the "delay" under the second box to 0. Still didn't seem to make a difference.
The delay is because the icon color is not pure, look for those abilities with delay problems and change their icons
or use this guide to have your own icons
How to: Spell Icons by Bogrim on DeviantArt
Originally Posted by
glidarn
Mind to share?
tellmewhen setup
Code:
^1^T^SGroups^T ^N1^T ^SGUID^STMW:group:1O0gLZInGZLi ^SRole^N0 ^SEnabledSpecs^T ^N267^b ^N265^b ^t^SName^SDemo~`Fillers ^t^N2^T ^SGUID^STMW:group:1O0Q=qG7YeVA ^SPoint^T ^Sy^F8556249163497454 ^f-46^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^Sx ^F-6201655647749879^f-46 ^t^SScale^F7074405452611600 ^f-52^SRows ^N5^SRole ^N1^SLocked ^B^SEnabledSpecs ^T^N265^b ^N267^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SGUID^STMW:icon:1O0R0GL70f6C ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0ecbJiiPHx ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0dEKMQJJfp ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N3 ^t^SName^SDoom ^t^N2^T ^SType^Scooldown ^SGUID^STMW:icon:1O0R0GL8Qfgx ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N1 ^t^SName^SBlood~`Fury ^t^N3^T ^SType^Scooldown ^SGUID^STMW:icon:1O0R0GL7i98p ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N1 ^t^SName^SFelstorm ^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SGUID^STMW:icon:1O0R0GL67ock ^SCustomTex^S205181 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SShadowflame ^t^N2^T ^SType^SDEBUFFDUR ^SOperator^S< ^SUnit^Starget ^SLevel^N3 ^SName^SShadowflame ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SDEBUFFDUR ^SOperator^S> ^SUnit^Starget ^SName^SShadowflame ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SUnit^Starget ^SName^SShadowflame ^t^Sn^N4 ^t^SName^SShadowflame ^t^t^SName^SInstant~`casts ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0_hZ4Rht8= ^t^Sn^N3 ^t^t^N3^T ^SGUID^STMW:group:1O0U3yGiNWt7 ^SPoint^T ^Sy^F6614636182896633 ^f-48^Sx ^N-1.4998779296875^t ^SRole^N1 ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SColumns^N1 ^SIcons^T 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^SSourceUnit^Splayer ^SEnabled^B ^SName^SHand~`of~`Gul'dan ^t^N4^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SShowTimerText^B ^SGUID^STMW:icon:1O0dEKMQJJfp ^SSourceUnit^Splayer ^SEnabled^B ^SName^SCall~`Dreadstalkers ^t^N5^T ^SShowTimer^B ^SUnit^Starget ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SShowTimerText^B ^SGUID^STMW:icon:1O0gvrtp5gjK ^STotemSlots^N225 ^SSourceUnit^Splayer ^SEnabled^B ^SName^SSummon~`Darkglare ^t^t^SName^SProcs~`and~`Plus ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N5^T ^SGUID^STMW:group:1O0kdskQPRXz ^SPoint^T ^Sy^F-6929772163302597 ^f-46^Sx ^F5736603622462246^f-46 ^t^SScale^F6905538075951087 ^f-52^SRows ^N3^SRole ^N1^SLocked ^B^SEnabledSpecs ^T^N265^b ^N267^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SGUID^STMW:icon:1O0R0GLLOhkF ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S> ^SUnit^Spet ^SName^SDemonic~`Empowerment ^t^N2^T ^SType^SICON ^SIcon^STMW:icon:1O0R0GLOoP_Q ^t^N3^T ^SType^SICON ^SIcon^STMW:icon:1O0SvLtBu85= ^t^Sn^N3 ^t^SName^SThal'kiel's~`Consumption ^t^N2^T ^SShowTimer^B ^SUnit^Spet ^SType^Sconditionicon ^SShowTimerText^B ^SCustomTex^S193396 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SIcon^STMW:icon:1O0gvrtp5gjK ^t^N2^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O0dEKMQJJfp ^t^N3^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O0ecbJiiPHx ^t^N4^T ^SType^SICON ^SAndOr^SOR ^SIcon^STMW:icon:1O10U=YbUhfG ^t^Sn^N4 ^t^SName^SDemonic~`Empowerment ^t^t^SName^SHard~`Casting~`Abilities ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0_hZ4Rht8= ^t^Sn^N2 ^t^t^N6^T ^SGUID^STMW:group:1O0_gfk2Aoen ^SPoint^T ^Sy^N-101.18776910316 ^Sx^F-6718700707041800 ^f-51^t ^SScale^F6792939602706437 ^f-52^SLocked ^B^SIcons ^T^N1^T ^SType^Scooldown ^SGUID^STMW:icon:1O0RnZG_Ajax ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SManaCheck^B ^SName^SSummon~`Darkglare ^t^N2^T ^SUnit^Starget ^SType^Scooldown ^SGUID^STMW:icon:1O0R0GL9pnuI ^SCustomTex^S104316 ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S> ^SUnit^Spet ^SName^SDemonic~`Empowerment ^SIcon^STMW:icon:1O0R0WhMMrHg ^t^N2^T ^SType^SMANAUSABLE ^SName^SCall~`Dreadstalkers ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^Sn^N3 ^t^SName^SCall~`Dreadstalkers ^t^N3^T ^SType^Scooldown ^SGUID^STMW:icon:1O0R0GLIwJax ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSOUL_SHARDS ^SOperator^S>= ^SLevel^N4 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL9pnuI ^t^Sn^N3 ^t^SName^SHand~`of~`Gul'dan ^t^N4^T ^SType^Scooldown ^SGUID^STMW:icon:1O10U=YbUhfG ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SUnit^Spet ^SName^SDemonic~`Empowerment ^t^Sn^N1 ^t^SName^SSummon~`Felguard ^t^t^SName^SShard~`Consumers ^t^N7^T ^SGUID^STMW:group:1O11iYHVniql ^SPoint^T ^Sy^F6815041504411639 ^f-45^SrelativePoint ^SBOTTOMLEFT^Sx ^F5444001507311618^f-43 ^t^SScale^F6905538075951087 ^f-52^SRole ^N1^SLocked ^B^SEnabledSpecs ^T^N265^b ^N267^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S686 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL70f6C ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL8Qfgx ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL7i98p ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0_hZ4Rht8= ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GLLOhkF ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GLLOhkF ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL9pnuI ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GLIwJax ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0_hZ4Rht8= ^t^Sn^N11 ^t^SName^SShadow~`Bolt ^t^t^SName^SHardcasting~`Shadowbolt ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N8^T ^SGUID^STMW:group:1O11sO1aa6JN ^SPoint^T ^Sy^F-4737295698169204 ^f-45^Sx ^N27.373933338302^t ^SScale^F7074405452611600 ^f-52^SRole ^N1^SEnabledSpecs ^T^N265^b ^N267^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SGUID^STMW:icon:1O0_hZ4Rht8= ^SCustomTex^S686 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S> ^SName^SShadowy~`Inspiration ^SAndOr^SOR ^t^Sn^N1 ^t^SName^SShadow~`Bolt ^t^t^SName^SInstant~`Shadowbolt ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^t^t^SNumGroups^N8 ^SVersion^N81209 ^t^N81209^S~`~| ^Sprofile^SDemonology~`PVP~`Priority ^^
Chimp setup
Code:
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MAEwATABMQExATAEMAQwBDk2NQQ0MzEEMTQ0MDYzNDkBMAEwATABATEBMC4wMDAwMDAwMAEwATAu
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My talents this is intended for pvp

I have changed some spell icons because they were causing some delay, this pic is showing u what I did 
Send me a private mssg if you got any questions or issues.
Last edited by Vinshom; 10-16-2016 at 07:56 PM.
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Post Thanks / Like - 1 Thanks
glidarn (1 members gave Thanks to Vinshom for this useful post)
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Member
I'm actually very interested in this program. I used SBR for a very long time prior to being hit with the banhammer. Now I want something that I can control and customize. Luckily for me, Hekili supports the class that I currently play and I'm hoping to try this program out later. I have a few questions. While I know that I will be controlling my movement and so forth, how does this perform in raids? Does it stop "clicking" once the mob is dead? Also, am I able to control interrupts and other CDs on my own while letting the program do my rotation?
I see great potential for this program and the idea of making it personal only adds to its appeal. I'm not too tech-savvy in terms of programming and am willing to put in the time to make it work. Hekili is great because you can upload sims into it thus making sure that your rotation is always current.
