tMorph — 64-bit Morpher (updated for Legion) menu

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  1. #1381
    kefkamadman's Avatar Member
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    When it comes to the program being updated, I take the path of patience. Harassing someone who updates a vital (at least to me) program is just bound to distract them and slow them down on development. And with the new animations and such, I simply cannot play my male troll mage anymore, I can't stand anything about the new anims, though I have yet to try it with that one option ticked off.

    tMorph — 64-bit Morpher (updated for Legion)
  2. #1382
    Wilkes's Avatar Member
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    He probably only has to update a line of code, unless the update makes breaking changes (which these small incremental ones shouldn't, but might).

    I'm sure it'll be updated soon. I hope. I made a dwarf mage.

  3. #1383
    Source01riol's Avatar Member
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    Thank you for Tmorph, it made my wow experience so much more enjoyable, being able to play just a few hours weekly i had a blast using you're shinny developed gem, without hurting no one in game !
    I don't know frankly if i would be able to even touch WoW without this , so thank you again, I really appreciate your effort and the time you put into developing this!

  4. #1384
    Brocksly's Avatar Member
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    Chill out, he will update it when he's got time for it.

  5. #1385
    xaroc's Avatar Banned
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    Originally Posted by Shader View Post
    I think the only way to make old models work again is to replace some of the model files in the game, and morph all the new abilities into old ones (Morph new shadowstrike into old ambush or something) to make the gear behave correctly and not bug out with the new abilities
    Do you think that's possible? Can we get a developer in here to confirm what our options are and if it's doable? If Noggenfogger works for us in game right now then I can only assume that we just need to find the ID for the old model animations for each specific character? Although I honestly can't say I see why we would need to replace the model files in the game. And that's bannable as well so I'm not too keen on using that method either.

  6. #1386
    Narcnarc's Avatar Member
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    Originally Posted by Wilkes View Post
    He probably only has to update a line of code, unless the update makes breaking changes (which these small incremental ones shouldn't, but might).

    I'm sure it'll be updated soon. I hope. I made a dwarf mage.
    Reason for picking my dwarf mage: critical damage racial, tmorph.

  7. #1387
    Enuma's Avatar Member
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    Originally Posted by xaroc View Post
    Do you think that's possible? Can we get a developer in here to confirm what our options are and if it's doable? If Noggenfogger works for us in game right now then I can only assume that we just need to find the ID for the old model animations for each specific character? Although I honestly can't say I see why we would need to replace the model files in the game. And that's bannable as well so I'm not too keen on using that method either.
    Your post goes out of the Tmorph topic and youre asking question in wrong sub-forum.
    Some of Owned's sub-forums that might be able to help you with your questinons are:
    WoW Model Editing Tools and guides
    WoW Model Editing
    Advanced Model Editing

    Take note that there are far more dedicated forums that are only and all about WoW model edits, im not gonna post em here to avoid any advertisement.
    As active poster in two of biggest modding communities let me give you some reply.

    First of all.. What youre asking is something that is against blizzards ToS in any possible way, and theres two possible ways that it could be done.
    One is via direct file modding which is bannable by Blizz ToS, second one is via overlay injection (similar to TMorph but way deeper thus harder and more prone to become bannable too)

    New and Old models are in different formats, they have different textures, differently placed textures on their meshes and, most of all different number of polygons and bones.
    So.. all in all they are in two completely different formats. Completely.
    Now, as i said several times, old models MIGHT be still ingame, i havent bothered to check as im more now into RL stuff and actually playing the game, not just having fun with modding it.
    What would you should do next is to actually check are they there, and if they are there find a way to extract them via third party program.
    As those are just raw models it self, skeleton, body frame and meshes (aka body skins) IF you manage to export them you need to track down every bone animation (movement) per coordinates (X,Y,Z azis) for every single basic animations and edit them next (3d max, Maya for instance) and re-check isnt there any errors in animations exporting, for ALL basic animations like walking, emotes, iddle, running, autoattack, swimming, jumping, death.. etc etc. Per model.
    So, that right there is a tasking process. as you can see.
    Next, you will need to find a way to convert them back to Legion NEW model file type organization and make everything work as it should AFTER conversion. So... a lot of trial and error process right there.
    After the conversion is done, then you need to actually edit WoW data file thats accessing files in which are models stored and edit them for new set of rules.
    Finally.. Warden.. scans most of the files, if files are not the expected size it will mark them as damaged and start download of new files from server.

    So.. for TL;DR about this part
    You need to find old models them selfs, extract them via Third party program, edit them in some of 3D editing programs (im using Maya) so you can recheck and move everything, convert them to NEW models file structure that has same file structure, same file location (on the model grid meshes and bones need to be on exact same place as in new models), same size and same call code for basic animations so you could avoid WoW repair. And at the end you need to play with wow Data file that calls for those models too so it would be able to call them ingame.

    Next.. you keep mixing up models, basic animations and spell animations. All Character Models (NPC or Playable), OLD and NEW, have basic animations as part of their code. So, theres no "Spell ID" for night elf jump or Tauren auto attack swing for instance, its part of the character model's code of how how model does some basic functions which is part of Wow code.
    Old models had far less polygons and "bones" in their skeletal frame than new models. So, for instance, on OLD model, complete arm (from shoulder up till hand) had two bones, but on NEW models it might be three or even four bones so muscles could flex a bit in animations, therefor look better and more natural.
    As i said, all animations have two component, skeletal movement in XYZ axis and animation (spell animation+sound). So, in old models something like weapon swing moved only two bones in several set of coordinates on XYZ axis, but on new models for exactly the same animation youre moving three or more bones on several set of coordinates in XYZ. Thus, new models are more complex, looks more natural and animation is more flowing. And im just talking about one arm weapon swing, rest of the model is standing still as its stone. If you want full animation you need to factor in then shoulder movement, head movement, body flexing etc etc. All of those have their set path on XYZ per basic animation per model. New models are far more complex. So.. by using NEW models with OLD basic animation you will end up with so much clipping that it breaks your brain.

    TL;DR about this part
    Basic animations like jumping, auto attack, swiming, running...etc are the part of the model's code it self or part of game code which is not accessible with anything that doesnt break ToS. Its a set of XYZ coordinates for EVERY bone and polygon movement in space for every basic animation, per animation. per model. Theres no spell id for it. Due to enormous difference in bone structure and polygon count between old and new models even if you manage to dig up old basic animations you will end up with heavy clipping due to difference in positioning of bones in XYZ axis.

    With all that being said, ill just add this so you can see what im talking about:
    WOD Beta - Old animations on new models

    All that i wrote is actually just partly covered, on top of my mind.
    As you can see this is faaaaarrr deep into breaking Blizzards ToS so people arent playing with it much, simply cons are much larger than pros. Why go so much length when its simply bannable since you need to edit files them self.
    It IS possible, its already done on large number of private servers where on legacy servers (Wotlk, Cata, MoP) old models are replaced with updated WoD models.


    As for Tmorph and its injection method. TMorph uses files that are already in the game and its minor visual change Client based that doesnt give you much of advantage. So.. Its using commands to call stuff thats already defined ingame. IF old models and animations arent there that would be completely different level of injection (if even possible) and TMorph would go in download somewhat over 2GBs (Patch for private servers with New models including modified WoW.exe for MoP standalone download is well over 4GBs). Even if its possible its questionable how would blizzard treat this modification, as, as i said, so far TMorph is nearly harmless so blizzard lets it slide all this time.
    On top of that, as Journey said countless times, he wants TMorph to stay whitelisted (or atleast in Gray zone) so he will not add any features that would Blacklist TMorph.

    As for anything else.. I suggest you to ask this question in Owned's WoW modding sub-forum as this is more question for that subforum than TMorph topic.

    TMorph topic it self is for finding solution for stuff that are already implemented but we, as users, have issue with (like currently not found solution for Meta model change, recently solved question about VoidForm, Divine Storm second animation change etc etc). Or simply to report bugs.

    EDIT:
    This post is not intended to offend anyone, nor to do anything similar, i wrote is as informative, just so anyone whos thinking about same question could have idea what needs to be done to actually make it work.
    Last edited by Enuma; 10-07-2016 at 05:41 PM.

  8. Thanks xaroc (1 members gave Thanks to Enuma for this useful post)
  9. #1388
    PowerCandy's Avatar Member
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    Hi ther, I am a huge fan of Tmorph.
    If you somehow r fan of the Old Animations.
    I would very much like you to support this thread on EU forums.
    Tho I wish the US could support here.