Anyone have any suggestions if Hekili or WA2 is better for this product?
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Corporal
Originally Posted by
Vinshom
The delay is because the icon color is not pure, look for those abilities with delay problems and change their icons
or use this guide to have your own icons
How to: Spell Icons by Bogrim on DeviantArt
tellmewhen setup
Code:
^1^T^SVersion^N81209 ^SNumGroups^N7 ^SGroups^T ^N1^T ^SGUID^STMW:group:1O0gLZInGZLi ^SRole^N0 ^SEnabledSpecs^T ^N267^b ^N265^b ^t^SName^SDemo~`Fillers ^t^N2^T ^SRole^N1 ^SPoint^T ^Sy^F-5752540146696194 ^f-67^Sx ^F6333178386055175^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SGUID^STMW:group:1O0Q=qG7YeVA ^SColumns^N20 ^SName^SDemo~`Lock~`Rotation ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SDoom ^SGUID^STMW:icon:1O0R0GL70f6C ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0ecbJiiPHx ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0dEKMQJJfp ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N3 ^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^SSummon~`Darkglare ^SEnabled^B ^SGUID^STMW:icon:1O0RnZG_Ajax ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL70f6C ^t^Sn^N1 ^t^SManaCheck^B ^t^N3^T ^SUnit^Starget ^SType^Sconditionicon ^SName^SCall~`Dreadstalkers ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SUnit^Spet ^SOperator^S> ^SName^SDemonic~`Empowerment ^SIcon^STMW:icon:1O0R0WhMMrHg ^t^N2^T ^SType^SSPELLCD ^SName^SCall~`Dreadstalkers ^t^N3^T ^SType^SMANAUSABLE ^SName^SCall~`Dreadstalkers ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^Sn^N4 ^t^SGUID^STMW:icon:1O0R0GL9pnuI ^SCustomTex^S104316 ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^SHand~`of~`Gul'dan ^SConditions^T ^N1^T ^SType^SSOUL_SHARDS ^SOperator^S>= ^SLevel^N4 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL9pnuI ^t^Sn^N2 ^t^SEnabled^B ^SGUID^STMW:icon:1O0R0GLIwJax ^t^N5^T ^SType^Sconditionicon ^SName^SShadow~`Bolt ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S> ^SAndOr^SOR ^SName^SShadowy~`Inspiration ^t^Sn^N1 ^t^SCustomTex^S163942 ^SEnabled^B ^t^N6^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SName^SShadowflame ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SShadowflame ^t^N2^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S< ^SAndOr^SOR ^SName^SShadowflame ^SPrtsBefore^N1 ^SLevel^N3 ^t^N3^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S> ^SName^SShadowflame ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SUnit^Starget ^SName^SShadowflame ^t^Sn^N4 ^t^SGUID^STMW:icon:1O0R0GL67ock ^SCustomTex^S200296 ^SEnabled^B ^t^N7^T ^SType^Scooldown ^SName^SBlood~`Fury ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N1 ^t^SEnabled^B ^SGUID^STMW:icon:1O0R0GL8Qfgx ^t^N10^T ^SType^Scooldown ^SName^SFelstorm ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N1 ^t^SEnabled^B ^SGUID^STMW:icon:1O0R0GL7i98p ^t^t^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0ecbJiiPHx ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0dEKMQJJfp ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0gvrtp5gjK ^t^N4^T ^SType^SEXISTS ^SUnit^Starget ^t^N5^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N5 ^t^t^N3^T ^SPoint^T ^Sy^F-8936832658046967 ^f-46^Sx ^F-5348058917240832^f-49 ^t^SRole^N1 ^SLocked^B ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SGUID^STMW:group:1O0g7iLVtRdT ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Scooldown ^SName^SThal'kiel's~`Consumption ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SUnit^Spet ^SOperator^S> ^SName^SDemonic~`Empowerment ^t^N2^T ^SType^SICON ^SIcon^STMW:icon:1O0R0GLOoP_Q ^t^N3^T ^SType^SICON ^SIcon^STMW:icon:1O0SvLtBu85= ^t^Sn^N3 ^t^SEnabled^B ^SGUID^STMW:icon:1O0R0GLLOhkF ^t^t^SName^SThal'Kiell's~`Consumption ^t^N4^T ^SRole^N1 ^SPoint^T ^Sy^F5101736637235203 ^f-46^Sx ^F-7072043757469687^f-45 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^SLocked^B ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SGUID^STMW:group:1O0gMAfaAvn3 ^SName^SDemo~`fillers ^SIcons^T ^N2^T ^SUnit^Spet ^SType^Sconditionicon ^SName^SDemonic~`Empowerment ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^t^N2^T ^SType^SBUFFSTACKS ^SUnit^Spet ^SName^SDemonic~`Empowerment ^t^N3^T ^SType^SICON ^SPrtsAfter^N1 ^SAndOr^SOR ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O0ecbJiiPHx ^t^N4^T ^SType^SICON ^SPrtsAfter^N1 ^SAndOr^SOR ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O0dEKMQJJfp ^t^N5^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SPrtsBefore^N1 ^SIcon^STMW:icon:1O0gvrtp5gjK ^t^Sn^N5 ^t^SGUID^STMW:icon:1O0kebq87EwL ^SCustomTex^S157981 ^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL70f6C ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL9pnuI ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GLIwJax ^t^Sn^N5 ^t^t^N5^T ^SGUID^STMW:group:1O0U3yGiNWt7 ^SPoint^T ^Sy^F6614636182896633 ^f-48^Sx ^N-1.4998779296875^t ^SRole^N1 ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SColumns^N1 ^SIcons^T ^N1^T ^SUnit^Sfocus ^SType^Sdr ^SName^SFear ^SGUID^STMW:icon:1O0dEKMZvO6z ^SEnabled^B ^t^t^SName^SFocus~`Fear ^t^N6^T ^SRole^N1 ^SPoint^T ^Sy^F5312863270862852 ^f-46^Sx ^F-5066556023242761^f-45 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabledSpecs^T ^N267^b ^N265^b ^t^SGUID^STMW:group:1O0gKODiY8dY ^SColumns^N7 ^SName^SDemo~`buffs ^SIcons^T ^N1^T ^SShowTimer^B ^SUnit^Starget ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SCLEUDur^N12 ^SName^SSummon~`Darkglare ^SShowTimerText^B ^SSourceUnit^Splayer ^SGUID^STMW:icon:1O0R0GLOoP_Q ^SCustomTex^S211158 ^STotemSlots^N225 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SUnit^Starget ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SLevel^N4 ^SName^SCall~`Dreadstalkers ^t^Sn^N1 ^t^SName^SCall~`Dreadstalkers ^SShowTimerText^B ^SGUID^STMW:icon:1O0SvLtBu85= ^SCustomTex^S104316 ^STotemSlots^N226 ^SEnabled^B ^t^N3^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SName^SHand~`of~`Gul'dan ^SSourceUnit^Splayer ^SEnabled^B ^SGUID^STMW:icon:1O0ecbJiiPHx ^t^N4^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N2 ^SName^SCall~`Dreadstalkers ^SSourceUnit^Splayer ^SEnabled^B ^SGUID^STMW:icon:1O0dEKMQJJfp ^t^N5^T ^SUnit^Starget ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N3 ^SName^SSummon~`Darkglare ^SSourceUnit^Splayer ^SEnabled^B ^SGUID^STMW:icon:1O0gvrtp5gjK ^STotemSlots^N225 ^t^N6^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SName^SShadowflame ^SConditions^T ^N1^T ^SType^SSPELLCHARGES ^SLevel^N2 ^SName^SShadowflame ^t^N2^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S< ^SLevel^N3 ^SName^SShadowflame ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S> ^SName^SShadowflame ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SUnit^Starget ^SName^SShadowflame ^t^Sn^N4 ^t^SCustomTex^S200296 ^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N7^T ^SRole^N1 ^SPoint^T ^Sy^F-8936828363079689 ^f-46^Sx ^F7775754821566499^f-46 ^t^SLocked^B ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SGUID^STMW:group:1O0kdskQPRXz ^SColumns^N7 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^SShadow~`Bolt ^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL70f6C ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL9pnuI ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GLIwJax ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0kebq87EwL ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL8Qfgx ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL7i98p ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GLLOhkF ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0dEKMZvO6z ^t^N11^T ^SType^SBUFFSTACKS ^SPrtsAfter^N1 ^SOperator^S> ^SAndOr^SOR ^SName^SShadowy~`Inspiration ^SPrtsBefore^N1 ^t^Sn^N11 ^t^SCustomTex^S163942 ^SEnabled^B ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^t^t^N81209^S~`~| ^Sprofile^Stest ^^
Chimp setup
Code:
NAIwATABMTAwAQJGZWFyATEBMQExMDAwAWNsQmxhY2sBMAEwLjAwMDAwMDAwATABMC4wMDAwMDAw
MAEwATABMQExATAEMAQwBDk2NQQ0MzEEMTQ0MDYzNDkBMAEwATABATEBMC4wMDAwMDAwMAEwATAu
MDAwMDAwMDABMAEwATEwMAExAQJEZW1vbmljIEVtcG93ZXJtZW50ATEBMQExMDAwAWNsQmxhY2sB
MAEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEwATABMQExATAEMAQwBDgzMQQ4NTEEMzI5MDQyMgMx
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ATABMTIwMAExAQJXaWxkIEltcHMgQnVmZmluZwExATEBMTAwMAFjbEJsYWNrATABMC4wMDAwMDAw
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MDAwMDAwATABMAExATEBMAQwBDAENjU4BDkwMgQ1Mjc1MjMDMQQwBDEEODMwBDg0NAQyOTYxMjAz
ATABMAEwAUYxATEBMC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEwATEyMDABMQECRGFya2dsYXJl
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ATEBMAQwBDAENzI0BDg5NAQxNDgwMjU1NQMxBDAEMQQ4MzEEODQ3BDI2MzI0OTIBMAEwATABRjEB
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MzM0ATABMAEwAUY2ATABMC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEwATgwMAExAQJDYWxsIERy
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MDAwATABMC4wMDAwMDAwMAEwATABMQExATAEMAQwBDUzMwQxMDQ2BDE1MTk3MDUzATABMAEwAUYx
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MDAwMDAwMAEwATABODAwATEBAkRlbW9ud3JhdGgBMQExATEwMDABY2xCbGFjawEwATAuMDAwMDAw
MDABMAEwLjAwMDAwMDAwATABMAExATEBMAQwBDAEMTU0NQQ2MTYEMTc1AzEEMAQwBDcwOQQ3NDkE
ODQ1NDE0NAEwATABMAEBMQEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEwATABMTAwATEBAkltcGxv
c2lvbgExATEBMTAwMAFjbEJsYWNrATABMC4wMDAwMDAwMAEwATAuMDAwMDAwMDABMAEwATEBMQEw
BDAEMAQxMDA2BDc4NgQ2NjcwNTc5ATABMAEwAWMBMQEwLjAwMDAwMDAwATABMC4wMDAwMDAwMAEw
ATABMTAwATEBAlNoYWRvd2JvbHQgaW5zdGFudAExATEBMTAwMAFjbEJsYWNrATABMC4wMDAwMDAw
MAEwATAuMDAwMDAwMDABMAEwATEBMQEwBDAEMAQ3MjYEMTAzNwQ3NjAxMTUxAzEEMAQwBDgyOQQ4
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MTU2ATcyATM1ATIxOAExMjgBMTA1ATkxATIxMQExMzMBNzQBOTYBMjI2ATEyMAEyMzkBMjABMTM2
I have changed some spell icons because they were causing some delay, this pic is showing u what I did
Send me a private mssg if you got any questions or issues.
By the way tellmewhen work is in progress.
Is it possible to change the icons in Ovale?
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Member
Last edited by dopemst; 10-16-2016 at 02:37 PM.
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Member
Originally Posted by
Vinshom
The delay is because the icon color is not pure, look for those abilities with delay problems and change their icons
or use this guide to have your own icons
How to: Spell Icons by Bogrim on DeviantArt
tellmewhen setup
Code:
^1^T^SVersion^N81209 ^SNumGroups^N7 ^SGroups^T ^N1^T ^SGUID^STMW:group:1O0gLZInGZLi ^SRole^N0 ^SEnabledSpecs^T ^N267^b ^N265^b ^t^SName^SDemo~`Fillers ^t^N2^T ^SRole^N1 ^SPoint^T ^Sy^F-5752540146696194 ^f-67^Sx ^F6333178386055175^f-47 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^SLocked^B ^SEnabledSpecs^T ^N265^b ^N267^b ^t^SGUID^STMW:group:1O0Q=qG7YeVA ^SColumns^N20 ^SName^SDemo~`Lock~`Rotation ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^SDoom ^SGUID^STMW:icon:1O0R0GL70f6C ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0ecbJiiPHx ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0dEKMQJJfp ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL67ock ^t^Sn^N3 ^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^SSummon~`Darkglare ^SEnabled^B ^SGUID^STMW:icon:1O0RnZG_Ajax ^SStates^T ^N4^T ^SAlpha^N0 ^t^t^SConditions^T ^N1^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL70f6C ^t^Sn^N1 ^t^SManaCheck^B ^t^N3^T ^SUnit^Starget ^SType^Sconditionicon ^SName^SCall~`Dreadstalkers ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SUnit^Spet ^SOperator^S> ^SName^SDemonic~`Empowerment ^SIcon^STMW:icon:1O0R0WhMMrHg ^t^N2^T ^SType^SSPELLCD ^SName^SCall~`Dreadstalkers ^t^N3^T ^SType^SMANAUSABLE ^SName^SCall~`Dreadstalkers ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0RnZG_Ajax ^t^Sn^N4 ^t^SGUID^STMW:icon:1O0R0GL9pnuI ^SCustomTex^S104316 ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^SHand~`of~`Gul'dan ^SConditions^T ^N1^T ^SType^SSOUL_SHARDS ^SOperator^S>= ^SLevel^N4 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1O0R0GL9pnuI ^t^Sn^N2 ^t^SEnabled^B ^SGUID^STMW:icon:1O0R0GLIwJax ^t^N5^T ^SType^Sconditionicon ^SName^SShadow~`Bolt ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SOperator^S> ^SAndOr^SOR ^SName^SShadowy~`Inspiration ^t^Sn^N1 ^t^SCustomTex^S163942 ^SEnabled^B ^t^N6^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sconditionicon ^SName^SShadowflame ^SConditions^T ^N1^T 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Chimp setup
Code:
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I have changed some spell icons because they were causing some delay, this pic is showing u what I did
Send me a private mssg if you got any questions or issues.
By the way tellmewhen work is in progress.
What about Monks? Something new? =p
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Contributor
Originally Posted by
Mikon26
I'm actually very interested in this program. I used SBR for a very long time prior to being hit with the banhammer. Now I want something that I can control and customize. Luckily for me, Hekili supports the class that I currently play and I'm hoping to try this program out later. I have a few questions. While I know that I will be controlling my movement and so forth, how does this perform in raids? Does it stop "clicking" once the mob is dead? Also, am I able to control interrupts and other CDs on my own while letting the program do my rotation?
I see great potential for this program and the idea of making it personal only adds to its appeal. I'm not too tech-savvy in terms of programming and am willing to put in the time to make it work. Hekili is great because you can upload sims into it thus making sure that your rotation is always current.
Anyone have any suggestions if Hekili or WA2 is better for this product?
it all depends on the addon... What you can do is put an tellmeme icon on the top of the addon icon and make a condition that this tmw icon shows up only if your target is not in combat.
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Originally Posted by
Mikon26
I'm actually very interested in this program. I used SBR for a very long time prior to being hit with the banhammer. Now I want something that I can control and customize. Luckily for me, Hekili supports the class that I currently play and I'm hoping to try this program out later. I have a few questions. While I know that I will be controlling my movement and so forth, how does this perform in raids? Does it stop "clicking" once the mob is dead? Also, am I able to control interrupts and other CDs on my own while letting the program do my rotation?
I see great potential for this program and the idea of making it personal only adds to its appeal. I'm not too tech-savvy in terms of programming and am willing to put in the time to make it work. Hekili is great because you can upload sims into it thus making sure that your rotation is always current.
Anyone have any suggestions if Hekili or WA2 is better for this product?
Both addons you mention would work great with Chimpeon.
Chimpeon would only react if the addon icon was shown. You could also add a condition to Chimpeon where it would only press a spell key if a mob was targetted and alive. Simply do a pixel colour check on the final 1% Health (i.e. the green bar) of a mob's portrait. So you would have a Group setup to check for a pixel colour in a spell icon (i.e. the icon that your addon displayed) and the HP bar of a mob portrait.
Take a look at the PDF guides the developers recently wrote...
Chimpeon Guides
Last edited by ChimpeonFan; 10-16-2016 at 04:26 PM.
Reason: clarification