    But let us stick to what we have.

    http://eu.battle.net/forums/en/wow/t...3801400?page=1

  10. #1389
    xaroc's Avatar Banned
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    Thank you to Enuma for providing a substantial amount of information on the topic. This will definitely help anyone reading this, hopefully a developer who would be willing to create something. I'm not a developer myself and I have little to no knowledge of actual animation scripting or anything like that. Nor do I have a lot of knowledge of editing WoW files and I try to avoid doing so as often as I can. I'm new to these forums and haven't posted much. I had no idea that I was posting in the wrong place, but as seeing as theres been plenty of posts left here asking about the old models, I decided to start a small topic here, I've posted one in the General forum area but that place is dead, this is my only option.

    I don't think it's fair that we have to go through all that effort just to restore something that should've been left alone. This could be solved so easily but Blizzard is not going to have it. They believe that they can be lazy and not put in much effort. They removed the night elves old textures and animations because they could not be bothered to add tattoos and horns on them, they simply could not be bothered. We are being punished because the new developers at Blizzard have decided that this game is clearly not worth their time to work on. You have to understand that all these people including me would not be here asking for some kind of solution for our old models problem if Blizzard didn't do what they did.

    Although regarding what you said about the old models still being in the game, they are. I have said so many times in this thread, I have provided evidence, I just can't do anything for myself since Tmorph needs an update, that's not a complaint by the way, that's just my current situation.

    And I don't really know much about forum "etiquette" and don't really care, the admins or moderators are free to move my threads wherever they want. I just want some answers and solutions so I can get back to enjoying WoW again.

  11. Thanks Enuma (1 members gave Thanks to xaroc for this useful post)
  12. #1390
    Kassarus's Avatar Member
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    Okay, so I know it's outdated as of posting this, but can someone help me with something? I wanna morph my druid forms, and don't completely understand the whole addon folder thing. Also, I'd like to know how to find the display IDs for the artifact weapon shapeshift skins for feral/guardian druids. Unfortunately, just morphing your weapon into the artifact skin doesn't also change your shapeshifts. thanks much for your time and help, respectively! <3

  13. #1391
    Metlhard's Avatar Member
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    Update new version WoW!

  14. #1392
    zZyhad's Avatar Member
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    How long can we play?

  15. #1393
    Enuma's Avatar Member
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    Originally Posted by xaroc View Post
    Thank you to Enuma for providing a substantial amount of information on the topic. This will definitely help anyone reading this, hopefully a developer who would be willing to create something. I'm not a developer myself and I have little to no knowledge of actual animation scripting or anything like that. Nor do I have a lot of knowledge of editing WoW files and I try to avoid doing so as often as I can. I'm new to these forums and haven't posted much. I had no idea that I was posting in the wrong place, but as seeing as theres been plenty of posts left here asking about the old models, I decided to start a small topic here, I've posted one in the General forum area but that place is dead, this is my only option.
    I don't think it's fair that we have to go through all that effort just to restore something that should've been left alone. This could be solved so easily but Blizzard is not going to have it. They believe that they can be lazy and not put in much effort. They removed the night elves old textures and animations because they could not be bothered to add tattoos and horns on them, they simply could not be bothered. We are being punished because the new developers at Blizzard have decided that this game is clearly not worth their time to work on. You have to understand that all these people including me would not be here asking for some kind of solution for our old models problem if Blizzard didn't do what they did.

    Although regarding what you said about the old models still being in the game, they are. I have said so many times in this thread, I have provided evidence, I just can't do anything for myself since Tmorph needs an update, that's not a complaint by the way, that's just my current situation.

    And I don't really know much about forum "etiquette" and don't really care, the admins or moderators are free to move my threads wherever they want. I just want some answers and solutions so I can get back to enjoying WoW again.

    Youre welcome mate! Thank you for positive feedback!
    The thing is.. That old models MIGHT be still ingame, but the models that are heavily based on them, Broken, Jinyu, Taunka, are left in game since it would be a waste of resources to update them. Since their model is heavily edited old model if they switch to new model that would be a lot of work for something that is not playable race, and you see them for...around 4hours while storming trough leveling and maaaybeeee some extra time if youre Fraction fanatic. So, as i said, updating them would be pointless, waste of manpower and resources for something that doesnt affect their revenue aka money income.
    the thing is..you cant use those Why? Simply because it uses the body of old race, but the head model is changed. And in files its marked as different race and NPC.
    Next, well you could export those, as they use old models and basic animations you can use their XYZ movement coordinates and try to mirrior it back to new models. Again ending up with model editing unfortunately.

    now.. what comes to my mind is try morphing in specific NPC (like Jinyu, Taunka) and try simply playing the game with that model. You will end up stuck as specific NPC, no different armor at all, model clipping due to using new animations on old models.. but atleast youll have that basic animations to old.

    During Legion Beta there were several attempts to make old player models work with new animations and it simply didnt work, because old models were really old and outdated and animations became more advanced and complex. End result is that you ended up with Old texture skin on new models with new animation.

    In any case, no matter what you do youre hitting ToS wall of Blizzard machine so.. kinda not worth it to be messing with.
    As i said, people did manage to port new models to old expansions, but only for Private servers as it uses Modified WoW.exe too to pull those files in game. Private server dont have Blizzards ToS so youre bound only by servers community rules there, no Blizz's ToS there.

    I do agree with you that they should left them in game as they are part of wow life, those are over 10years old, and even so over time they were updated few times they remained the same. Community got used to them and its a wrong choice to remove them, i cant put my finger on several decision that they made during Legion development my self like reduction of maxCamera distance and removing Lua command behind it making it nearly impossible to change it above allowed distance, Removal of old models and, most of all OLD animations.

    As i said, new spell animations use same spell ID in database that is co-responding to old animations IDs. So OLD character animations that were updated got replaced for sure. theres no question about it.
    Now.. spell animations are shared with NPCs that use similar skill. So, for instance roguish humanoid NPCs could use same spell, with same spell ID, like for instance Kick and Gouge and those got replaced as well too. So, this is one spell with one spell ID shared with players and NPCs. If player animations for that spell ended up updated - so will NPCs as they use same spell in database. And vice versa.

    However that same NPC might use slightly different spell animation for, for instance Stealth with slightly less occupancy, different particle animations, or simply using different sound, which, in database makes it different than players and use different spell ID. End result is slight variation in spell animation, they look similar but they are two different spells with different IDs. If player animation ends up updated NPCs wont be affected by this change since its different spell. And vice versa.

    With all that being said, if you need old spell animations you could try digging trough WoWHeads spell database. I presume that eventually you will be able to find some of old animations that NPCs are using. Then simply replace it via Tmorph with the spell that you want to replace it with.

    This is again manual process of trial and error and its quite tasking as well. unless someone goes trough database and finds old looking spell animation and makes a list with it, for instance like: "[Warrior] {Fury] - Whirlwind - spell ID - old looking spell ID" this process is down to you.
    So, you CAN replace your spell animations with NPC spell animations, its just down to tracking correct spell IDs for them.

    Originally Posted by Kassarus View Post
    Okay, so I know it's outdated as of posting this, but can someone help me with something? I wanna morph my druid forms, and don't completely understand the whole addon folder thing. Also, I'd like to know how to find the display IDs for the artifact weapon shapeshift skins for feral/guardian druids. Unfortunately, just morphing your weapon into the artifact skin doesn't also change your shapeshifts. thanks much for your time and help, respectively! <3
    Hello mate.. If you have feral/guardian druid artifact weapon equipped its not possible to change your cat/bear form at all.
    Addon that i wrote, based on Journeys code in first post DOES WORK up until you get your artifact weapon after which artifact weapon form simply "took over" your cat model and game it self displays it ON TOP of ANY model that youre using. So, for instance if you change your feral look to fire puss via addon it will work just fine until you get your Feral artifact, after which artifact form took over and displays its new skin over whatever is beneath it.

    Originally Posted by zZyhad View Post
    How long can we play?
    Technically you can play as much as you have your sub left and your RL time allows you to play. TMorph is not related to your decision on "how long can you play" its just free program depends on one developer which supports donations, his free time and will to update it. Its free, so theres no strings attached, Journey can update it whenever he sees it fit or his time allows it.
    Last edited by Enuma; 10-08-2016 at 08:17 AM.

  16. #1394
    ZOMGMAO's Avatar Member
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    I can't even play the game without tmorph anymore.
    Keep up the good work dude!

  17. #1395
    remedios's Avatar Member
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    Originally Posted by ZOMGMAO View Post
    I can't even play the game without tmorph anymore.
    Keep up the good work dude!
    m2 m8... m2... hope hes taking so long to update cause hes checking if old animation are still in the game!!

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